Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2981. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
They overdid the spotting distance reduction. If you are looking at them and there is no indicator, it is 80% of the time going to be a friendly, since those appear at a closer distance than enemies. Not foolproof, but good enough to make reasonab...
- by Noc Tempre - at 2012.06.28 15:29:00
|
2982. HAV turret placement. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Considering the way dropships can attack now, really they should have the upper hand by flying almost directly above the HAV and raining hell down from above. Once again I haven't had a chance to try out the HAV much so I ca...
- by Noc Tempre - at 2012.06.28 08:35:00
|
2983. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
Two layers of ID is unnecessary. Immortals do not share names. It would be quite confusing to figure out which god gets the tribute if they have identical names, and saying "Dear GODLY PLAYER, who is SSN#556834, not to be confused with GODLY PLAYE...
- by Noc Tempre - at 2012.06.28 08:17:00
|
2984. HAV turret placement. - in Feedback/Requests [original thread]
Rasatsu wrote: Noc Tempre wrote: Edit addendum: Another issue with the turret changes is no defense against dropships that are circling in front of the tanks. Flanking the rear is good flying, but hovering at an angle that even the small tur...
- by Noc Tempre - at 2012.06.28 08:07:00
|
2985. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
Asher Night wrote: Noc Tempre wrote: One universe, one war. I am in support of how CCP has managed this. In a real universe, people have the same names as other people. In a real universe, some people die and go away and everyone forgets...
- by Noc Tempre - at 2012.06.28 06:23:00
|
2986. [Request] Give us separate names from EVE - in Feedback/Requests [original thread]
One universe, one war. I am in support of how CCP has managed this.
- by Noc Tempre - at 2012.06.28 06:04:00
|
2987. Tank random self destruct. - in Technical Support/Bugs [original thread]
Other threads have led me to suspect a low speed collision with a light post may have did the full 3k damage somehow, which is clearly broken if true.
- by Noc Tempre - at 2012.06.28 06:02:00
|
2988. HAV turret placement. - in Feedback/Requests [original thread]
Agreed, hence OP. CmdrWang was kind enough to forward this thread to the design team, so if you have any additional feedback/suggestions, they are going to look into it.
- by Noc Tempre - at 2012.06.28 06:00:00
|
2989. militta items not really milita - in Feedback/Requests [original thread]
No, it was a mistake. Confirmed by GM's in game.
- by Noc Tempre - at 2012.06.28 05:51:00
|
2990. HAV turret placement. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Hmm I'm kinda wondering why they changed it at all, I felt it was a good setup before. I haven't had a chance to try the HAVs yet, but I was planning on specializing in them this build, so this news its kinda disturbing. ...
- by Noc Tempre - at 2012.06.28 05:48:00
|
2991. HAV turret placement. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: One thing that I kind of like about the top turret is that it encourages co-operation between driver and gunner. Although the firing arc seriously needs to be adjusted You can fire to the right...but GOD DAMN YOU IF Y...
- by Noc Tempre - at 2012.06.28 05:19:00
|
2992. HAV turret placement. - in Feedback/Requests [original thread]
The small turrets did need attention, and it is clear from the recent changes that the design goal is to give better controls for the small guns while leaving weak spots to require infantry support. The decision to cripple the top turret by limiti...
- by Noc Tempre - at 2012.06.28 05:04:00
|
2993. Forge Gun and the reduced speed while charging... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Plus it doesn't even make sense. Why would charging decrease movement speed? That's like holding a microwave and having it triple in weight when you turn it on. Well the dropsuit is a powered exoskeleton, otherwise you co...
- by Noc Tempre - at 2012.06.27 20:23:00
|
2994. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Seriously? Can't we let this bad idea die?
- by Noc Tempre - at 2012.06.27 15:48:00
|
2995. Tankageddon - in Feedback/Requests [original thread]
They need to be exactly 50% as effective as the tier 1 vehicles to be balanced.
- by Noc Tempre - at 2012.06.27 03:44:00
|
2996. Tank random self destruct. - in Technical Support/Bugs [original thread]
Right inside one of the gates on biomass. Definitely not an out of bounds (which is a suicide anyway).
- by Noc Tempre - at 2012.06.27 03:21:00
|
2997. negative skill points - in Technical Support/Bugs [original thread]
I have had to keep restarting to avoid this bug. But it always sends me back to the SP I had before injecting the booster. Combined with the report that everyone is getting the 50% bonus without, it looks like the booster is just borked this patch...
- by Noc Tempre - at 2012.06.27 03:07:00
|
2998. Tank random self destruct. - in Technical Support/Bugs [original thread]
Had one match earlier today on the 2.00 build where the tank simply self destructed from full health. Not sure what happened since I wasn't moving at speed (and tested this anyway, does't kill you from full health to ram a wall at full speed). The...
- by Noc Tempre - at 2012.06.27 02:43:00
|
2999. Militia Nanite Injector - in Technical Support/Bugs [original thread]
This isn't a bpo, which is going to be very confusing to new players and was probably unintentional. Maybe this can be hot-patched server side?
- by Noc Tempre - at 2012.06.27 02:39:00
|
3000. Caldari Tanks are OP - in Feedback/Requests [original thread]
Armor has a better resist profile.
- by Noc Tempre - at 2012.06.26 23:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |