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1021. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Qn1f3 wrote: I enjoyed the B-series when it existed, no sidearm, two equipment slots also a strangely high melee damage. Worked like a charm for me, but I don't think that I would want it back today. I put my hopes on that they'll fix and bala...
- by Oswald Rehnquist - at 2013.10.29 07:34:00
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1022. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Aero Yassavi wrote: Read your argument, and still disagree. Scouts purpose is to sneak around, get behind enemy lines, spot enemies, etc. Their eHP is extremely low meaning they are far from an ideal choice for combat, so why do they need two w...
- by Oswald Rehnquist - at 2013.10.29 07:30:00
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1023. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
The heavy suit is literally the perfect example to exemplify my point on this unpopular suggestion, and I used to be one of its largest supporters. But I am now in support of scouts NOT getting a second equipment slot. Sentinels are easily in a ...
- by Oswald Rehnquist - at 2013.10.29 06:31:00
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1024. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
If I wanted out of scout I would have done so already since I have not invested in any actual suit, instead of respecing I"m just ready to cross train into pilot skills A scout/pilot hybrid would be pretty wicked with the majority invested into s...
- by Oswald Rehnquist - at 2013.10.28 22:07:00
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1025. i look forward to tank stomps - in General Discussions [original thread]
I actually welcome our new tank overlords For scouts what this means is that infantry are split up, scattered, and flanking (trying), which leaves it as easy pickings for the kings of flank and avoidance Even when tanks were op and against me, I...
- by Oswald Rehnquist - at 2013.10.28 05:12:00
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1026. 40mil ISK raffle - in General Discussions [original thread]
: ( We don't need to lose more vet scouts You should keep the money and not turn your account into a martyr, we'll be in a better position in the future I'm sure
- by Oswald Rehnquist - at 2013.10.27 20:38:00
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1027. On behalf of all the "Oldtimers" - in General Discussions [original thread]
May I be the first to say I remember when I had a kdr of .4,
- by Oswald Rehnquist - at 2013.10.26 17:36:00
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1028. Tankers will rise once again - in General Discussions [original thread]
Skihids wrote: CCP is redefining the role of vehicles away from constant menace to periodic battering rams. The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantl...
- by Oswald Rehnquist - at 2013.10.26 07:50:00
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1029. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
Vell0cet wrote: We finally get new weapons and people complain... The sooner these come out the sooner CCP can balance them and move onto new heavy weapons. Light weapons can be used by everyone, heavy weapons only by heavies, so these have th...
- by Oswald Rehnquist - at 2013.10.26 01:32:00
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1030. End of Assault v logi - in General Discussions [original thread]
Cosgar wrote: And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics ...
- by Oswald Rehnquist - at 2013.10.26 01:17:00
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1031. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
You have to remember when the suits came out, all the medium frames got their suits first and any equipment related to them first, so its not a huge surprise that they are getting all their weapons first. This isn't a niche shooter
- by Oswald Rehnquist - at 2013.10.26 01:11:00
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1032. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Kasira Vorrikesh wrote: Oswald Rehnquist wrote: The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout Edit: Almo...
- by Oswald Rehnquist - at 2013.10.26 01:09:00
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1033. End of Assault v logi - in General Discussions [original thread]
Rename the logistics suits the General Suit and then that suit is fixed. Then introduce an actual medium support frame
- by Oswald Rehnquist - at 2013.10.26 00:58:00
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1034. flaylock - in General Discussions [original thread]
cpu/pg consumption of the weapon is dirt cheap, so maybe instead of direct effectiveness its meant to be something you can fit onto anything. In regards to performance, it under performs when compared to the other sidearms but it is a lot cheaper...
- by Oswald Rehnquist - at 2013.10.25 18:23:00
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1035. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Daxxis KANNAH wrote: Year 9 - maybe While I dont mind some of these, then we would probably see other suits modules as well and not sure if that is something I would like personally (a whole lot of gimmicks instead of just shooting) but he...
- by Oswald Rehnquist - at 2013.10.25 05:13:00
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1036. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Kasira Vorrikesh wrote: I like most of the ideas (particularly all the Caldari ones and the Gallente, though how would you see the area around your enemy? Split screen, mini-screen pop-up?), but I must object to the Amarr concept of slow, missi...
- by Oswald Rehnquist - at 2013.10.25 05:09:00
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1037. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Shotty GoBang wrote: Response: Love it! Devil's Advocate: If the cloak -- a single piece of equipment -- has taken over a year to develop/implement, how much time would pass prior to [freakin' awesome] ideas like these seeing the light of day?...
- by Oswald Rehnquist - at 2013.10.25 04:35:00
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1038. The real Assult / Logi Fix! - in General Discussions [original thread]
Bojo The Mighty wrote: Monkey MAC wrote: Really there are very few differences between std and assault suits, a little extra pg/cpu and some passive bonuses! I think making assaults standard would solve most of our current situation, Wan...
- by Oswald Rehnquist - at 2013.10.25 04:32:00
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1039. The real Assult / Logi Fix! - in General Discussions [original thread]
8213 wrote: Truth be told, I always felt "Why am I using an Assault suit?" Granted, its cheaper, and a Logi can do it better, but the assault bonus really isn't very "assault" like. Why not make the Assault suit do more damage? They are meant ...
- by Oswald Rehnquist - at 2013.10.24 23:24:00
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1040. The real Assult / Logi Fix! - in General Discussions [original thread]
Monkey MAC wrote: Oswald Rehnquist wrote: It actually is an interesting idea, mind you one that will not happen since we are so far into the suit, but the logi and assault suits are not that different from each other, which is why they are b...
- by Oswald Rehnquist - at 2013.10.24 23:02:00
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