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561. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Paran Tadec wrote: TechMechMeds wrote: Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot. This would define the two roles no ...
- by Paran Tadec - at 2013.10.24 22:50:00
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562. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot. This would define the two roles no matter how you look at it or dislike it. PS ...
- by Paran Tadec - at 2013.10.24 22:46:00
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563. Why the BPO changes? - in General Discussions [original thread]
Once the player market and resources are live, BPO's should require a steady stream of resources to use. That way you could have a source of suits, provided you have the resources.
- by Paran Tadec - at 2013.10.24 19:14:00
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564. grenade balance - in Feedback/Requests [original thread]
TheD1CK wrote: I'd hoped to see a bit of enthusiasm about actually keeping grenades worth using, time will tell Grenades this way would still be worth using, not the 700+ dmg spammable I win buttons they currently are.
- by Paran Tadec - at 2013.10.24 19:11:00
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565. How to fix "logi" Assualts - in General Discussions [original thread]
Im tired of assaults being able to carry their own equipment. CCP, plz remove Assault suit equipment slots.
- by Paran Tadec - at 2013.10.24 19:10:00
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566. Please support the bill about changing the Light-slot of logiistics suit to in-b... - in General Discussions [original thread]
Y Wonder wrote: In my corporation, the top-killer and top-tanker are always the logiistics, especially the ak.0. When im dying, needing injector, my logi friend is killing. When im out of ammo having to return to supply, my logi friend is kil...
- by Paran Tadec - at 2013.10.24 10:53:00
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567. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Lanius Pulvis wrote: Paran Tadec wrote: hgghyujh wrote: well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, espe...
- by Paran Tadec - at 2013.10.24 00:22:00
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568. grenade balance - in Feedback/Requests [original thread]
No.
- by Paran Tadec - at 2013.10.23 16:59:00
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569. grenade balance - in Feedback/Requests [original thread]
Change adv grenades to proto. Proto to officer. Standard to adv. Get rid of nanohive restock.
- by Paran Tadec - at 2013.10.23 14:50:00
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570. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and s...
- by Paran Tadec - at 2013.10.23 02:38:00
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571. Devs: When will 1.xx releases change to a 2.0 ? - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Nightbird Aeon wrote: EVE generally follows a 2-expansions per year rule, and Rubicon is slated to launch in November/December (I believe). As Uprising launched around the same time as the last major EVE expansion, it ...
- by Paran Tadec - at 2013.10.22 22:26:00
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572. Since it's the 22 of October and nobody has asked... - in General Discussions [original thread]
I endorse this message
- by Paran Tadec - at 2013.10.22 14:29:00
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573. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ. Useless drivel. Another worthless troll desperately clinging to their easy mode for sniping. If y...
- by Paran Tadec - at 2013.10.22 11:45:00
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574. Why does the Scrambler have more travel time than the AR? - in General Discussions [original thread]
hitscan. /thread
- by Paran Tadec - at 2013.10.22 05:20:00
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575. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
emtbraincase wrote: No, No, No. Bad idea. I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it spe...
- by Paran Tadec - at 2013.10.22 05:17:00
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576. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
bbooost
- by Paran Tadec - at 2013.10.22 01:19:00
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577. My two most recent gripes: Redline and Corp Squads in Pub Matches - in General Discussions [original thread]
Don't want to make friends? Know your role at the bottom of the food chain.
- by Paran Tadec - at 2013.10.21 21:41:00
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578. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs.
- by Paran Tadec - at 2013.10.21 19:38:00
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579. making forge harder - in Feedback/Requests [original thread]
Forge should overheat from holding the charge too long. Assault forge should overheat from being fired too quickly. Should remove some of the problems of it being a wait til reticle turns red infantry blapmachine.
- by Paran Tadec - at 2013.10.21 19:35:00
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580. I love dust but this is getting rediculous - in General Discussions [original thread]
Kira Takizawa wrote: I understand people want to win games and whatnot but 3 tanks and a full team of protos is too much don't ya think? I really believe they need to limit the amount of tanks to one per team. I'm sick of facing tanks that are ...
- by Paran Tadec - at 2013.10.21 19:31:00
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