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2221. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
Make it optional. And copilot can just be tagged as one of the seats, no need for art change.
- by Noc Tempre - at 2012.11.02 15:26:00
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2222. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Purchase SSD
Install SSD
???
No more map issues!
- by Noc Tempre - at 2012.11.02 15:20:00
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2223. Remove Vehicle Commision for Passengers - in Feedback/Requests [original thread]
Jason Pearson wrote: Noc Tempre wrote: Yes, let's make dropship pilots punished for their playstyle! That will surely get rid of them... if you get rid of vehicle assists you need to let them earn squad order bonuses. Reread Noc, I said P...
- by Noc Tempre - at 2012.11.02 15:18:00
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2224. Remove Vehicle Commision for Passengers - in Feedback/Requests [original thread]
Yes, let's make dropship pilots punished for their playstyle! That will surely get rid of them... if you get rid of vehicle assists you need to let them earn squad order bonuses.
- by Noc Tempre - at 2012.11.02 15:00:00
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2225. [Request] Dust514 theme for the PS3 menus - in Feedback/Requests [original thread]
I'm not paying money for wallpapers. Make something useful and dynamic and I'll pay. Show my merc, in my favorite fit, with option for vehicle in the background
Show summary or in game alerts, reminders, eve clock
Display corp tag, onli...
- by Noc Tempre - at 2012.11.02 04:25:00
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2226. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Skihids wrote: An exposed spawn sounds like a map problem. Getting redlined sounds like either a match problem (starting unbalanced), or just very unbalanced teams. I've been on both sides of each. All the maps are >90% exposed, hence th...
- by Noc Tempre - at 2012.11.01 18:24:00
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2227. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: + 1 billion. Otherwise wuts the point of infantry. LAV can go everywhere there is no point in infantry really. Whats wrong with just one district on a planet having an underground HQ or a massive warehouse or somthing....
- by Noc Tempre - at 2012.11.01 18:21:00
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2228. get rid of free LAV's - in General Discussions [original thread]
Chunky Munkey wrote: Fivetimes Infinity wrote: Nstomper wrote: shouldnt be fatal? It's a car crushing a dude at fast speeds Who cares? Moving forward and steering a bit in a free vehicle should not be able to drop someone in proto gear...
- by Noc Tempre - at 2012.11.01 17:31:00
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2229. get rid of free LAV's - in General Discussions [original thread]
Tony Calif wrote: LoL Scrubs. Get AV or gtfo. Keep the free LAV. I abuse the hell out of free LAVs. Doesn't mean I think it's good gameplay.
- by Noc Tempre - at 2012.11.01 17:23:00
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2230. Dust Maps - in General Discussions [original thread]
http://cdn.memegenerator.net/instances/400x/29412600.jpg
- by Noc Tempre - at 2012.11.01 17:18:00
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2231. get rid of free LAV's - in General Discussions [original thread]
Again this goes back to the issue that there are no "infantry sized objectives" to avoid this situation. Running over the guy crossing the street without looking? Sure, hilarious. Realizing that street is the only place to have gun fights anyway? ...
- by Noc Tempre - at 2012.11.01 17:01:00
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2232. CCP:Need to reset SP for this week For X2 SP - in General Discussions [original thread]
xprotoman23 wrote: Noc Tempre wrote: Omnipotens Zitro wrote: Well yesterday many players expected to be earning double SP and played their hearts out. What we learned is that there was no double sp and many players hit the grind. Now play...
- by Noc Tempre - at 2012.11.01 16:45:00
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2233. CCP:Need to reset SP for this week For X2 SP - in General Discussions [original thread]
Omnipotens Zitro wrote: Well yesterday many players expected to be earning double SP and played their hearts out. What we learned is that there was no double sp and many players hit the grind. Now players who have played yesterday are at a huge...
- by Noc Tempre - at 2012.11.01 16:16:00
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2234. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
Sentient Archon wrote: HowDidThatTaste wrote: That's what the description says. But in the current state all the heavy suit is an easy target. I die by splash damage more than by direct hit. Surely a suit as big and slow as this and stated ...
- by Noc Tempre - at 2012.11.01 16:00:00
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2235. increase the SP cap for the week - in General Discussions [original thread]
xprotoman23 wrote: Myself and a few others have already hit the cap and are basically earning nothing. So even after they "doubled" SP they didn't touch the cap? How pointless...
- by Noc Tempre - at 2012.11.01 15:59:00
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2236. get rid of free LAV's - in General Discussions [original thread]
The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand your ground moments with heavies
- by Noc Tempre - at 2012.11.01 15:53:00
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2237. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: When no one, and I mean no one, puts a blaster on a DS there is either something wrong with missiles or something wrong with blasters. Not jumping on the nerf missiles wagon, yet, but if all anyone uses is one of two op...
- by Noc Tempre - at 2012.11.01 15:51:00
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2238. How do you balance free? - in General Discussions [original thread]
A great way to implement skill in swarm use and ECM is require laser targeting to keep the swarms guided to target. Obviously the swarm launcher would have this built in, but it also opens up support roles with target painter equipment. EW could c...
- by Noc Tempre - at 2012.11.01 15:45:00
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2239. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Missiles right now have too much damage in general, and too much direct damage and range in specific. That is why they completely outclass railguns. Splash weapons should do significantly less DPS to have any semblance of balance.
- by Noc Tempre - at 2012.11.01 15:35:00
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2240. How do you balance free? - in General Discussions [original thread]
Brush Master wrote: Noc Tempre wrote: You balance free by making the asset require skill to use effectively regardless of price, and the expensive (SP and/or ISK) just do it more efficiently, but by putting yourself at financial risk if you ...
- by Noc Tempre - at 2012.11.01 15:32:00
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