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41. Petition: CCP we want kills per weapon monthly stats - in General Discussions [original thread]
Signed +1
- by PEW JACKSON - at 2014.02.10 21:22:00
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42. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
@ OP, idea is effectively OP lol. Bonuses are perfect imo. Caldari & Gallente now have a sort of rep tanking thing going on. Minnie & Amarr fit wonderfully. +1
- by PEW JACKSON - at 2014.02.09 13:04:00
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43. Concerned about 1.8? - in General Discussions [original thread]
Texs Red wrote: Cpl Foster USMC wrote: sorry Texs Red but this sounds more like: "without my scanner, I will be exposed for my suckness" When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's no...
- by PEW JACKSON - at 2014.02.06 15:10:00
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44. Concerned about 1.8? - in General Discussions [original thread]
It's about damn time! Every FPS game I've played, I gravitated towards the stealth cqc role or the mid long range marksman. Flanking was a good way to net some kills in a scout before scanners appeared. It pisses me off every time I flank an en...
- by PEW JACKSON - at 2014.02.06 15:00:00
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45. Here's another - in General Discussions [original thread]
Fizzer94 wrote: Probably a bad idea: Take a page from Borderland's book. Have RRs behave somewhat like Dahl weapons, but backwards. They fire in bursts at the hip, with a charge time between each burst; while they are capable of fully automatic...
- by PEW JACKSON - at 2014.02.01 21:26:00
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46. Here's another - in General Discussions [original thread]
Why not make the RR semi auto? Assault RR is fine, but the scoped variant could use a change. Tactical sniper rifles are rail tech and the also fire without a charge up. I'd say the RR is a tactical rifle in it's core. Most of the QQ I see come...
- by PEW JACKSON - at 2014.02.01 20:44:00
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47. The problem with the RR is this - in General Discussions [original thread]
Cat Merc wrote: It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time. An AR, while accurate, is not as accurate, and unless...
- by PEW JACKSON - at 2014.02.01 18:51:00
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48. LR changes - in General Discussions [original thread]
Does anyone have an idea of what they could be? I wouldn't mind if the LR had the same ranges as the RR but having the laser's damage profile. A big change to heat up would be nice, and it'd be sweet if overheat wouldn't kill my scout. Same ove...
- by PEW JACKSON - at 2014.02.01 11:57:00
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49. So.. Day 150.. - in General Discussions [original thread]
140+ too lazy to check exact number.
- by PEW JACKSON - at 2014.01.30 20:00:00
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50. Third person view - in General Discussions [original thread]
BL4CKST4R wrote: If you haven't specced into drop ships then using a tank will be the best bang for your buck. A normal drop ship will cost you 400K isk and 1M SP without a decent missile turret. I have Maddys/Gunnlogis ADV shld modules...
- by PEW JACKSON - at 2014.01.28 14:39:00
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51. Third person view - in General Discussions [original thread]
Which assault drop ship has a better FOV? Can anyone provide game play videos of them? I'm leaning towards the python, but what are the advantages? Will I get more bang for my Isk with an incubus?
- by PEW JACKSON - at 2014.01.28 14:31:00
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52. Tell my wife i love her. - in General Discussions [original thread]
F*cking blueberries....
- by PEW JACKSON - at 2014.01.27 19:06:00
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53. Leaked image of Minmatar HAV prototype - in General Discussions [original thread]
- by PEW JACKSON - at 2014.01.21 15:33:00
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54. Amarr & Minmatar Scouts - in General Discussions [original thread]
Fizzer94 wrote: So the Amarr save 0.075% movement speed from complex plates, but the Minmatar get free Proficiency V sidearms? No. I figured running 3 complex plates + a rep with no penalty along with their stamina on Amarr scouts would be a...
- by PEW JACKSON - at 2014.01.21 14:22:00
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55. Amarr & Minmatar Scouts - in General Discussions [original thread]
Amarr scout's current bonus + -3% armor plate movement penalty per level. Minmatar's current hacking bonus + 3% sidearm damage per level. Thoughts?
- by PEW JACKSON - at 2014.01.21 11:54:00
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56. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
Cat Merc wrote: PEW JACKSON wrote: Give the HMG a range buff. STD 45m optimal ADV 50m optimal PRO 55m optimal OFFICER 65m optimal I use HMG with my rail tank, and it absolutely chews those Logi slayers up. Problem I find is most of th...
- by PEW JACKSON - at 2014.01.20 18:32:00
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57. i worry for the new logi - in General Discussions [original thread]
Min Logi + Core focused/Six kin here I come!!!! I do think Logis can use a buff to HP. They're second in line for being bullet sponges, first being the fatty.
- by PEW JACKSON - at 2014.01.20 18:27:00
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58. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
Give the HMG a range buff. STD 45m optimal ADV 50m optimal PRO 55m optimal OFFICER 65m optimal I use HMG with my rail tank, and it absolutely chews those Logi slayers up. Problem I find is most of them can just back up out of my optimal ran...
- by PEW JACKSON - at 2014.01.20 18:23:00
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59. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
Rather they stop my tank instead of blowing it up.
- by PEW JACKSON - at 2014.01.20 05:37:00
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60. before the posers join us - in General Discussions [original thread]
Prof 5 LR on my scout before 1.6. Now RRs make my scout & LR cry in the corner.
- by PEW JACKSON - at 2014.01.19 14:50:00
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