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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 08:07:00 -
[31] - Quote
Templar Two wrote:TheAmazing FlyingPig wrote: We are immortal soldiers, we are genetically modified and our reflexes & hand-eye coordination are enhanced to super human levels: we are perfectly capable of reloading while running...you example is weak.
While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you? |
[Veteran_Templar Two]
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Posted - 2012.06.09 08:12:00 -
[32] - Quote
TheAmazing FlyingPig wrote: While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you?
Come'on: sprinting, running...you know what we mean ;) |
[Veteran_Nikoli Ivanov]
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Posted - 2012.06.09 08:19:00 -
[33] - Quote
Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 08:22:00 -
[34] - Quote
Templar Two wrote:TheAmazing FlyingPig wrote: While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you? Come'on: sprinting, running you know what we mean. Also if yo don't like it, then don't use it.
I do like to differentiate between the two. Running is slower than sprinting, but frees your arms for tasks. Sprinting throws your whole body into contributing to increasing your momentum for a short distance. Your arms act as a counterbalance and, when you sprint with a gun, even though you don't use your entire arms like you do if they were free, you still swing them side to side, counterbalancing your body. I would think that these supersoldiers could put the act of sprinting to even more effective use, increasing their speed compared to a normal person, but I still see them dedicating every body part to one thing: speed.
Running while reloading is fine. Sprinting should be for those "IGOTTAGTFOUTTAHERE" moments when someone is chasing you. I still feel my rubiks cube post serves as a good example of the physical limitations of a body when trying to maintain the kind of speed you need for a short period of time.
To quote Sorry Accident in my thread, "Physics does indeed say no". |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 09:02:00 -
[35] - Quote
You are just being lazy. Train up the reload speed skills if it's interfering with your getaway. |
[Veteran_Templar Two]
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Posted - 2012.06.09 09:15:00 -
[36] - Quote
Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple.
If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be able play as you like.
We can have both worlds, and achieve a more wider layer of choices, why don't do it?
Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;) |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 14:46:00 -
[37] - Quote
Templar Two wrote:Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be play as you like. We can have both worlds, and achieve a more wider layer of choices, why don't do it? Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;)
I DO support your realistic magazine, however physics says no to performing tasks while in a dead sprint.
Faster playstyle players need to realise that the Eve universe isn't about the fastest or biggest. It favors the intelligent and cunning. |
[Veteran_Templar Two]
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Posted - 2012.06.09 15:20:00 -
[38] - Quote
^^^^ I fought EVE was abut playing how you like.
Also I understand you explanation but in Dust 514 sprint is a brief moment that ends as soon as we reach the desired speed. You can't deny us entirely the option reload while running for something that last 1, max 2 seconds.
I assure you that reloading while running ins't the end of the world: it won't make Dust 514 stupider or easier...it will just give players more freedom. |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 16:49:00 -
[39] - Quote
It's a crutch that breaks movement economy. It would be an instance of performing two beneficial full-actions at once. What else allows that? Don't like how much time it takes? Skill up so you run and reload faster, therefore getting the same effect (reloaded and move X distance in Y time). |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 16:58:00 -
[40] - Quote
Jin J'Rayle wrote:Grashi wrote:Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting. I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint. If not, then my bad.
For all intents and purposes, there are only too speeds. At the pace you go with a fully pushed forward stick, your are really just walking fast. The "Sprint" button really only makes you run. |
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[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 17:04:00 -
[41] - Quote
TheAmazing FlyingPig wrote:Templar Two wrote:Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be play as you like. We can have both worlds, and achieve a more wider layer of choices, why don't do it? Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;) I DO support your realistic magazine, however physics says no to performing tasks while in a dead sprint. Faster playstyle players need to realise that the Eve universe isn't about the fastest or biggest. It favors the intelligent and cunning.
You can perform tasks while in a dead sprint. And even then, your merc is not really sprinting. Just look at another player when they sprint. They aren't really going that fast at all.
Dear god people, if reloading while running makes this much of a fuss, then how will ANYTHING get done when the bigger meta game things come up?
Reloading while running is not a crutch, if anything, not being able to is a handicap.
"It makes for more intelligent and thought out gameplay". No... not really. Instead of running around and reloading as I come around an objective to get behind people, I run to a corner and hide for a 4 seconds as I reload. Thats not tactical. I am not saying "Ooohh I am so cunning I hid behind far from the fight to reload".
Rather, I am raging as I run away because I am defenseless and kept defenseless until I stop. Meaning it is more tactical to RUN AWAY far from the battle than stay close to the battle, reload, and get back in.
Your not magically going to die more from people being able to run and reload. All it means is gunplay can recommence quicker and more efficiently. |
[Veteran_Templar Two]
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Posted - 2012.06.09 17:22:00 -
[42] - Quote
Really we don't achieve a Usain Bolt speed while running.
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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 18:27:00 -
[43] - Quote
I would like to again redirect your attention to this thread
https://forums.dust514.com/default.aspx?g=posts&t=20617&find=unread
which has gotten some more attention since last night. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.09 19:36:00 -
[44] - Quote
I have an important update to my OP. |
[Veteran_Templar Two]
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Posted - 2012.06.09 19:39:00 -
[45] - Quote
^^^ You devil |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.09 19:48:00 -
[46] - Quote
TheAmazing FlyingPig wrote: You have failed to notice something crucial. When you so called "sprint" in dust, is your merc using it's hands to balance like it would if it would be truly sprinting? The answer is NO! Thus it is running. It is physicaly possible to reload a weapon like an assault rifle while running, though it is difficult, it is possible. In Dust you play as Immortal super-soldiers. You would think had enough practice and experience to do so. I rest my case! |
[Veteran_Templar Two]
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Posted - 2012.06.10 08:33:00 -
[47] - Quote
^^^ I said the same thing early: we are highly trained so we can do it. Maybe reload running coudl be a separate Skill: so if you don't like ti you don't get it. |
[Veteran_Heinikikin]
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Posted - 2012.06.10 13:58:00 -
[48] - Quote
Why are you arguing over such a fine little detail... So swarm launchers can reload while sprinting now?
