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421. Feedback - tanks and scout class - in Feedback/Requests [original thread]
Textures are "lowrez" to keep the beta download as small as possible.
- by Paran Tadec - at 2012.08.20 07:00:00
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422. Request - LAV driving controls/mechanics - in Feedback/Requests [original thread]
They need to be like Halo's warthog. Discuss.
- by Paran Tadec - at 2012.08.20 04:51:00
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423. [Request] Fix towers on plateau terrain - in Feedback/Requests [original thread]
The rails on the towers (specifically the middle east tower) make it impossible for a heavy suit to get off the tower, should it get slide off the hill into it. Why isnt there a small gate?
- by Paran Tadec - at 2012.08.18 16:31:00
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424. ALIENS! - in Feedback/Requests [original thread]
Forlorn Destrier wrote: There are not. Humanity is alone in Eve, and has split into 5 different races (Minmater, Amarr, Gallente, Caldari, and Jovian - Jovian is not playable). Over time, these races have evolved so that they really are differe...
- by Paran Tadec - at 2012.08.17 17:13:00
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425. My feedback and observations so far - in Feedback/Requests [original thread]
Tanks: Not sure what the plan is here, to make all tanks the same? As I've said in another thread, give the dmg bonus back to the Marauder, but tie the dmg bonus to the level of skill trained, similarly to how it works in eve. Just 5-10% per lev...
- by Paran Tadec - at 2012.08.15 18:27:00
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426. [Request] Command functions in R2 menu - in Feedback/Requests [original thread]
As a sometimes squad commander, I like to set attack and defend objectives, though, going through the map each time can be a pain. If the situation changes quickly, such as a tank rolling up, I should be able to look at the tank, hit the R2 menu a...
- by Paran Tadec - at 2012.08.15 15:53:00
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427. [Request] Skillpoints - in Feedback/Requests [original thread]
Can I get all of my vehicle skillpoints back to test something else out? Already determined that the tanks and dropships are broken, I wanna try something different.
- by Paran Tadec - at 2012.08.15 15:51:00
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428. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
Need to keep the control, but return to the e3 physics. The whole point of the drop ship is to carry people, and you cant even land to pick them up now without sliding all over the ground because it is constantly moving forward. Without touchign t...
- by Paran Tadec - at 2012.08.15 15:49:00
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429. Precursor Dropship Physics [Feedback] - in Feedback/Requests [original thread]
A dropship should be able to drop off troops under fire and be able to almost get away. Right now its paper think and the slightest thing sends it careening into the ground. I dont mind having 2 sticks to fly it, as I have more control, but I'd ...
- by Paran Tadec - at 2012.08.15 06:08:00
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430. Swarm Launchers - in Feedback/Requests [original thread]
Yea, but that never works, all that results in is a flaming wreck landing on top of you. Since we dont know the full changes to the dropships, trying to squish mercs by belly flopping on them may no longer work. Its also likely the lock doesnt wor...
- by Paran Tadec - at 2012.08.11 14:08:00
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431. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
seems legit
- by Paran Tadec - at 2012.08.11 14:06:00
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432. Swarm Launchers - in Feedback/Requests [original thread]
1. Require lock on to fire. Running up to a structure or a vehicle and spamming swarms into it at point blant ot kill it and yourself is stupid. 2. Use the L1 button for zoom as the targeting view. The current system is clunky and doesn't w...
- by Paran Tadec - at 2012.08.11 02:05:00
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433. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
Kira Lannister wrote: Paran Tadec wrote: No. Ever think that if your team is that terribad that you deserve to be spawn killed? All you need is a proper scout suit + uplink fitting and you dont have to worry about this. Have you been cam...
- by Paran Tadec - at 2012.08.01 13:08:00
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434. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
No. Ever think that if your team is that terribad that you deserve to be spawn killed? All you need is a proper scout suit + uplink fitting and you dont have to worry about this.
- by Paran Tadec - at 2012.08.01 03:42:00
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435. [REQUESTS] Don't make corpses disapear - in Feedback/Requests [original thread]
Atleast in Dust there is an animation of the body being consumed by nanites instead of just disappearing.
- by Paran Tadec - at 2012.07.15 13:37:00
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436. Don't nerf tanks - in Feedback/Requests [original thread]
Nexus Cavor wrote: Please keep the shock and awe factor for tanks. They really need to be a living terror to fight against. They can be overcome but it should be a gritty fight to do so. I currently enjoy fighting tanks as is. When the prices g...
- by Paran Tadec - at 2012.07.14 13:18:00
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437. Don't nerf tanks - in Feedback/Requests [original thread]
Beta Phish wrote: you have NO CLUE go qq more.
- by Paran Tadec - at 2012.07.13 22:33:00
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438. Don't nerf tanks - in Feedback/Requests [original thread]
There's been a nearly overwhelming amount of whine on the forums about tanks, I just hope you, CCP, don't nerf them because some crybabies cant get together in a group and figure out how to take one down. If I can train for and properly fit a tank...
- by Paran Tadec - at 2012.07.13 22:14:00
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439. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: I have two Surya setups. and while I'm pretty well off on armour, I have literally only militia level DPS if I go for it. And vice versa, if I want incredible DPS, any player with a swarm launcher is a severe threat. I ca...
- by Paran Tadec - at 2012.07.10 04:24:00
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440. Request - tank rotate in place. - in Feedback/Requests [original thread]
Drake Tsuka wrote: i thought they already could? They can, OP just isnt doing it right.
- by Paran Tadec - at 2012.07.07 18:24:00
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