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341. [Idea] Station Takeover - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine w...
- by Paran Tadec - at 2012.09.19 20:46:00
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342. No Grenade Resupply - in Feedback/Requests [original thread]
HK 41251 wrote: So having finally been on the receiving end of Thukker spam, what are peoples thoughts on not letting hives/supply depots resupply grenades? Thukker spam would not be a problem if they just removed grenade resupply. Also it will...
- by Paran Tadec - at 2012.09.19 07:10:00
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343. Cavity Thukker - in Feedback/Requests [original thread]
CCP Wolfman wrote: The blast radius has also been reduced from 5.4 to 2.5. We'll see how that feels and make any further changes if we need to. Cheers CCP Wolfman Thank you!
- by Paran Tadec - at 2012.09.19 05:47:00
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344. Seriously? Those graphics? - in Feedback/Requests [original thread]
Poor graphics = smaller download for testing. DER.
- by Paran Tadec - at 2012.09.19 03:11:00
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345. Cavity Thukker - in Feedback/Requests [original thread]
When someone goes 18-1 and only uses grenades, it needs a nerf. Either remove them or reduce the damage to 200.
- by Paran Tadec - at 2012.09.19 02:47:00
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346. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I'd prefer them to be a light weapon. Heavy already has one AV weapon.
- by Paran Tadec - at 2012.09.18 04:06:00
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347. [Request]HAV and LAV - in Feedback/Requests [original thread]
Thomas Canalejo wrote: dont allow HAVs or LAVs to be droped on top of buildings or on top of mountains plz. People wont have to once turret installations are avilable
- by Paran Tadec - at 2012.09.17 21:21:00
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348. would be cool - in Feedback/Requests [original thread]
Drones will make an appearance. There are some links I've read that mention gallente military drones. http://wiki.eveonline.com/en/wiki/Items_ (technology)
- by Paran Tadec - at 2012.09.17 20:43:00
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349. [Idea] Station Takeover - in Feedback/Requests [original thread]
I've mention this before but never really fleshed it out. What we need is a game mode where EVE players would absolutely have to use Dust mercs. Currently in EVE to take a station a fleet bashes the shields and armor off a station until it switch...
- by Paran Tadec - at 2012.09.17 19:58:00
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350. tank reduction bull **** - in Feedback/Requests [original thread]
Kira Lannister wrote: zdowgg wrote: like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a h...
- by Paran Tadec - at 2012.09.17 01:10:00
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351. nanite injectors & tank isk - in Feedback/Requests [original thread]
I try to pick people up all the time but they are usually spamming O
- by Paran Tadec - at 2012.09.16 22:28:00
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352. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Bendtner92 wrote: Well, I disagree on the Railguns. Their primary role shouldn't be anti-infantry, so unless you hit them dead on you shouldn't be able to kill them. Try it yourself. SHooting at someone's feet no longer works, even if they a...
- by Paran Tadec - at 2012.09.16 16:53:00
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353. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Jexct Doc wrote: Is it balanced for a player, while skilling up into tanks, to get to drive around in a lower tier tank every game that takes a team or squad to take down? Good tanks with good tank drivers still do take a few people to take ou...
- by Paran Tadec - at 2012.09.16 16:49:00
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354. grenades - in Feedback/Requests [original thread]
Avenger 245 wrote: can we have grenades with different fuses? other than "timed" proximity and impact would be good. and fewer duds The impact ones are already stupid easy to use.
- by Paran Tadec - at 2012.09.16 15:17:00
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355. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
reserved for other thoughts. comments
- by Paran Tadec - at 2012.09.16 14:58:00
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356. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
As it is hard to post anywhere else about tanks without incessant asshats trolling and gloating (see any tank thread where tankers have tried to discuss tanks), I will post my feedback here: TLDR: Return railgun turn rate, boost splash to 3.0 fr...
- by Paran Tadec - at 2012.09.16 14:55:00
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357. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
The forge gun has better damage than a railgun, why cant I put it n my tank?
- by Paran Tadec - at 2012.09.15 23:55:00
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358. TO THE TANKERS!! - in Feedback/Requests [original thread]
Xavier Hastings wrote: Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and tanks are rather easy ...
- by Paran Tadec - at 2012.09.15 21:12:00
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359. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: The OP has made several QQ posts in the past hour. He sounds... Well... Butthurt. Can't solo an entire team in a tank anymore?! OH NOEZ Never asked for it to be able to, but quadruple nerfs make they pretty unusable.
- by Paran Tadec - at 2012.09.15 03:53:00
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360. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Paran Tadec wrote: Abrams can hit a target at range while moving, but the current tanks require sitting still to hit anything. And a Metis-M ATGM can knock out an Abrams with a hit directly to the glacis wher...
- by Paran Tadec - at 2012.09.14 19:23:00
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