| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.14 23:45:00 -
          [1] - Quote 
 I know I'm not a proper tanker, but I can make a Sica that takes 4 swarm hits and still has a tiny bit of shield. Extender > Resists
 
 Change your fit
 
 Only posting this because the SP refresh starts in a few minutes, I'd like to see some more interesting builds than we've seen.
 | 
      
      
        |  ReGnUm ReSuRgAM DEI
 
 33
 
 
      | Posted - 2012.09.14 23:47:00 -
          [2] - Quote 
 
 Tony Calif wrote:I know I'm not a proper tanker, but I can make a Sica that takes 4 swarm hits and still has a tiny bit of shield. Extender > Resists 
 Change your fit
 
 Only posting this because the SP refresh starts in a few minutes, I'd like to see some more interesting builds than we've seen.
 
 tony group up
 | 
      
      
        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.09.14 23:48:00 -
          [3] - Quote 
 Lol, a sica that survives 4 militia swarms? How much does that cost you?
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.14 23:49:00 -
          [4] - Quote 
 184k. An ok a lied a little, 4 will just about break my shield, but I'd obviously use my booster by then.
 | 
      
      
        |  Icy Tiger
 
 496
 
 
      | Posted - 2012.09.14 23:50:00 -
          [5] - Quote 
 Tony, I'm willing to bet that the modules cost more than your tank itself lol. Anyways, I'm making a tank destroyer, super fast, but weak.
 | 
      
      
        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2012.09.14 23:50:00 -
          [6] - Quote 
 not much he doenst over stack resistances, which every time you add on it gets penalized twice.
 
 the first penalty is natural where 50% + 50% = 75%
 
 So when you do 10% + 10% you get like 11% if that makes it clearer than mud for you guys.
 
 In other words.
 
 ADAPT OR DIE>
 | 
      
      
        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.09.14 23:54:00 -
          [7] - Quote 
 SP refresh????
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.14 23:54:00 -
          [8] - Quote 
 Shield extender + supplemental extender. Done
 
 For a blaster one you use 2*shield extender but have to use a militia pg upgrade for the gun. That's only 150k
 
 @nano
 Where you get 200k sp games. Everyone brings out good stuff.
 | 
      
      
        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.09.14 23:56:00 -
          [9] - Quote 
 There's no adapting to be had. Simply die.
 
 https://docs.google.com/a/nd.edu/spreadsheet/ccc?key=0Am5BtW91ldk3dGIxcWRBVDM3NnJZQlIyVmpZbjBYNEE#gid=8
 
 A sagaris will take 8 no sp militia swarms to take down, and less than 4 prototype on a militia assault fit. Seems like it must be the fits.
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.15 00:02:00 -
          [10] - Quote 
 Might be time to use militia tanks then Noc unless it's a corp battle aye???
 | 
      
      
        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.09.15 00:06:00 -
          [11] - Quote 
 
 Tony Calif wrote:Might be time to use militia tanks then Noc unless it's a corp battle aye??? 
 Lol, a sica is trash, at least have the decency to use a soma.
 | 
      
      
        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.09.15 00:07:00 -
          [12] - Quote 
 Oh, I thought they were letting us reallocate our SP. Darn. 9 million SP I'll never use again.
 | 
      
      
        |  The Polish Hammer
 Doomheim
 
 373
 
 
      | Posted - 2012.09.15 00:08:00 -
          [13] - Quote 
 
 Tony Calif wrote:Only posting this because the SP refresh starts in a few minutes.... lolwut?
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.15 00:32:00 -
          [14] - Quote 
 SP refresh = reset for diminishing returns. Sorry, clearly causing confusion.
 | 
      
      
        |  Tony Calif
 Seraphim Initiative.
 CRONOS.
 
 2002
 
 
      | Posted - 2012.09.15 02:01:00 -
          [15] - Quote 
 
 Noc Tempre wrote:Tony Calif wrote:Might be time to use militia tanks then Noc unless it's a corp battle aye??? Lol, a sica is trash, at least have the decency to use a soma. 
 Done now. Lvl 1 armour upgrades skill but still...
 
 1militia damage control
 2militia PG upgrades
 120mm Nanfibre plates
 1militia heavy armour repair
 
 2*missile
 1*large blaster
 
 5k HP including shield, which regens very very slowly.
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.09.15 02:05:00 -
          [16] - Quote 
 its actually true now the tank with the most HP will survive more likely. And armor repairs are quicker then shield boosters so i advice to make a armor tank focused on tons of HP and repair modules otherwise you will die way to quickly.
 | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |