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321. [Request] Dragging - in Feedback/Requests [original thread]
Gcember wrote: Paran Tadec wrote: Gcember wrote: Maybe when you are going to revive a downed teammate you could get a protective shield of some sort around you and your teammate so that you are safe for maybe 1-3 seconds. That would ma...
- by Paran Tadec - at 2012.09.26 16:50:00
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322. [Request] Dragging - in Feedback/Requests [original thread]
Gcember wrote: Maybe when you are going to revive a downed teammate you could get a protective shield of some sort around you and your teammate so that you are safe for maybe 1-3 seconds. That would make it too easy.
- by Paran Tadec - at 2012.09.26 14:41:00
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323. [Request] Dragging - in Feedback/Requests [original thread]
Avenger 245 wrote: Dragging down soldier would be pointless if you can drag them then you can revive them. Tractor beam if merc sized is too star trekie for me, so beam me up scotty this is to much. The point isnt whether you can get to the...
- by Paran Tadec - at 2012.09.26 13:19:00
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324. Fittings - in Feedback/Requests [original thread]
Loumn2 wrote: You need to be able to duplicate a fittings so you can easily make variations of the norm. Bring back the restock upto a certain number of items option like in the previous build. that was really helpful. Being able to use a f...
- by Paran Tadec - at 2012.09.26 06:44:00
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325. [Request] Dragging - in Feedback/Requests [original thread]
Alot of people have complained about Logi's and other getting people up in the middle of a fight with the nanite injector. I say give us the opportunity to drag said downed teammate to cover, and then get them up with the injector.
- by Paran Tadec - at 2012.09.26 06:08:00
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326. Shoulder Patches - in Feedback/Requests [original thread]
I would prefer to only see custom stuff on the side of vehicles (alliance) while limiting suits to the standard corp stuff. WOuld probably not be ideal with custom logos on everything trying to display all at once.
- by Paran Tadec - at 2012.09.26 06:06:00
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327. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Timothy Reaper wrote: Why put an LAV near a supply depot when you can set the order on the supply depot itself? You get more points. Even better with a tank.
- by Paran Tadec - at 2012.09.23 21:19:00
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328. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Alldin Kan wrote: Fix this: Step 1: LAV goes near depot, hard to reach area or in plain view. Step 2: Squad leaders use defend order on LAV. Step 3: Give little to no use of the LAV. Step 4: Obtain massive points of Squad Commision by any mea...
- by Paran Tadec - at 2012.09.23 19:32:00
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329. Request: New Vehicle Module - in Feedback/Requests [original thread]
Scalesdini wrote: I was thinking... We have mobile CRU's, why not mobile Supply Depots? It would give logi vehicles another tool in their arsenal and lead to better team coordination overall. Unlike mobile CRU's, a mobile Supply Depot should pr...
- by Paran Tadec - at 2012.09.23 19:31:00
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330. REQUEST for 3PS POV - in Feedback/Requests [original thread]
No erd person. The issue with alot of games in 3rd person is being able to see around obstacles and other stuff without putting yourself in harms way.
- by Paran Tadec - at 2012.09.23 16:28:00
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331. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
Have you tried mouse and keyboard? Its quite balanced. The turn rate is capped so I cannot do a .2 second 360 or anything and headshot you. You're prolly just getting owned,because you dont run with a organized squad? Also, how do you know som...
- by Paran Tadec - at 2012.09.23 16:27:00
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332. LAVs being dropped on top of depots! - in Feedback/Requests [original thread]
Take 10 steps this way >>>>>>>>>>>>>>>>>>>>>>>> and then call it in.
- by Paran Tadec - at 2012.09.23 16:24:00
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333. [Request] Forge Gun - in Feedback/Requests [original thread]
You can already one hit kill any infantry and two hit any tank across the map, you dont need to move around.
- by Paran Tadec - at 2012.09.22 17:36:00
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334. Hack from distance - in Feedback/Requests [original thread]
Do not want. This will be abused horribly.
- by Paran Tadec - at 2012.09.22 17:35:00
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335. request: more melee weapons - in Feedback/Requests [original thread]
I never use knife http://humorcastle.com/wp-content/uploads/2011/05/IndianaJones.gif
- by Paran Tadec - at 2012.09.22 15:57:00
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336. [Suggestion & Request] Create-A-Map Contest - in Feedback/Requests [original thread]
Are you talking about creating installations, or whole maps themselves? The maps are generated, with slots for players to 'plugin' installations. http://www.youtube.com/watch?v=pNmCRti9dFM
- by Paran Tadec - at 2012.09.22 15:09:00
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337. Fire Damage - in Feedback/Requests [original thread]
That said, I did get an epic 5 man kill on a dropship today with a precision strike :D
- by Paran Tadec - at 2012.09.22 05:39:00
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338. Fire Damage - in Feedback/Requests [original thread]
Sick and tired of pounding on a tank just to have it die to fire damage, resulting in no points.
- by Paran Tadec - at 2012.09.22 05:23:00
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339. This Is Horrible! - in Feedback/Requests [original thread]
Major Assitch wrote: Pokey Dravon wrote: Sorry you're dissatisfied with an incomplete game. LOL! I've played more betas than I care to list here. In every one of them the game we had in beta was basically the same game we had on release.....
- by Paran Tadec - at 2012.09.21 04:28:00
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340. [Idea] Station Takeover - in Feedback/Requests [original thread]
Mobius Wyvern wrote: STB Vermaak Doe wrote: Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? Thi...
- by Paran Tadec - at 2012.09.20 04:32:00
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