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61. Explosives balance pass - in Feedback/Requests [original thread]
Lower count of all grenades by 1. Make current ADV the new PRO. Pro becomes salvageable officer level.
- by Paran Tadec - at 2013.08.11 04:25:00
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62. Forge spam - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: The FG is fine. It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/sniper...
- by Paran Tadec - at 2013.08.11 04:23:00
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63. Forge spam - in Feedback/Requests [original thread]
Lynn Beck wrote: Why nerf forge when ar can out dps it? Why are you trying to counter a railgun with a plasma thrower? Why are you not getting your squad to all line up sniper rifles from 3 angles and time your headshots? Why aren't you proing ...
- by Paran Tadec - at 2013.08.11 04:03:00
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64. Forge spam - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Paran Tadec wrote: Trey Hardin wrote: Arc-08 wrote: my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he t...
- by Paran Tadec - at 2013.08.11 03:37:00
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65. Forge spam - in Feedback/Requests [original thread]
Trey Hardin wrote: Arc-08 wrote: my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and...
- by Paran Tadec - at 2013.08.11 03:29:00
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66. Forge spam - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Paran Tadec wrote: please fix Deal with it. and yet EoN cries over MD's.
- by Paran Tadec - at 2013.08.11 03:26:00
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67. Forge spam - in Feedback/Requests [original thread]
Trey Hardin wrote: Paran Tadec wrote: Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requi...
- by Paran Tadec - at 2013.08.11 03:24:00
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68. Forge spam - in Feedback/Requests [original thread]
Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship. Solution: lower ...
- by Paran Tadec - at 2013.08.11 01:33:00
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69. Forge spam - in Feedback/Requests [original thread]
please fix
- by Paran Tadec - at 2013.08.10 22:12:00
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70. Requests: New(old) map - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: I would like to play on first stage of old Skirmish 1.0, but this time as Ambush . I always mention this map with sentiment, and I would like to play on it someday in future.. Unfortunatley it cant currently be ...
- by Paran Tadec - at 2013.08.04 22:15:00
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71. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
no. figure out how to make your suit work or gtfo
- by Paran Tadec - at 2013.07.24 00:50:00
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72. Logi offensive nerf proposal - in Feedback/Requests [original thread]
another day, another fail "nerf all logis" topic. Skill into min logi, then tell me how OP they are. Scrubs.
- by Paran Tadec - at 2013.06.28 04:16:00
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73. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: TV Repair Guy wrote: Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good,...
- by Paran Tadec - at 2013.06.26 17:57:00
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74. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
Skipper Jones wrote: There is a difference between "what sounds cool" and "what would fit Dust" Yes, all of those things sound extremely cool, but if they were added to the game, Dust wouldn't be Dust anymore. CCP should just concentrate on wh...
- by Paran Tadec - at 2013.06.18 03:08:00
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75. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Paran Tadec wrote: Put a bullet in its head, and start over. Hire veteran FPS devs and build exclusively for PS4. Get rock solid controls and balance. Use mistakes learned on PS3 to build something fun for PS4. it wa...
- by Paran Tadec - at 2013.06.17 22:48:00
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76. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
Sete Clifton wrote: Skipper Jones wrote: To reply to your last reply to my comment. I never said keep it at 16v16. I want Dust to be different, keep it as original as possible. Using ideas that other games are using will take out the origina...
- by Paran Tadec - at 2013.06.17 22:32:00
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77. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
Put a bullet in its head, and start over. Hire veteran FPS devs and build exclusively for PS4. Get rock solid controls and balance. Use mistakes learned on PS3 to build something fun for PS4. it was a good beta. Make each district an open wor...
- by Paran Tadec - at 2013.06.17 20:54:00
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78. Rifle Hipfire - in Feedback/Requests [original thread]
XiBravo wrote: Paran Tadec wrote: Currently, theres no reason to spec smg (over assault rifle) It is a sidearm.... Pistol is a sidearm, SMG should be an SMG.
- by Paran Tadec - at 2013.05.22 05:57:00
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79. Rifle Hipfire - in Feedback/Requests [original thread]
REMNANCY 1 wrote: I hate to play Captain obvious here but as an Imp shouldn't you be opposed to this idea as increasing hipfire dispersion and what not would at least moderately hamper the effectiveness of every tryhard's silver bullet quick st...
- by Paran Tadec - at 2013.05.22 05:52:00
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80. [suggestion] I have to be in the same alliance to do anything in this game - in Feedback/Requests [original thread]
Draco Cerberus wrote: Positive standing or any standing or a percentage based on standing? +10 gives full pos benefits and +5 only 50% pos bonus Neutral makes the pos run at normal levels - 5 and -10 reduce pos output by 50% of the bonus an...
- by Paran Tadec - at 2013.05.21 15:01:00
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