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41. grenade balance - in Feedback/Requests [original thread]
Change adv grenades to proto. Proto to officer. Standard to adv. Get rid of nanohive restock.
- by Paran Tadec - at 2013.10.23 14:50:00
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42. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and s...
- by Paran Tadec - at 2013.10.23 02:38:00
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43. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ. Useless drivel. Another worthless troll desperately clinging to their easy mode for sniping. If y...
- by Paran Tadec - at 2013.10.22 11:45:00
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44. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
emtbraincase wrote: No, No, No. Bad idea. I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it spe...
- by Paran Tadec - at 2013.10.22 05:17:00
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45. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
bbooost
- by Paran Tadec - at 2013.10.22 01:19:00
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46. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs.
- by Paran Tadec - at 2013.10.21 19:38:00
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47. making forge harder - in Feedback/Requests [original thread]
Forge should overheat from holding the charge too long. Assault forge should overheat from being fired too quickly. Should remove some of the problems of it being a wait til reticle turns red infantry blapmachine.
- by Paran Tadec - at 2013.10.21 19:35:00
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48. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
itsmellslikefish wrote: So it would be difficult for me to get diffrent race weapons? Like say I wanted to get the plasma cannon, srcambler rifle and rail rifle. Not until the player market is available.
- by Paran Tadec - at 2013.10.20 16:29:00
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49. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
no
- by Paran Tadec - at 2013.10.20 01:08:00
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50. [Request] Medic callout "i need a medic!" or equivalent - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Paran Tadec wrote: Get a Mic and make friends. How will you tell your friends where are you, over the mic?Like this maybe? Quote: Hey! i am by the 3rd pillar from the beginnig of the bridge. Left side going s...
- by Paran Tadec - at 2013.10.10 14:18:00
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51. [Request] Medic callout "i need a medic!" or equivalent - in Feedback/Requests [original thread]
Get a Mic and make friends.
- by Paran Tadec - at 2013.10.10 12:06:00
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52. [Feedback] forge gun sniping infantry - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=bmCnFVIFx3A
- by Paran Tadec - at 2013.08.19 12:21:00
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53. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Dalmont Legrand wrote: Yesterday, I played ambush and guess what? Well it was my team versus HEAVY MASS DRIVER RUNNERS. My question is: this game is supposed to be grenade launchers heavy suit fights only or what? That battle was massacre! ...
- by Paran Tadec - at 2013.08.19 12:18:00
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54. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
The sniper rifles are harder to use than the forge still, doing far less damage . All you gotta do with the forge to get kills is wait for the reticule to turn red. Boom poof instawin. http://www.youtube.com/watch?v=bmCnFVIFx3A As far as snipin...
- by Paran Tadec - at 2013.08.19 12:17:00
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55. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
As I said back during the E3 build, FG should be a shortish range high dmg assualt version for tank/vehicle killing, long range low dmg version for "sniping". The current FG's make it too easy to rack up kills by sitting on a high point.
- by Paran Tadec - at 2013.08.19 05:47:00
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56. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? This is dumb, all it will do is prevent MD users from blowing them...
- by Paran Tadec - at 2013.08.11 13:29:00
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57. Forge spam - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: You just got served. 1998 wants its phrase back.
- by Paran Tadec - at 2013.08.11 04:54:00
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58. Forge spam - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Paran Tadec wrote: Do you know what material is? https://en.wikipedia.org/wiki/Anti-materiel_rifle Evidently, you don't understand what material is, judging from the link you provided... Here, this might help...
- by Paran Tadec - at 2013.08.11 04:43:00
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59. Forge spam - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Its a rail gun,not a rifle. Same concept. lernuhn is herd?
- by Paran Tadec - at 2013.08.11 04:38:00
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60. Forge spam - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Paran Tadec wrote: Interplanetary Insanitarium wrote: The FG is fine. It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just us...
- by Paran Tadec - at 2013.08.11 04:33:00
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