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201. Request: Drop costs of Repair tools. - in Feedback/Requests [original thread]
Dev Z is working on changing and balancing the economy of the game that was confirmed. That i believe in clouds the prizes of items and payouts of matches. until then do that what the guy above me said.
- by Odigos Ellinas - at 2014.04.02 23:36:00
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202. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Reps DO still work while under fire. I was shooting a maddy yesterday, and he was repping almost as much as I was hitting him for. Yes you are right i tried it out. I was shooting on a Madrugar with multiple reps with ...
- by Odigos Ellinas - at 2014.04.02 23:32:00
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203. Scout HP - in Feedback/Requests [original thread]
Deluxe Edition wrote: I'm fine with cloak, however with the cal and gal scouts each boasting 700-800hp they are now assault suits with a cloak. Maybe it's time to follow the vehicles and EvE's path for tanking mods and introduce small, medium...
- by Odigos Ellinas - at 2014.04.02 23:25:00
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204. Scrap UE3 and the PS3 and release with Carbon - in Feedback/Requests [original thread]
Xaviah Reaper wrote: how did MAG cope with like 150 vs 150 players with 0 lag? Like planet side 2 dose you have lag but you don't notice it until a guy you see in front of you kills you from the back. oh and low graphics etcGǪ.
- by Odigos Ellinas - at 2014.04.02 23:21:00
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205. increase ISK cost for tanks - in Feedback/Requests [original thread]
Xaviah Reaper wrote: after much discussion ... it is clear that the ISK system is itself, unbalanced. This is a caldari destroyer from EVE http://cdn1.eveonline.com/www/newssystem/media/63527/1/Caldari_Destroyer.jpg It is 100meters long, a...
- by Odigos Ellinas - at 2014.04.02 23:09:00
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206. [Idea] - Racial Knives - CCP Please read - in Feedback/Requests [original thread]
Amarr Lasersaber !!!!
- by Odigos Ellinas - at 2014.04.02 22:58:00
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207. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
What about my other argument?? And i can run on my HAV dual injectors. But we are talking about suites not vehicles right?
- by Odigos Ellinas - at 2014.04.02 18:24:00
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208. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
I believe reps that at the moment reps don't work wile under fire. If thats not the case it the best way to balance the repairs on hevicles. Dose anyone know if thats the case now?
- by Odigos Ellinas - at 2014.04.02 17:57:00
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209. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
There no such limitation us only one module in this game. And its a bad thing bringing it up. We have stocking penaltys for this and it works fine. You cant change that kind of mechanic without losing the balance of the rest of the modules. As fo...
- by Odigos Ellinas - at 2014.04.02 17:43:00
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210. Distance labels on the radar view - in Feedback/Requests [original thread]
+1 That would help figure out if the Range Amplification Skill changes the radar. Max range of radar 80meters with lvl0, max range of the radar 100meters with lvl5. Or the radar stays the same always and you can just see more things on the outer ...
- by Odigos Ellinas - at 2014.04.02 15:22:00
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211. [REQUEST] OS (Orbital Spawn) - in Feedback/Requests [original thread]
-1 So you saying suicide should be rewarded with spawn in a place of you decision?? high ground behind the enemy??? I think placing a uplink in a smart place shout be rewarded and placing a uplink in a bad spot should be punished like it happens n...
- by Odigos Ellinas - at 2014.04.02 15:16:00
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212. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Cat Merc wrote: Odigos Ellinas wrote: Active modules are not a good idea for infantry gameplay. Its a fps not a rpg.... Tell me one good reason. Not enough slots on the weapon equipment wheel. Dificult balancing of this kind of modules...
- by Odigos Ellinas - at 2014.04.02 13:19:00
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213. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
Active modules are not a good idea for infantry gameplay. Its a fps not a rpg....
- by Odigos Ellinas - at 2014.04.02 12:08:00
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214. Request:Lower Environmental Damage on Dropships - in Feedback/Requests [original thread]
Espeon Bons wrote: I can barely land without losing half my shields on my overpriced python. -1 If a forge gun hits you against a wall you should get a lot o damage. You where the first person talking about losing half of the shields by land...
- by Odigos Ellinas - at 2014.04.02 11:57:00
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215. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
I say ad a lock on target mechanic like the swarmlauncher(only on vehicles) but let it still fire when you release the trigger so you can do damage to infantry as well. If you release the trigger after locking is completed it hunts the vehicle li...
- by Odigos Ellinas - at 2014.04.02 03:53:00
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216. Scanning fix Idea - in Feedback/Requests [original thread]
+1 I don't know what has to changes with the active scanner but something has to change.
- by Odigos Ellinas - at 2014.04.02 03:45:00
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217. Tank scan profile - in Feedback/Requests [original thread]
+1 for obvious reasons
- by Odigos Ellinas - at 2014.04.02 03:44:00
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218. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Armor repairs are not working will under fire. 1.8 broud a good balance to HAV/infantry. If i can take a HAV (madrugar/gunlogi) with advanced swarms you should not have a problem with a forge gun.
- by Odigos Ellinas - at 2014.04.02 03:42:00
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219. Feedback:1.8 changes - in Feedback/Requests [original thread]
I agree an all except the Laser and the shields. Laser are still no actual threat CQC. As a new minmatar logi and former gallant logi like you i can say the minmatar logi is a well balanced dropsuite.You can have the same HP like th gallente but m...
- by Odigos Ellinas - at 2014.04.02 03:39:00
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220. Remove Dampining bonus on cloaks - in General Discussions [original thread]
Scouts are supposed to infiltrators and assassins that means difficult to be detected. Thats why they have bonuses in using the cloak and a low DB profile. There are some glitches and bugs with the cloak that work as an advantage for scouts (or a...
- by Odigos Ellinas - at 2014.04.02 03:31:00
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