Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.01 18:33:00 -
[31] - Quote
DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement.
No, because then vehicles will get "spawn camped"
Vehicles should just not be able to spawn ON buildings (dropships excluded) or on towers (all). Add that they can't be summoned on spawn points as well... |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.05 10:58:00 -
[32] - Quote
Back to the top we go.
Noir mercs: i can see the eve KD ratio having a large meaning in the way you carry the work inside new eden. but i also like the way you mention other factors are at play. but lets be fair even you guys would be asking questions if a guy has 7,000+ kills, died 100 times and has 45m sp . i would have said you NOIR guys would steer clear of these kinds of stats, looking for a more balanced stat combat merc.
2 factors in dust ,Kratio and SP do not mix, is well open to CAMPING , and what the FPSer's think is fair tactics. maybe they would rethink their ideas if a group of capitals just perma camped via orbital shizzle. its not a tactic its a broken mechanic FPS'ers,
its the reason nearly all FPS games fail, the companys NEVER look at the most exploited mechanic, and dare not even touch the code that deals with it. and i mean fail as in players move else where. they get bored of the same bull , the same players using mechanics exploits.
but what i would really like is CCP to step up and tell us what is being done to fix this SP for camping rubbish. Let us see the data graphs for sp earned, the most SP earned, how it was earned.
that data will show camping, dropship squishing/camping, jeep running over, tank camping was and is the main SP income.
|
Otosan Ookami
Royal Uhlans Amarr Empire
33
|
Posted - 2012.08.05 20:48:00 -
[33] - Quote
vermacht Doe wrote:
A little historic lesson from spawn camping. Kronos(greek mythology) spawn camped his kids then one escaped and killed him
Good lord I love seeing evidence of literacy in the world. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.05 21:02:00 -
[34] - Quote
I was once at the other side of the trapped side and know what ya mean but oh well im doing spawntraping myself aswell now. If you let the enemy get all 3 objectives, blow up CRU's and you dont use drop uplinks then you deserve it and are nothing else as beeing the next victim of my Sagaris railgun pointed towards your spawnpoint. Also treat dropships as what they are mobile spawnpoints and not throw away taxis. And another thing you have to use AV weapons BEFORE you get trapped in your own spawn. Blow up enemy tanks otherwise they will just simply roll over your whole team and thats it. |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.08.05 22:30:00 -
[35] - Quote
Antonius Dacinci wrote:Generally the biggest problem with that whole spawn camping thing basically comes down to the fact that there is a singular spawn point in the game. Really if you loose so many points that your pushed back to the spawn zone you should just get a "You bloody lost stop trying"
Never give up, never surrender! |
Chaplin Marx
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.08.06 00:23:00 -
[36] - Quote
They could just implement a spawn radius around spawn points, whats to say there is not some allowable deviation in the drop position of a spawned soldier, or that the ships the soldiers are dropping from would not be capable of changing spawn locations slightly? This would allow players to spawn near an objective be taken, but without spawning so predictably that it is an instant kill. If you are a camper, and the though of a varying spawn location bothers you, maybe you should learn how to win like the rest of us, instead of cheapening the game. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.06 08:41:00 -
[37] - Quote
Quite frankly, I don't see why one team should be punished because the other is incompetent. If you've been pushed back to the main spawn point, then your teamwork needs improvement. And it's not impossible to escape a spawn camp, but it requires working together. I realize that with half of the players not having mics or mics getting stuck on the wrong channel teamwork is hindered, but keep in mind that this is a beta and (hopefully) they will fix these problems before release. That being said, there are some ways to make it more difficult/unappealing to spawn camp, most of which have already been covered in this thread. This is my favorite so far:
Seran Jinkar wrote:Actually my favourite is the DROP IN. While players get spawned on ground when using a CRU, the use of Letters, Base Spawns or Drop Uplinks should spawn the player at a height that resembles the spawn time. so if you have a 10 second spawn time you should fall for 10 seconds. But in this time you should be able to steer until you activate your inertia dampener. I imagine this would solve the spawn camping issue much easier and definitely much COOLER than any other solution ^^ Personally, I think camping on the towers with a vehicle is a crappy thing to do, which is why I make it a point to take them out when I see someone doing that. But if you want CCP to put a stop it, then maybe the top of the towers could be an "unsafe" area for vehicles; you can fly up and drop someone off or call in a vehicle, but it can't stay there for long. And we could have a SP bonus/penalty for when your team wins/loses, that way the teams will be focused on obtaining and keeping the objectives instead of just killing everything in sight; if that's what you want to do then play a deathmatch. |
Flame Highsea
Doomheim
28
|
Posted - 2012.08.06 09:16:00 -
[38] - Quote
Dewie Cheecham wrote:DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement. No, because then vehicles will get "spawn camped" Vehicles should just not be able to spawn ON buildings (dropships excluded) or on towers (all). Add that they can't be summoned on spawn points as well...
