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161. This is Flight 514... - in General Discussions [original thread]
Julius Vindice wrote: The air marshal just tazed me for giving him some jack daniels and a flux grenade Well, guess he's enjoying lots of quafe and whiskeys.
- by Octavian Vetiver - at 2013.01.10 01:10:00
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162. unoin - in General Discussions [original thread]
new hulk wrote: You really want 45% of your funds going to the corp leadership and you get scraps, it's time to stand up against socialist rule in these corps. And you're going to enforce this how?? Your best bet, go and make your own corp.
- by Octavian Vetiver - at 2013.01.10 01:06:00
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163. why this game wont fail imo - in General Discussions [original thread]
Crm234 wrote: FPS games usually stop getting played because of lack of support , not because they are mindless shooters as many RPG players would like to believe. That was one of the arguments against Online passes ,that the game developer want...
- by Octavian Vetiver - at 2013.01.09 03:01:00
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164. make armor infantrying a viable option. - in General Discussions [original thread]
Yes, armor has it's drawbacks. I don't think they have all the penalties in place or all the bonuses and other math completely hammered out yet. If the shield extenders don't have the penalty in place or not functioning yet then it'll probably mir...
- by Octavian Vetiver - at 2013.01.09 00:44:00
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165. The Ultimate Reward is Skill Points? - in General Discussions [original thread]
The ultimate reward will be waging war on others. What's more fun then that??
- by Octavian Vetiver - at 2013.01.09 00:35:00
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166. Skill Point reward system and boosters - in General Discussions [original thread]
znignflo72 wrote: ALM1GHTY STATIUS wrote: seriously? after all these SP plans have been proposed you do nothing about it? infact you make it worse by making those with IRL money even more dominant?!? this is simply a joke, I used to be able ...
- by Octavian Vetiver - at 2013.01.09 00:34:00
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167. Skill Point reward system and boosters - in General Discussions [original thread]
SoTa PoP wrote: Cerebral Wolf Jr wrote: It's also worth noting that there's going to be racial versions of all the guns and suits that will feel unique and they will need training if you want to use them. Corp battles maybe all proto in th...
- by Octavian Vetiver - at 2013.01.09 00:30:00
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168. Skill Point reward system and boosters - in General Discussions [original thread]
SoTa PoP wrote: Cerebral Wolf Jr wrote: SoTa PoP wrote: You realise that PVP is already NOT the only thing to do in Dust? If you run a corp or get involved with the Metagame it's much more interesting than the PVP. There's also the...
- by Octavian Vetiver - at 2013.01.09 00:26:00
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169. Skill Point reward system and boosters - in General Discussions [original thread]
J'Jor Da'Wg wrote: I am just gonna throw in my two cents and say that I am one of the players who hates just grinding for SP for a month to unlock something. Just IMO. Maybe I am a stereotypical scrub CODboi (I dont consider myself a total fan...
- by Octavian Vetiver - at 2013.01.09 00:20:00
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170. Skill Point reward system and boosters - in General Discussions [original thread]
Well, if you look at the difference between the daily and the weekly. Then the numbers really aren't that much different.
- by Octavian Vetiver - at 2013.01.09 00:11:00
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171. why this game wont fail imo - in General Discussions [original thread]
Grenwal Hiesenberg wrote: Moonracer2000 wrote: And the game only succeeds if people do buy into regular purchases. I don't support this idea but what if they sold ad space to various companies on our merc quarters tv screens? On topic: you...
- by Octavian Vetiver - at 2013.01.09 00:07:00
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172. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Having an SP cap is fine. If it means less fps "pros" who think COD and BF are the gods gift of ambrosia to man then that's all well and dandy.
- by Octavian Vetiver - at 2013.01.09 00:02:00
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173. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Also CCP will keep pushing the player limits as much as possible. Solar systems and the nodes used to tap out and crash at 300 to 400 players. Later on it went 600 or so. Jita actually used to lag out and stop at tha rate. And if you were in syste...
- by Octavian Vetiver - at 2013.01.08 20:43:00
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174. A quick question about TQ - in General Discussions [original thread]
It means the beta testing is getting moved from singularity which is a test server to tranquility which is the play server.
- by Octavian Vetiver - at 2013.01.08 20:22:00
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175. Ready for open beta? - in General Discussions [original thread]
First off, lasers have to heat up. If you can get to cover then you're fine. If you get close then the laser won't work so good. Second, tanks are bought and fitted by players off the market unless they use the miltia basic stuff. Which means it h...
- by Octavian Vetiver - at 2013.01.08 20:07:00
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176. not sure what map it is but it's really unfare - in General Discussions [original thread]
And what rule book says war is fair??? I think having off the wall unbalance maps is a good thing. If one side can figure out a tactic to control the situation then all the more power to them.
- by Octavian Vetiver - at 2013.01.07 02:58:00
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177. The Escapist Review - in General Discussions [original thread]
Crm234 wrote: No one is going to review a game for 2 months to fully understand it , tops a week. Even Mag that I know you guys hate hearing about had a face lift a year later but every review was done and the games fate was judged. I dont even...
- by Octavian Vetiver - at 2013.01.06 19:10:00
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178. The Escapist Review - in General Discussions [original thread]
Th3rdSun wrote: Problem #1)she described Dust as a "deathmatch shooter" and "online deathmatch",when it's more than that. Problem #2)she says about vehicles,"there is a solid feel to the way they fire and maneuver".Really?! The main thing tha...
- by Octavian Vetiver - at 2013.01.06 19:01:00
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179. The Escapist Review - in General Discussions [original thread]
Ok, so they pushed Dust and WoD back. They pushed WoD back due to the way they want to get it to work. That's an RPG, the game play and all that are not the issue there. It's due to stuff they wanted to do to carbon for it. And they pushed Dust ba...
- by Octavian Vetiver - at 2013.01.06 18:59:00
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180. The Escapist Review - in General Discussions [original thread]
No, but most companies make games based for the majority of players. Again, CCP may be just looking to get into that niche that EVE kind of has except with the PS3 crowd. There are some.
- by Octavian Vetiver - at 2013.01.06 18:10:00
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