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281. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
You guys should really think about doubling the ISK reward and adding the system that lets you salvage Aur items (like the PC one is going to be) as soon as possible (as in, before 5/14) because if the Instant Battles I've been playing lately are ...
- by Parson Atreides - at 2013.05.08 02:11:00
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282. @CCP -- A Heart to Heart - in General Discussions [original thread]
Ydubbs81 RND wrote: Well, the movements and the aim were better in the last build so they can at least go back to that. That is all I want. I like the build a lot besides this new aiming and movement system which is important enough a par...
- by Parson Atreides - at 2013.05.08 01:31:00
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283. So am I missing something, or was aiming perfectly fine in Chromosome? - in General Discussions [original thread]
Echoing the same sentiments as basically everyone else here...the aiming is ruining this game for me and needs to be reverted. At least give people the option to choose between this version and the Chromosome one.
- by Parson Atreides - at 2013.05.08 01:19:00
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284. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
Unit-775 wrote: i really dislike the range nerf and this CQC, It took away diversity and now its a boring blob fest with 6 man squads, 3 sec re spawn timer and some of the ambush maps are far to small. Dust was made into a no brainer FPS game....
- by Parson Atreides - at 2013.05.07 22:39:00
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285. 3398 people in dust - in General Discussions [original thread]
Let's not forget the only two days we've seen the stats for are at the end of the SP weekly cycle, meaning less people are going to be on in general. Sure it's a new build and all, but it's not as if you can't just try the new build on Wednesday. ...
- by Parson Atreides - at 2013.05.07 22:36:00
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286. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
KING CHECKMATE wrote: Parson Atreides wrote: Would be nice if aiming wasn't completely broken. Well that is true, but then again is Broken for EVERYONE so its in a way, fair. Except it isn't though, which is what I don't understand. Th...
- by Parson Atreides - at 2013.05.07 21:45:00
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287. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
Would be nice if aiming wasn't completely broken.
- by Parson Atreides - at 2013.05.07 21:36:00
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288. werent we supposed to have larger teams? - in General Discussions [original thread]
Maybe the new maps will be 24v24 and the current maps we have now will stay 16v16. Because the patch notes clearly state that battles were redesigned for 32-48 player combat.
- by Parson Atreides - at 2013.05.07 15:11:00
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289. Im just gonna say it, "Duvolle Tac is OP" - in General Discussions [original thread]
Players in my corp (and clearly others) seem to be favoring the Tac over other variants because of both the very high damage, good scope and increase range. Some people are having trouble with the iron sight because the little dot is so small it's...
- by Parson Atreides - at 2013.05.07 15:09:00
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290. Hacked AV grenade - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Parson Atreides wrote: I'm almost positive it's a bug. It's under Advanced, yet takes no skill points, costs ISK, and as far as I can tell does as much damage as the EX-0, meaning unless you get grenade ski...
- by Parson Atreides - at 2013.05.07 03:09:00
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291. Final Fantasy XiV - in General Discussions [original thread]
Alben Kamijou wrote: Parson Atreides wrote: I just want to know when the Beta for ARR is supposed to come to PS3...because if they don't fix or revert the aiming system I may not be long for New Eden... Lol Haz~ Final Fantasy XIV: A Rea...
- by Parson Atreides - at 2013.05.07 03:02:00
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292. Bring old aiming back - in General Discussions [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: Garrett Blacknova wrote: As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me. When there's someone in my face, I...
- by Parson Atreides - at 2013.05.07 02:55:00
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293. Final Fantasy XiV - in General Discussions [original thread]
I just want to know when the Beta for ARR is supposed to come to PS3...because if they don't fix or revert the aiming system...
- by Parson Atreides - at 2013.05.07 02:48:00
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294. Bring old aiming back - in General Discussions [original thread]
Garrett Blacknova wrote: As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me. When there's someone in my face, I cna have sensitivity at 0 and still not be able to li...
- by Parson Atreides - at 2013.05.07 02:08:00
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295. Bring old aiming back - in General Discussions [original thread]
WE LOVE ReGnUM wrote: Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU Weird, because when I turned Aim Assist Off (apparently it's On by default for th...
- by Parson Atreides - at 2013.05.06 23:41:00
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296. Hacked AV grenade - in General Discussions [original thread]
I'm almost positive it's a bug. It's under Advanced, yet takes no skill points, costs ISK, and as far as I can tell does as much damage as the EX-11, meaning unless you get grenade skill up to 5, there's no point in speccing into it for AV 'nades ...
- by Parson Atreides - at 2013.05.06 23:35:00
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297. Bring old aiming back - in General Discussions [original thread]
Dexter307 wrote: steadyhand amarr wrote: NIIKIA wrote: The aiming is pretty bad they had it right the first time i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its...
- by Parson Atreides - at 2013.05.06 21:55:00
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298. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
I thought there was always supposed to be a battle up if others were full. Maybe the system is still trying to catch up, but as soon as one FW battle filled in the Mercenary Tab, it was a while before another opened.
- by Parson Atreides - at 2013.05.06 21:46:00
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299. So, I CALLED IT PEOPLE! - in General Discussions [original thread]
Iron Wolf Saber wrote: Is already noted and has been discussed since fan fest, we're still waiting for things to pan out and have more hands on time before suggesting fixes. Some of us are still stuck on download limbo. Are there any discuss...
- by Parson Atreides - at 2013.05.06 21:44:00
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300. Bring old aiming back - in General Discussions [original thread]
Does anyone know if the Motion Controller deadzone setting is affecting the DS3 controller aiming like some people thought it used to? Maybe we should say whether we're using KBM, DS3 or Motion Controller. DS3 here.
- by Parson Atreides - at 2013.05.06 21:32:00
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