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Thread Statistics | Show CCP posts - 0 post(s) |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.09.16 20:26:00 -
[31] - Quote
The resistance nerf was a bit too harsh . The Swarm Launcher buff a bit overdone . But anyome who says that the Forge Gun is overpowered simply hasn't been playing a heavy this build . |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.16 20:57:00 -
[32] - Quote
i havent palyed with it on this build i dident know that it was lowered but they stated it has been put back to its original state and at it original state it was over powered |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.16 21:02:00 -
[33] - Quote
How 'bout.. WHAT ABOUT MY DROPSHIP?
So many tanks and AV threads.. need moar dropship threads. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 23:05:00 -
[34] - Quote
well ive never actuly used a drop **** befor so idk |
STB Vermaak Doe
558
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Posted - 2012.09.16 23:08:00 -
[35] - Quote
zdowgg wrote:reducing the tanks power is a bad move yea people don't like how powerful they are but they also cost alot of money and skills for that power. Now people are gonna be losing them all the time and they wont be able to afford them
the forge gun is already over powered. A single person with a forge gun can take out a tank and tank. Commanders are already afraid of people with them so why make it worse people might as well not even use tanks cause now u cant pay for there losses cause ur losses will be to great cause every time u see a forge gun now instead of dieing in 4 hits and will be 3 yey!
if any thing reduce the forge gun and ur talking about a tank needing team work to make it powerful well u also should need team work to bring it down just cause people don't work as a team to bring me down don't mean i should suffer every time i get 2 forge guns on me i most likely lose my tank so by reducing there power even more every one might as well stop using them period
and i know some of u infantry people will reply with something nasty cause that's what internet tuff guys do but if u cant kill a tank then u aint trained to kill a tank cause a guy who trained in killing tanks usuly killes one when he wants to
one good thing about this patch i do believe is right is the missile launcher i do beleve it was to weak so the damage increase will be good but forge gun to strong already no tank should have to be afraid one one guy sry.
A forge gun is overall inferior to your main gun yet you claim it's op
Speaks loud about the shape the large railgun is in |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.16 23:09:00 -
[36] - Quote
Gelan Corbaine wrote: The resistance nerf was a bit too harsh . The Swarm Launcher buff a bit overdone . But anyome who says that the Forge Gun is overpowered simply hasn't been playing a heavy this build .
Swarm launcher was originally 350 per missile then they reduced the damage by 25% and now they increased it by 20%. So its not really a buff if its 5% weaker than it originally was. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 23:20:00 -
[37] - Quote
did not know this |
STB Vermaak Doe
558
|
Posted - 2012.09.16 23:26:00 -
[38] - Quote
zdowgg wrote:reducing the tanks power is a bad move yea people don't like how powerful they are but they also cost alot of money and skills for that power. Now people are gonna be losing them all the time and they wont be able to afford them
the forge gun is already over powered. A single person with a forge gun can take out a tank and tank. Commanders are already afraid of people with them so why make it worse people might as well not even use tanks cause now u cant pay for there losses cause ur losses will be to great cause every time u see a forge gun now instead of dieing in 4 hits and will be 3 yey!
if any thing reduce the forge gun and ur talking about a tank needing team work to make it powerful well u also should need team work to bring it down just cause people don't work as a team to bring me down don't mean i should suffer every time i get 2 forge guns on me i most likely lose my tank so by reducing there power even more every one might as well stop using them period
and i know some of u infantry people will reply with something nasty cause that's what internet tuff guys do but if u cant kill a tank then u aint trained to kill a tank cause a guy who trained in killing tanks usuly killes one when he wants to
one good thing about this patch i do believe is right is the missile launcher i do beleve it was to weak so the damage increase will be good but forge gun to strong already no tank should have to be afraid one one guy sry.
A forge gun is overall inferior to your main gun yet you claim it's op
Speaks loud about the shape the large railgun is in |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.16 23:37:00 -
[39] - Quote
its harder for the main gun to hit you than it is for u to hit the tank esechily when u have the rail gun |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.16 23:41:00 -
[40] - Quote
Price cut on tanks might be warranted. |
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zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.17 00:08:00 -
[41] - Quote
entresting topic that guy made |
Supercakers
Algintal Core Gallente Federation
45
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Posted - 2012.09.17 00:22:00 -
[42] - Quote
I am not sure what swarm damage originally was, but before this recent buff a few days ago swarm damage was 250, and went up to 300 from the buff so that's a 10% damage increase. |
Alhanna Ridgeway
123
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Posted - 2012.09.17 00:31:00 -
[43] - Quote
You can't seperate the tank driver and gunner positions, if you do then fighter ships and bomber ships should require someone to pilot and another to shoot/bomb. If you do it to one vehicle you have to do it to all of them, except maybe the LAV, cause it doesn't make sense any other way, unless they put the gun on the front of the LAV.. And might as well go do it in EVE as well, one person pilots the ship, another person targets and turns on all the modules. Yep that would make it better. 3 people taking out 1.4M makes sense. Or am I just more logical than all the Assault tards?
People want tanks to be Limousines, not tanks. It's fuc king stupid. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.17 01:10:00 -
[44] - Quote
Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out.
so much elitism . |
Vexen86
5
|
Posted - 2012.09.17 02:08:00 -
[45] - Quote
Why complain, its all the same.
if you have a buffed out tank that cost half a mil ISK and are totally desimating the opposition your doing good you wont complain. same as if you have a dropsuit that cost a **** load of ISK you dont complain cuz your doing good. but when the bad ass dropsuit goes up against the bad ass tank......
solution 1.
the dropsuit evenually kills the tank......tanker whines about the dropsuit's weapons and gear being overpowered.
solution 2.
the tanker kills the dropsuit......guy whines about the tank being over powered
solution 3.
more people join in and take out the tank......it was a cheap shot and the tanker whines.
solution 4.
more people join in the tank and more people face the tank . 3 AV suits vs. a tank with 3 gunners.........
it doesn't matter how you look at the statistics someone is always going to whine and complain about something being overpowered. suck it up, play the game and get over it. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.09.17 02:10:00 -
[46] - Quote
Mobius Wyvern wrote:Just for the sake of throwing this out here yet again: The argument can only be solved by separate driver and gunner positions. No one will ever be satisfied with any amount of balancing as long as a one-man vehicle requires 3 or more other players to destroy.
They're not exactly a one man operation. Yes the primary driver fires the main turret, however, with 2 other gunners in your tank your damage output is dramatically increased. head on head 2 tanks, equally fitted with equally skilled drivers, but the only difference is one is manned by 3 and the other only has one. The three man tank would have a very serious edge. Same holds true for squad vs tank battles. Low end tanks, one v one with a forge gunner, my isk is on the tank, should the extra 2 gunners be competent enough to handle the situation properly ie: hopping out to gun down the Forge gunner, or properly killing him with the turret.
I urge everyone to try tactics, try using the thing you think is OP, and think before crying. Hell it just might not have been your night, not everything needs balancing just because you don't like it. |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.17 04:10:00 -
[47] - Quote
what does the pilot drop suit do and how will this effect whicle gameplay |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.09.17 04:19:00 -
[48] - Quote
Supercakers wrote:I am not sure what swarm damage originally was, but before this recent buff a few days ago swarm damage was 250, and went up to 300 from the buff so that's a 10% damage increase.
You only get that increase with skills. The swarm does the same damage 250 (not including dam modules), the only difference is the base launcher shoots only 4 missiles, and as your skill moves up the best launchers can shoot 6 missiles.
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