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81. [Suggestion] Balancing Shotguns, and Cloaks. - in Feedback/Requests [original thread]
The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good. The fact that you can alpha almost any proto medium suit off the field with two o...
- by Orin the Freak - at 2014.04.05 12:19:00
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82. Shotgun = ez mode - in General Discussions [original thread]
The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good. The fact that you can alpha almost any proto medium suit off the field with two o...
- by Orin the Freak - at 2014.04.05 12:05:00
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83. I want this! - in General Discussions [original thread]
Akdhar Saif wrote: Damn, that minmatar dropship looks bad. I hope it gets changed because atm it looks like a power rangers battlezord covered in chocolate none of those are completely accurate. but I personally think the minmatar dropship l...
- by Orin the Freak - at 2014.04.05 11:12:00
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84. people Want the cr nerfed how should it be done? - in General Discussions [original thread]
Auris Lionesse wrote: Iron Wolf Saber wrote: who said anything about nerfing the CR? People with common sense that know it shouldn't have higher dps than a blaster. That is BS. The CR is not that powerful. I am tired of people QQing a...
- by Orin the Freak - at 2014.04.05 10:09:00
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85. Caldari have the same amount of sidearms - in General Discussions [original thread]
umm wat...? AM weapons... Scrambler rifle Scrambler Pistol Laser Rifle... CA sidearms MagSec SMG Bolt Pistol Granted, you're not far from wrong... but.. yeah. still wrong. Come to think of it, they actually both have the same amount of weapo...
- by Orin the Freak - at 2014.04.05 08:07:00
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86. Forge Gun Bug - in General Discussions [original thread]
I must say, I have no skills in Forges, and I've yet to "shoot a blank". this said, I really hope they get around to fixing this ridiculous skill registering bug soon... or.. you know... whenever it's convenient for them. Seems like a good time f...
- by Orin the Freak - at 2014.04.02 11:14:00
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87. Request: Drop costs of Repair tools. - in Feedback/Requests [original thread]
I know the repair tool does a lot of work, and gets you a lot of points, but truthfully, I find it sad that to use a proto rep tool (why would you use anything else if you have one?) it will cost me no less than 20-35k. Add in an advanced dropsuit...
- by Orin the Freak - at 2014.04.02 09:28:00
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88. The Roit Shield. - in General Discussions [original thread]
I like the idea. Might be a bit too extreme at 1000 shield, but yeah. interesting idea. brings to light a whole plethora of weapon-slot modules. for instance, a gun that webs an enemy for a period of time, but doesn't cause any damage. ideal for ...
- by Orin the Freak - at 2014.04.01 11:49:00
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89. I just used a suit with a Scanner. Ouch, what a piece of junk! - in General Discussions [original thread]
I didn't like scanners anyway. They are working as intended. They are long-range, directional scanners. Not your personal radar device. In 1.7, they were just that. Scan, 360*, full idea of who is where. totaly eliminating any element of surprise...
- by Orin the Freak - at 2014.04.01 11:24:00
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90. Flaylock my love. - in General Discussions [original thread]
It's sad how nerfed the Flaylock got. When it came out, it was awesome. I think if they brought back the stats it had when it first came out, it would be fine now, since almost every class has more EHP (except logis and assault). Truthfully, I us...
- by Orin the Freak - at 2014.04.01 11:17:00
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91. my new most satisfying type of kill... - in General Discussions [original thread]
I must admit. Something about the "caught you in the act" aspect is extremely appealing. Killing cloaked scouts is extremely fun. Still, can't wait till the inevitable cloak balancing pass hits.
- by Orin the Freak - at 2014.03.31 12:45:00
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92. Starting HP and skill bonuses. - in General Discussions [original thread]
confirmed as not fixed :/ I was hoping the "backend upgrades" would do the trick, but they didn't. still spawning without a quarter of my HP. :/ hope this gets resolved quite soon.
- by Orin the Freak - at 2014.03.31 12:12:00
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93. Unable to spawn, kicked from battle. - in Technical Support/Bugs [original thread]
Thanks CCP. This game is really, REALLY getting on my nerves tonight. I was having a pretty decent game, and then I died, and was not allowed to spawn in. there was no spawn cursor, so I ended up getting kicked from the battle. The only inputs I c...
- by Orin the Freak - at 2014.03.31 07:24:00
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94. why u Play Dust - in General Discussions [original thread]
I suppose I'm a bit of a masochist. A glutton for punishment if you will.
- by Orin the Freak - at 2014.03.30 10:57:00
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95. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Fiddlestaxp wrote: Heavies too strong. 5% HMG nerf + 10% plate nerf + 5% heavy base hp nerf. How does one "Dislike" a post? anyway... Heavies are fine. Ever since 1.8 launched, I thought, if CCP felt they had to nerf ANYTHING, it should be ...
- by Orin the Freak - at 2014.03.29 22:22:00
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96. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
The chevron thing is broken. My friends and I have ran through almost every possible theory (aside from it being only on new suits, which doesn't seem likely either, but if thats the case, it's still bugged) and came to the conclusion that it's a ...
- by Orin the Freak - at 2014.03.29 22:12:00
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97. Post your Fanfest predictions here. - in General Discussions [original thread]
I also hope they come out with some real-time update, like "P2P market is open... NOW!" and then everyone will go play dust, and celebrate, and the game will be good!
- by Orin the Freak - at 2014.03.29 09:05:00
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98. Idea on damage mods - in General Discussions [original thread]
Type 2910 MK-II wrote: Chunky Munkey wrote: I'd much rather just see the damage mods replaced with actual weapon modifications. Clip extenders, ROF buffs, reload mods etc. That would be pretty awesome Truthfully, I think this is the bes...
- by Orin the Freak - at 2014.03.29 02:21:00
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99. Just tried cloak with shotgun scout - in General Discussions [original thread]
make the wearer have to decloak and wait up to 2 seconds before they can fire a weapon/toss a grenade. Also make it so taking damage depletes the cloaks charge while active. Getting fluxed will completely drain the cloak and force it into decloa...
- by Orin the Freak - at 2014.03.29 02:10:00
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100. CPM cloak discussion - in General Discussions [original thread]
I'd say make it take a second after decloaking before you can fire a weapon/throw a grenade. furthermore, taking hits should deplete the cloak at a rate comparable to the damage taken. That said, a flux should drain the cloak completely and decloa...
- by Orin the Freak - at 2014.03.28 09:01:00
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