So true. One good Forge gunner ( or two! ) and you can't reach vehicle before its blow up. |
Noowb Sauce
10
|
Posted - 2012.08.08 07:54:00 -
[39] - Quote
Big problem with the spawn camping I see is that the enemy sees your icon before you are actually able to see/move etc. So the barrage is coming before you can do anything to react.... if the icon etc. Showed up after you spawned in and able to move there would be a little easement of the overpowering effect of spawn camping. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.08 14:33:00 -
[40] - Quote
1. At release there will be many, many facilities to fight over and many varried maps, also there size will be increased vastly so spawn camping will become less of an issue.
2. Party mechanics will be added at release which will help with coordination and making sure your people have things like microphones and voice coms.
3. Voices coms are currently bugged allowing you to hear the enemy coms at random which can be very confusing when trying to collect intel.
Mr Tamiya cowboy You shouldnt rage quit dust just quite yet. This one single some what poorly designed map is designed to collect data, to the point where certain fair gameplay elements have been left by the wayside. Its designed to try and simulate rapidly many different variety of gameplay elements. This single maps should not be considered a summation of what dust will be as a whole at launch.
Spawn camping is remarkably easy to do on this map because we have all played it a million times.
My advice to you keep a close eye on the map. Dont spawn at forward locations if you think there camped. Carry drop uplinks and hide them well.
I dont get spawn camped because once I spawn at a location and it becomes abundantly clear what the other team is doing I will not respawn at that location again. Also most of the teams with coms will report relevant intel and report spawn camped locations.
TLDR: This map encourages spawn camping and is not the be all end all of Dust. For now be more careful about where you spawn. |
|
Noowb Sauce
10
|
Posted - 2012.08.08 21:20:00 -
[41] - Quote
Another aid here is to randomize the spawn point for the key locations every so often or every time the point is taken... at least in this way an enemy could not as easily have you in sights before you load into the game and for the enemy to camp the spawn area they have to patrol the entire radius around the key areas. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.08.09 20:56:00 -
[42] - Quote
I gain points by repair tanking things.... like turrets, tanks, spawn points, heavies, they're all really good ways to get atleast 300 points before it dies. |
Captain Isometric
2
|
Posted - 2012.08.10 06:06:00 -
[43] - Quote
Just my two cents:
You never get into the spawn camper scenario unless the teams are unbalanced skill wise. If you are at that point the match is done for you.
Attackers on Plateau have plenty of cover to bring in dropships and vehicles. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.10 10:00:00 -
[44] - Quote
Last night i broke the 1,000 mark barrier. yes 1000 DEATHS , not kills but deaths. and thats in 18 days worth of play.
with hand on heart i can honestly say, camping is rife, we had tanks camping out spawn spots perma blasting the site and instant death, now when its the ONLY place to spawn its a fricking joke !! , can say with hand on heart the DEATH part of dust is beta tested, it works ( to well ?). even had a dropship try and squish me ( yeah stupid pilots are stupid, i have learnt the terrain lay, so can duck into shallows.) he failed and was soon downed. but still its happening.
little info, dropships should use 75% thrust to hover, should handle like your on a knife edge. (used to enjoy flight sims alot) so i have a little insider knowledge on how aircraft react, ok not spaceships, but dust mimics earths gravitiy, and when hovering you use more power. and its a balancing act not something simple requires total concentration. dropsships are a good idea but being exploited for free/cheap kills and SP. Tanks can be fixed fairly easy, they are artillery, bullets/rounds do not travel in a straight line , so make tanks rounds not, to reach a distant target the tank has to use angle v distance, there will be a sweet spot and nothing more.
ya'll know this but yet ccp still fails to step up and answer a simple question " how do we fix it?"
BTW ccp who has the most deaths ingame ? top ten please. you show top killers so put me atop of the deaths leaderboard :) |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.18 22:07:00 -
[45] - Quote
i have just had enough to be honest.
log in want to chill have fun test some stuff, all that happens is that STUPID ambush mode, and the jeep drivers squishing you. spawning in a group of reds etc etc,
im not moaning, im just saying i will not waste my time on a game if exploits and the likes are not stamped on. its a joke a pointless waste of time. you try and test just to be run over by some * bad word removed kids " teen idiots its like a multiplayer grand theft auto CCP.
Heres the FIX, you hit someone in a jeep, tank, dropship you loose 25% of the sp you make. each time you full contact a player on foot you get another 25% off stacked so thats 50% |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.08.18 22:18:00 -
[46] - Quote
For all who are crying over spawn camping; this game is made by CCP. In Eve, camping is a way of life. They aren't considered exploits (lmao). The way to overcome a camp is to simply not spawn there or organize yourselves like Eve players do and spawn there all at the same time and take that camp over. The fat that a camp is whuppin yer asses is due to the fact that your team lacks sufficient skills and/or soft skills to defeat it. I don't see any complaints from the campers. And I know for a fact that 98% of players here have had the advantage of dominating a spawn camp from time to time. It's nice when you are instapoppin the spawns but tears when you get camped. Grab yer nuts and buck up. It happens. The way I see it, you see someone taking unfair advantage, you better learn to do the same thing yourself. This ain't WoW. This is a CCP game that encourages player intuition. If you are cryin about spawn camping here, I seriously advise you to never, ever try to play Eve. You will get your ass handed to you with a quickness. I am being nice here, usually I would encourage you to play Eve so that I could exploit yer noobishness.