If only I could have sex while sprinting... when I usually sprint while I have sex...
Look at your ammo meter. Look at your cover. Make a decision. |
[Veteran_Ekull Zekariah]
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Posted - 2012.06.16 15:14:00 -
[49] - Quote
Why does this ability have to come down to physics and realism? It's a damn game mechanic, not a simulation! We download skills to a suit memory! Reloading while sprinting won't "break the realism" of the game.
If there is ONE good reason from a balancing or mechanics point of view not to have it, then fair enough. But otherwise it just helps the flow of the game and combat. |
[Veteran_Templar Two]
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Posted - 2012.06.16 16:23:00 -
[50] - Quote
I don't see any balancing issue at all: give it to all weapons, everyone can use it = perfect balance.
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[Veteran_Templar Two]
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Posted - 2012.06.23 09:01:00 -
[51] - Quote
I know this won't be added int the next build but are you CCP considering it at least? |
[Veteran_Kyy Seiska]
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Posted - 2012.06.23 10:25:00 -
[52] - Quote
Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way.
This... This so much.
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[Veteran_Schweinstein]
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Posted - 2012.06.23 10:42:00 -
[53] - Quote
-1, Strong.
I try to skip past the realism talk which has been prevailing in the most posts so far.
We all want Dust to be a better game. Games are usually better when there's no one surefire best way of doing something. Each balanced choice, however small, make different situations and playstyles possible.
I regard 'reload while in full sprint' a poor mechanic because when facing opponent out of cover it would always make sense to sprint while reloading. That would lengthen the already weakest part of the game (the turn'n'burn aka circle of death).
The microtactics gain a lot from the split second choice whether to reload or to sprint. Different tools to use to different situations, that is. Making player choice and therefore playskill count. True, better players would have an advantage this way. Whether that's good or bad is another discussion entirely... =)
(background information: I also hate sprint-induced reload canceling, I oppose reload while jumping, I want to be able to start sprinting from crouch and I feel mercs ARE using both hands to aid sprinting already with rifle swinging sideways) |
[Veteran_Django Jerusalem]
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Posted - 2012.06.23 11:47:00 -
[54] - Quote
Dust mercs are immortal, expertly trained, genetically enhanced supersoldiers who know how to drive everything from LAV's to tanks to dropships, operating rifles that take less than 5 seconds to reload, and you're telling me they somehow CAN'T perform this action while running?
Make the reload speed slower. Make the sprint speed slower. Do whatever to satisfy your need for "realism" (in a sci-fi shooter), but there is absolutely no reason these guys shouldn't be able to reload while running.
The issue with the back-and-forth right now has to do with hitboxes and once that's fixed I imagine you'll see a lot more clean-cut battles. Reloading while running is necessary to maintain a constant flow of battle once people are actually dropping to less than a full mag. |
[Veteran_Templar Two]
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Posted - 2012.06.23 12:00:00 -
[55] - Quote
Schweinstein wrote: -1, Strong. ...We all want Dust to be a better game. Games are usually better when there's no one surefire best way of doing something. Each balanced choice, however small, make different situations and playstyles possible.
(background information: I also hate sprint-induced reload canceling, I oppose reload while jumping, I want to be able to start sprinting from crouch and I feel mercs ARE using both hands to aid sprinting already with rifle swinging sideways)
What is the best choice for CCP. If we all have it will you no longer be able to play as you do now? No. If we all have it will you be disadvantaged? No, because you can use it too.
A huge amount of players is used to have this feature, basically all BF & Killzone, so there is demand for it: is it wise not to add something that hundreds of thousandths of players would like to have?
By the way we have reload while jumping. Did Dust 514 feel like a worst place...or you din't even notice the difference? Your post suggests the latter so it's probable that it will happen the same with "reload while running". |
[Veteran_Zack Starforge]
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Posted - 2012.06.23 12:21:00 -
[56] - Quote
No. Let's forget realism.
I like NOT being able to do both from a game mechanic stand point. Like people have said, its the player's judgement whether to reload, sprint, switch weapons, throw a gernade, etc. IMO this is part of playing an FPS. Being able to navigate these tactical choices is something I enjoy in my FPS's.
Like with the rest of EvE, you are presented with choices and play out the consequences. |
[Veteran_Iron Wolf]
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Posted - 2012.06.23 17:01:00 -
[57] - Quote
I will would like to see reloading while running but I would like reload speed to be effected as much as 50% while reloading. Use a skill to reduce it to 25% at lvl 5.
I would like to be able to start sprinting to break the crouch and into a standing position instead of it being disabled. I who heartedly disagree with any form of sprinting while crouching.
I think some jumping should be disabled or severly hamperd (such as drains 2x stamina and dont jump as high) from being shot while jumping, particularly anyone of them that slows you down while operating them such as the HMG or forge gun. |
[Veteran_Templar Two]
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Posted - 2012.06.27 14:58:00 -
[58] - Quote
CCP what have you decided? Will you let us do this or not. |
Natsu Pendragon
Osmon Surveillance Caldari State
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Posted - 2012.06.27 15:41:00 -
[59] - Quote
+1 for running and reloading |
Noc Tempre
Imperfects Negative-Feedback
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Posted - 2012.06.27 15:48:00 -
[60] - Quote
Seriously? Can't we let this bad idea die? |
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