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141. shotgun discussion - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Sana Rayya wrote: The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully ...
- by Odigos Ellinas - at 2014.04.08 17:09:00
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142. shotgun discussion - in Feedback/Requests [original thread]
low genius wrote: i'm undecided. ask me again in a month. i'm shocked no one is qqing about the scout with a mass driver, though. MD have theyr minus points already. A scout who comes to close takes damage from its blast radius. The opined ...
- by Odigos Ellinas - at 2014.04.08 17:07:00
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143. shotgun discussion - in Feedback/Requests [original thread]
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them the only difference is they target has more healt...
- by Odigos Ellinas - at 2014.04.08 17:04:00
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144. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous ...
- by Odigos Ellinas - at 2014.04.08 13:25:00
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145. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Meee One wrote: Odigos Ellinas wrote: Making this changes: Reduce max deployable to 1
Give more Health-points to equipment increasing by meta level
Make it that equipment can be hacked
No equipment slots for Assaults-Heavies-...
- by Odigos Ellinas - at 2014.04.08 13:19:00
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146. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Joey-Number1 wrote: Don't see why would you make such a radical changes... when you can just change the icons on the minimap to not cover too much, maybe when there many equipment in one place, it could be maybe solved by merging all of them in...
- by Odigos Ellinas - at 2014.04.08 13:13:00
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147. Vehicle specific quotas - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced t...
- by Odigos Ellinas - at 2014.04.08 02:38:00
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148. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Making this changes: Reduce max deployable to 1
Give more Health-points to equipment increasing by meta level
Make it that equipment can be hacked
No equipment slots for Assaults-Heavies-Sentinels-Commandos suites
One equipment...
- by Odigos Ellinas - at 2014.04.08 02:10:00
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149. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty a...
- by Odigos Ellinas - at 2014.04.08 01:49:00
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150. Nanite injectors and you - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: I dont understand why something that was working ok in 1.7 is now broken!!!! Why???? It happens all the time after a new patch!! I still spawn without full hp. When are they going to fit that? The injector signa...
- by Odigos Ellinas - at 2014.04.08 01:30:00
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151. [FEEDBACK] I'm going to say it, - in Feedback/Requests [original thread]
yea right now after skilling its a dead end no endgame or whats so ever.
- by Odigos Ellinas - at 2014.04.07 02:01:00
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152. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Also arbitrarily forcing a player to not play as much PC as they want is bad design and bad game mechanics. And i don't see how your Proposition are helping to fix this.
- by Odigos Ellinas - at 2014.04.07 01:32:00
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153. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Killar-12 wrote: Since when was taking the good players and taking over stuff wrong? If the players want to leave your corp it blows but it happens. Good players like to get into PC. The only way right now is joining one of the elite corps.T...
- by Odigos Ellinas - at 2014.04.07 00:22:00
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154. Prototype? - in Feedback/Requests [original thread]
-1 Its has one already its to expensive. If you have a problem with protostomping in pubs support one of the many ports that demand access to PC for all protofittings players.
- by Odigos Ellinas - at 2014.04.06 22:05:00
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155. Nanite injectors and you - in Feedback/Requests [original thread]
This is a bug. I had mic on and my squad member tale me he was standing above me at 0meters but on my screen it shoed that he is 3meters away. This need to be fixed!!! to many clones are lost for wrong placing of help requests.
- by Odigos Ellinas - at 2014.04.06 22:00:00
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156. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Eugene Killmore wrote: Flyingconejo wrote: @Kain You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden ...
- by Odigos Ellinas - at 2014.04.06 19:09:00
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157. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Oh and having as end goal "heaving fight" is realy poor. Having fights is step 1 in a FPS and not end goal. End goal should be a atractive endgame for all players!
- by Odigos Ellinas - at 2014.04.06 18:16:00
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158. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Odigos Ellinas wrote: "Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even." This should be temporary s...
- by Odigos Ellinas - at 2014.04.06 18:10:00
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159. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even." This should be temporary solution until player market is aded to the gam...
- by Odigos Ellinas - at 2014.04.06 13:28:00
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160. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Deluxe Edition wrote: I have another addition. Instead of passive isk from clones give players the ability to go to their corporations (or alliances) districts and clear out drone infestations for ISK and loot (no SP your still have to fight ba...
- by Odigos Ellinas - at 2014.04.06 01:06:00
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