|
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.19 09:40:00 -
[47] - Quote
Dr Skurlock wrote:For all who are crying over spawn camping; this game is made by CCP. In Eve, camping is a way of life. They aren't considered exploits (lmao). The way to overcome a camp is to simply not spawn there or organize yourselves like Eve players do and spawn there all at the same time and take that camp over. The fat that a camp is whuppin yer asses is due to the fact that your team lacks sufficient skills and/or soft skills to defeat it. I don't see any complaints from the campers. And I know for a fact that 98% of players here have had the advantage of dominating a spawn camp from time to time. It's nice when you are instapoppin the spawns but tears when you get camped. Grab yer nuts and buck up. It happens. The way I see it, you see someone taking unfair advantage, you better learn to do the same thing yourself. This ain't WoW. This is a CCP game that encourages player intuition. If you are cryin about spawn camping here, I seriously advise you to never, ever try to play Eve. You will get your ass handed to you with a quickness. I am being nice here, usually I would encourage you to play Eve so that I could exploit yer noobishness.
excuse me !!
i played eve for 7yr+ and still play. so get of you high horse and drink your milk !!
i have a valid arguement, there has been camping for SP. in otherwords, camping = a higher gain in sp than if you was to play normaly.
infact camping in eve is frowned upon, and yes is a valid tactic. no offence but people will just leave if it continues only the campers and idiot tards will be left. did people complain when they had there dreads/capitals bumped of the player owned station . YES they did. did CCP fix it, yes they did, it took a while but bumping became an exploit.
gaining a higher rate of SP via camping mechanics should be an exploit, it IS an UNFAIR GAIN. squashing people is an unfair game, but also and again gives a higher SP gain for no fricking skill.
ok maybe i do not play FPS much but when camping is the NORM ( this is an FPS gamers view) and admit once camping is engaged, they tend to win hands down. now something tells me the gameplay is flawed in some way. i have had my arze handed to me in eve and have also been on the dealing end of it to. so do not preach to me the eve ways, i know them hands down.
i expected dust to be ground breaking, its just the usual FPS with a cross contamination of eve online ( skills). and hence why i play eve more. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.08.19 09:46:00 -
[48] - Quote
boohoo |
Samson Aishai
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.19 14:44:00 -
[49] - Quote
Just need more spawn points and maybe an alternate initial spawn or a deeper initial spawn. |
boiglios bacon
CAS 514
6
|
Posted - 2012.08.19 15:55:00 -
[50] - Quote
When my team gets spawn camped...I simply do not spawn, so they can't farm me...and I take pleasure in denying them sp...even if it mean I don't get any points from the game because I was booted.
So what if other noobs on your team spawn at their peril...you'll get the same chance when your team is able to collect sp when you can camp.
And it's not really an advantage seeing other players rack up their skill points....wait until dust is more fully integrated with Eve universe, and play it for a while...and you will see that the big "boys" that have lots of sp and game know how skill will be off to bigger rewards in other parts of the Eve Universe; like fighting in null sec for large corps and/or alliances...even a newbie starting a year after Dust is released will still have opportunities to play and do well in parts of the Eve Universe giving you the chance to feel like the big fish in the little pond.
Battle matchmaking in this game will become less of a factor as it becomes more integrated into Eve...the very good players will go after the bigger prizes facing off against other better players...they are not going to want to face off against newer less skilled players for smaller rewards.
Remember in these matches you are actually going to be protecting or defending other real players installations...this fps is not going to be about how much you can pawn other Dust players...this will be more about the objective and the rewards.
So don't worry about sp too much...for beta yeah...its all you got for the most part..but don't take it as how its going to be |
|
Tawkis Tawharr
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.08.19 16:33:00 -
[51] - Quote
Mr TamiyaCowboy wrote: i point a valid fact it is a exploit in my eyes as the gain is more than any other player would make.and gives the one camping an unfair advantage
You're 100% correct. In your view it's an exploit. In mine ( and it would appear most others) it is not.
Mr TamiyaCowboy wrote: thread had plenty of views, but not many standing up to the plate to admit the mechanics / maps are no good.
I think the option to enable the camping you're talking about is fine. What I don't agree with is the lack of an option to declare Surrender; or a back end option that will end the match early. In EVE if I get caught in a camp, I don't respawn at that camp with my ship every 30 seconds to have it blown up again.
Mr TamiyaCowboy wrote: the SP gain should be the same as eve a set speed and augmented by implants. none of this bullhorse do this do that camp this that get a big wad of sp for no current risk.
I'm not sure that the current skillpoint gain level is indicative of what we will see at launch. That being said, I consider the match SP to be the "implants" of DUST 514.
Mr TamiyaCowboy wrote: IS CAMPING FOR SP A EXPLOIT OR NOT ? i notice you have not come into this thread, About time CCP showed the face and give their view on this subject of exploit or not !! i also do not mean a GM i mean straight from the horses mouth a Senior Dev I would suggest the silence is your answer.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |