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701. no mic when dead - in Feedback/Requests [original thread]
Renzo Kuken wrote: Etero Narciss wrote: To be fair, seeing as you can't turn your head anyway the info you can give would be pretty minimal. lets say you are in a firefight and you notice a sniper...but he sees you too he pops you befo...
- by Orin the Freak - at 2012.07.01 03:50:00
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702. Roadkill by Dropships - in Feedback/Requests [original thread]
Trevak Shi wrote: Hellaciouss Deeds wrote: They just need to get rid of the free milita drop ships and free milita tanks. Hopefully they do it soon. Quick point the militia vehicles are here is to stress test the server in maintain a mult...
- by Orin the Freak - at 2012.06.30 23:45:00
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703. MCC Distance - in Feedback/Requests [original thread]
I agree, I'd like something of a meter across the top of the HUD that showed a small icon of the MCC, moving from point A to point B. that said, I also think that if the attackers hold A, B, and C for 3 minutes straight, uncontested, the match s...
- by Orin the Freak - at 2012.06.30 22:37:00
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704. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Bzeer wrote: I don't get close enough for these guys to succesfully detonate me, but I've seen them. I think they got popular because I think they disabled friendly fire on them. I remember blowing myself up in the previous build with them but ...
- by Orin the Freak - at 2012.06.30 22:30:00
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705. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
As far as the spawn camping goes, they do just need to find a way to make spawn points more "random". be it dropping from the sky, or whatever
- by Orin the Freak - at 2012.06.30 18:42:00
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706. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Etero Narciss wrote: I can confirm that REs do indeed explode after the user dies. You can imagine what this causes in a crowded room. I can't agree with making them sticky. Seems like a great way to turn the Scout into the prime anti-vehicle ...
- by Orin the Freak - at 2012.06.30 08:10:00
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707. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
Deacyde Widowtaker wrote: I think they are fine, it's really all relative how they are effecting people. But I was thinking maybe they'd be better off as specialty explosives. meaning, different kinds, have different effects and dmg: Coul...
- by Orin the Freak - at 2012.06.30 06:47:00
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708. Remote Explosives... Working as intended? or SNAFU? - in Feedback/Requests [original thread]
It seems as of late there has been a "boom" in the popularity of the Remote Explosives. particularly people using them as short-range insta-kill grenades, or spawn camping. My compatriots and I have just had a 30 minute debate on how powerful the...
- by Orin the Freak - at 2012.06.30 06:20:00
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709. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Noc Tempre wrote: Seriously? Can't we let this bad idea die? What bad idea? I see no bad idea in this thread. Only a good idea that conservative people wish to stomp out before it gets too much positive attention. In fact, a great idea that...
- by Orin the Freak - at 2012.06.29 07:31:00
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710. Bullets don't register - in Technical Support/Bugs [original thread]
related thread: https://forums.dust514.com/default.aspx?g=posts&t=22960&find=unread
- by Orin the Freak - at 2012.06.29 07:02:00
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711. [Bug?] Hit detection bug? - in Technical Support/Bugs [original thread]
not sure what exactly the cause is, but i know that when I get out of sync, i just can't hit anyone. but usually (in most games) it works just fine... so yeah... not sure what needs to be tweaked, but it could just be as simple as lag.
- by Orin the Freak - at 2012.06.29 06:28:00
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712. [Bug?] Hit detection bug? - in Technical Support/Bugs [original thread]
It seems in random games, my hit detection is way off. Most games i can pull easy 14-5 give or take (ABSOLUTELY not trying to "Brag" or anything here, not that good numbers anyway). last game I went 6-12, because I swear I was aiming at people, cl...
- by Orin the Freak - at 2012.06.28 20:10:00
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713. [BUG] Negative Skill Points - in Technical Support/Bugs [original thread]
I had 289,000 (and some change) and then I quit out, came back a few hours later and I was down to -130,000 or so. Came back again, and was back up to 233,000. Not satisfied (Wanted a 285,000 SP skill) I came back again and was at -650k. This is...
- by Orin the Freak - at 2012.06.27 08:41:00
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714. negative skill points - in Technical Support/Bugs [original thread]
I had saved up 289,000 SP, not sure where to spend it, so i logged off. Came back and I was at -100,000k and then some! I'd heard about this bug, so I was kinda worried, but like.. meh.. beta. upset but figured I'd try to restart the game. So I di...
- by Orin the Freak - at 2012.06.27 08:39:00
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715. Tankageddon - in Feedback/Requests [original thread]
I say take them out. Vehicles were absolutely fine last build, sans the infinite spawn glitch and drop ships not taking collision damage. So they fixed those two issues, then created a whole new can of worms. so insead of having infinite tanks s...
- by Orin the Freak - at 2012.06.27 05:31:00
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716. [Feedback] Militia Shotgun is Perfect - in Feedback/Requests [original thread]
Asher Night wrote: I often go 3-1 or 2-1 with it. You have to be very up close to kill anyone. Refire rate is low enough to not overwhelm your opponent. Don't touch it any further. Edit - I take that back. I swear to god I sometimes shoot p...
- by Orin the Freak - at 2012.06.27 05:26:00
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717. Deja Vu anyone? - in Feedback/Requests [original thread]
My only real issue is with the assault suits movement speed, but even that isn't terrible. The big .. problem... is the 8x for dropsuits. that is absolutely ridiculous. I really hope they tone it down a lot for release. otherwise I'm not really ...
- by Orin the Freak - at 2012.06.27 05:22:00
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