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2461. Tankers - change your fit. - in General Discussions [original thread]
Tony Calif wrote: Might be time to use militia tanks then Noc unless it's a corp battle aye??? Lol, a sica is trash, at least have the decency to use a soma.
- by Noc Tempre - at 2012.09.15 00:06:00
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2462. Tankers - change your fit. - in General Discussions [original thread]
There's no adapting to be had. Simply die. https://docs.google.com/a/nd.edu/spreadsheet/ccc?key=0Am5BtW91ldk3dGIxcWRBVDM3NnJZQlIyVmpZbjBYNEE#gid=8 A sagaris will take 8 no sp militia swarms to take down, and less than 4 prototype on a militia ...
- by Noc Tempre - at 2012.09.14 23:56:00
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2463. Tankers - change your fit. - in General Discussions [original thread]
Lol, a sica that survives 4 militia swarms? How much does that cost you?
- by Noc Tempre - at 2012.09.14 23:48:00
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2464. The Hawk takes flight! And then immediately gets shot down! - in General Discussions [original thread]
I literally one shot them with swarms. At best you survive with a sliver of health, reeling and rolling to a death anyway.
- by Noc Tempre - at 2012.09.14 23:41:00
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2465. The upside - in General Discussions [original thread]
ReGnUm ReSuRgAM DEI wrote: Noc Tempre wrote: Less than 2 seconds. I didn't set traps, I just threw them at people's feet and jammed the trigger. Then I dropped a nanohive to refill. I should probably add thukker grenades to the mix and it w...
- by Noc Tempre - at 2012.09.14 23:05:00
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2466. The upside - in General Discussions [original thread]
Less than 2 seconds. I didn't set traps, I just threw them at people's feet and jammed the trigger. Then I dropped a nanohive to refill. I should probably add thukker grenades to the mix and it would be a completely balanced fit.
- by Noc Tempre - at 2012.09.14 23:01:00
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2467. The upside - in General Discussions [original thread]
Just went 12/2 with REs only. Thank god those aren't spammable anymore.
- by Noc Tempre - at 2012.09.14 22:59:00
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2468. Remember the Mission - in General Discussions [original thread]
How do you help someone who refuses to listen?
- by Noc Tempre - at 2012.09.14 22:44:00
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2469. New Build "Hot Update" without SP Wipe - in General Discussions [original thread]
Tanks are dead right now. Anyone who fields good stats in one is getting very lucky and could have done just as well with a militia shotgun.
- by Noc Tempre - at 2012.09.14 21:34:00
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2470. Tank Nerf? - in General Discussions [original thread]
Dane Stark wrote: Noc Tempre wrote: Dane Stark wrote: Dewie Cheecham wrote: Roy Ventus wrote: ...They were OP. There were AV full squads who attack tanks, did little damage, and when tank was beaten down it ran and got repaired quic...
- by Noc Tempre - at 2012.09.14 20:43:00
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2471. Tank Nerf? - in General Discussions [original thread]
Dane Stark wrote: Dewie Cheecham wrote: Roy Ventus wrote: ...They were OP. There were AV full squads who attack tanks, did little damage, and when tank was beaten down it ran and got repaired quickly and came back out. Now while all this ...
- by Noc Tempre - at 2012.09.14 20:10:00
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2472. Tank Nerf? - in General Discussions [original thread]
Tank durability wasn't the problem, their versatility and destructiveness were. So instead of fixing that they broke them twice. They are pathetically weak for the cost yet still just as destructive. This leads to less enjoyment for both sides.
- by Noc Tempre - at 2012.09.14 20:08:00
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2473. Did anyone consider... - in General Discussions [original thread]
Dane Stark wrote: Noc Tempre wrote: Anyone who thinks this is actual balance needs to take a look at this: https://docs.google.com/a/nd.edu/spreadsheet/ccc?key=0Am5BtW91ldk3dGIxcWRBVDM3NnJZQlIyVmpZbjBYNEE#gid=8 Kudos for the data - awes...
- by Noc Tempre - at 2012.09.14 18:42:00
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2474. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
Iron Wolf Saber wrote: Why is the DCU uninstalled? I assume they still have stacking penalty so added them manually. I know they went down so used 10 until someone tells me exactly. Putting in 14 doesn't change it anyway.
- by Noc Tempre - at 2012.09.14 17:39:00
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2475. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Wait so AV weapons are actually anti-vehicle now . You're comparing prototype AV to a Sagaris... I thought marauders qualified as advanced HAVs. Marauders are the best, the black ops have tricks coming in the futu...
- by Noc Tempre - at 2012.09.14 17:35:00
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2476. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
With 0 SP a tank will take 8 militia swarms. How do you support something that is paper thin and the size of a house?
- by Noc Tempre - at 2012.09.14 17:34:00
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2477. Seriously CCP - in General Discussions [original thread]
4 shots to kill buffer fit maurader. Woohoo balance yeah.
- by Noc Tempre - at 2012.09.14 17:19:00
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2478. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
EnglishSnake wrote: Is that with proto swarms? That is with proto swarms on a militia assault (dirt cheap). If you use AUR (I admit I do) the entire SP investment is under 650k.
- by Noc Tempre - at 2012.09.14 17:18:00
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2479. Did anyone consider... - in General Discussions [original thread]
Anyone who thinks this is actual balance needs to take a look at this: https://docs.google.com/a/nd.edu/spreadsheet/ccc?key=0Am5BtW91ldk3dGIxcWRBVDM3NnJZQlIyVmpZbjBYNEE#gid=8
- by Noc Tempre - at 2012.09.14 17:11:00
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2480. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
Take a gander at the second sheet titled "Buffer Sagaris" https://docs.google.com/a/nd.edu/spreadsheet/ccc?key=0Am5BtW91ldk3dGIxcWRBVDM3NnJZQlIyVmpZbjBYNEE#gid=8
- by Noc Tempre - at 2012.09.14 17:02:00
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