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2941. damage amplifier not working? - in Technical Support/Bugs [original thread]
The infantry damage modifiers are working. Vehicle turret upgrades are not.
- by Noc Tempre - at 2012.07.04 11:06:00
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2942. OP Forge Gun - in Feedback/Requests [original thread]
Looking into getting you fast-track access, make sure you register the nick now. In other news, the forums could do with a PM system.
- by Noc Tempre - at 2012.07.04 09:51:00
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2943. Tank Missile Large Missile Launcher - in Technical Support/Bugs [original thread]
Pokey Dravon wrote: Anathama Ybeecha wrote: Guys hold the L1 button when fireing and it will go away. This was a problem in the old patch to. once I found out how to stop it I killed so many people. Yep, this man speaks the truth! Howeve...
- by Noc Tempre - at 2012.07.04 09:36:00
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2944. OP Forge Gun - in Feedback/Requests [original thread]
Surya's make good bricks, that's for sure. Although I warn you to pay forge guns more respect, you are very lucky at this point not to have lost a marauder, and some particular people I know will give you a serious run for your money solo. Shop t...
- by Noc Tempre - at 2012.07.04 09:25:00
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2945. Bonus SP Pool - in Feedback/Requests [original thread]
Right now the bonus SP and anti-grind timer appear to be set to a clock. If your schedule overlaps correctly, you are at a huge advantage for SP gain simply by merit of time-zone. This simply feels wrong. Furthermore, people are very confused by t...
- by Noc Tempre - at 2012.07.04 08:59:00
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2946. OP Forge Gun - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Noc Tempre wrote: The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning. ...
- by Noc Tempre - at 2012.07.04 05:46:00
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2947. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Fat Axel wrote: im all for anything that makes people have to rely more on eachother, cause right now you could have a team full of assaults with breach rifles and two guys with swarm launchers and u have everything u need There is a line be...
- by Noc Tempre - at 2012.07.04 04:32:00
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2948. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Why not add an "equipment" slot to tanks then? They can then choose between unlimited ammo, better cooldown, crus, being a mobile supply point, etc. I think that would be a lot more effective and allow support HAVs a place on the battlefield. Curr...
- by Noc Tempre - at 2012.07.04 04:10:00
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2949. Tank Missile Large Missile Launcher - in Technical Support/Bugs [original thread]
Mo Gallas Gentralde wrote: Small Missile turrets do more damage than Large Missile turrets.... seems kind of off to me. I can get off about 2 small rounds in the time it takes for 1 large round.. 300-400 damage each small missle.. 150 for each ...
- by Noc Tempre - at 2012.07.04 03:29:00
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2950. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
All my experience in BF3 showed was that sticky REs make stupid tactics successful. MAYBE if it took time and they didn't just latch on or a special version that did significantly less damage would we be in the ballpark of balanced.
- by Noc Tempre - at 2012.07.04 01:13:00
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2951. OP Forge Gun - in Feedback/Requests [original thread]
The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning.
- by Noc Tempre - at 2012.07.04 01:10:00
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2952. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
The simple problem you had is you dumb-fired. A quick a dirty fix to permanently prevent the abuse of last patch was to make dumbfire miss the side of a barn at point blank range. Honestly you were lucky to do any significant damage. This is getti...
- by Noc Tempre - at 2012.07.04 01:06:00
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2953. 19.99 spent on 4000 Aurom Now Merc Pack? - in Technical Support/Bugs [original thread]
Seeker of Cheese wrote: Kira Lannister wrote: Why did Walmart become a massive retail giant? Not from inflating prices and telling customers too bad so sad. They focused on customer service. Good prices, good return policies, and fair deals....
- by Noc Tempre - at 2012.07.04 00:55:00
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2954. Tank Missile Large Missile Launcher - in Technical Support/Bugs [original thread]
Yes it is a known bug, but low priority at the moment. Something about the recoil profile causes the tank to intersect with the ground which causes the funny kick you are experiencing. Using the zoom with the large missile turret will solve this p...
- by Noc Tempre - at 2012.07.04 00:51:00
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2955. Tank Armor Fault - in Technical Support/Bugs [original thread]
Fadle MerDain wrote: Don't use the milita tank, problem solved. My current tank setup has 6,000 armor and 900 shields, compared to the militia 2,100 armor and 400ish shield. The only way small arms are going to take down your tank is if your u...
- by Noc Tempre - at 2012.07.04 00:48:00
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2956. [BUG?] Electronic Upgrades skillbook not in market - in Technical Support/Bugs [original thread]
Hopefully this got fixed with the market update that was supposed to be pushed Monday. They know about the issue for sure.
- by Noc Tempre - at 2012.07.04 00:47:00
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2957. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
AV grenades are going to be upgraded to home in on vehicles. Sticky RE is a bad idea since you essentially are asking for an I win button for sprinting up to a tank.
- by Noc Tempre - at 2012.07.03 03:09:00
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2958. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
They are changing out the charge art assets but the new ones aren't ready yet. So we just have to make do until next patch.
- by Noc Tempre - at 2012.07.03 03:05:00
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2959. Modules/Skills - in Technical Support/Bugs [original thread]
For vehicles, what does work: Mechanics Shield Operation Shield Management Armor Upgrades Armor/Shield Adaptation Energy Grid Upgrades What doesn't work that used to: Shield Upgrades Turret Upgrades Unverified: Repair Systems Hope that helps.
- by Noc Tempre - at 2012.07.03 03:02:00
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2960. [Bug] Mechanics skill does not apply to vehicles like it says it does - in Technical Support/Bugs [original thread]
The only bugged vehicle fitting skill I've found so far is shield upgrades. It worked last patch, but now caldari tanks are tighter CPU fitting.
- by Noc Tempre - at 2012.07.03 02:58:00
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