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141. what do snipers need? - in Feedback/Requests [original thread]
Thale can't be that rare i have 42 of them wanna buy them lol 5 million a piece if there as Rare as you say they are!
- by OZAROW - at 2013.07.13 00:35:00
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142. what do snipers need? - in Feedback/Requests [original thread]
TheEnd762 wrote: The one thing Snipers need more than anything else is for QQ AR Rambos like OZAROW to stop saying what Snipers need. They purpose of a sniper is so far above their narrow, pea-headed ability to comprehend. They just want to cry...
- by OZAROW - at 2013.07.13 00:24:00
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143. what do snipers need? - in Feedback/Requests [original thread]
Krom Ganesh wrote: OZAROW wrote: Snip If redline snipers are that big of a problem, how about moving the MCCs and forward bases back another 100 or so meters from their current position and move the redline back with them as well as expand...
- by OZAROW - at 2013.07.12 23:25:00
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144. what do snipers need? - in Feedback/Requests [original thread]
I'm ok with red line snipers even tho I don't snipe as long as - the red line to red line is within range of both snipers an is minimal that any infantry scout has enough time to run an nova knife them or assault tac them anywhere in that zone If ...
- by OZAROW - at 2013.07.12 22:10:00
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145. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
You want a respec if they nerf ur suit? They nerfed my whole scout class, shotguns knives, stamina, CPU/pg man get over it
- by OZAROW - at 2013.07.12 19:08:00
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146. BRILLIANT DROPSUIT SKILL - in Feedback/Requests [original thread]
Would be a way to balance my scout an have another slot since equipment slot is useless right now
- by OZAROW - at 2013.07.12 18:56:00
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147. BRILLIANT DROPSUIT SKILL - in Feedback/Requests [original thread]
What if ther was a skill to manage your slots after you reached proto level each race an suit could have different abbilities, call the skill. "DROPSUIT MANAGEMENT " Your slots would have a percentage if you divide them from your total. What if yo...
- by OZAROW - at 2013.07.12 18:34:00
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148. spawn - in Feedback/Requests [original thread]
Shae Daix wrote: Huh? Thought it was just me lol
- by OZAROW - at 2013.07.12 17:54:00
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149. Possible hacker or crazy invisibility bug? - in Feedback/Requests [original thread]
Had that bug once when 1.1 came out, but have also heard of people exploiting it as a glitch am also once a week ago my whole screen went black but I could still hear myself running jumping an shooting but I couldn't reload or switch weapons. Not...
- by OZAROW - at 2013.07.12 16:47:00
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150. what do snipers need? - in Feedback/Requests [original thread]
Yo it's called Range precision , range amplification , profile dampening an they cost this think called skill points , good players get them, they don't come free on a new suit, you need to develop skill to buy them in this thing called a skill tree.
- by OZAROW - at 2013.07.12 10:01:00
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151. what do snipers need? - in Feedback/Requests [original thread]
Jathniel wrote: I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment. Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies...
- by OZAROW - at 2013.07.12 09:56:00
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152. what do snipers need? - in Feedback/Requests [original thread]
Shot in the ballziggitysack!
- by OZAROW - at 2013.07.12 09:38:00
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153. Pistol Balances, Flaylock and beyond - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Suicide vest equipment that has huge blast radius and does 10,000 damage to shields and 10.000 to armor so you can run into a squad and kill every one with out any skill... Uh buddy 5$ millitia minmatar with spee...
- by OZAROW - at 2013.07.12 09:36:00
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154. Keep faylock as is but....... - in Feedback/Requests [original thread]
Shyt I've blown up tanks, turrets, and drop ships not fair but as a scout I ll take what I can get out of it for now, it's a good scare tactic when you run knives allows me to gtfo when things get hot
- by OZAROW - at 2013.07.12 03:44:00
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155. Keep faylock as is but....... - in Feedback/Requests [original thread]
True Adamance wrote: OZAROW wrote: Either make it a light weapon or make it a one shot clip. Worst Idea ever...... This is what I have heard people suggesting
- by OZAROW - at 2013.07.12 03:10:00
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156. Keep faylock as is but....... - in Feedback/Requests [original thread]
Kill thieves
- by OZAROW - at 2013.07.12 01:11:00
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157. Keep faylock as is but....... - in Feedback/Requests [original thread]
BL4CKST4R wrote: OZAROW wrote: I'm just curious as to how people think its actually gonna make a difference even if you make splash 90 hp you stack complex mods increase proficiency to five , then boom practically its the same Except the ...
- by OZAROW - at 2013.07.11 16:32:00
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158. Keep faylock as is but....... - in Feedback/Requests [original thread]
ZDub 303 wrote: ugg reset wrote: so to paraphrase: don't change the godlock, change the godlock. I laughed out loud at my desk at that one. +1. I understand the need for a nerf but ccp made a god like weapon even if you nerf the crap...
- by OZAROW - at 2013.07.11 16:27:00
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159. Keep faylock as is but....... - in Feedback/Requests [original thread]
I'm just curious as to how people think its actually gonna make a difference even if you make splash 90 hp you stack complex mods increase proficiency to five , then boom practically its the same
- by OZAROW - at 2013.07.11 16:21:00
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160. Keep faylock as is but....... - in Feedback/Requests [original thread]
One round clip an keep it as is would be a good nerf, gotta get ur reload up
- by OZAROW - at 2013.07.11 15:46:00
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