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2181. DUST and SSD - in General Discussions [original thread]
Talaryes wrote: To the OP: What is your SSD capacity? And besides performance of Dust, did it improve any other aspect of PS3 operations? Thanks, this is an intriguing idea will definitely want to know more. It's 64 GB, so enough for a few ...
- by Noc Tempre - at 2012.08.27 05:14:00
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2182. DUST and SSD - in General Discussions [original thread]
It doesn't help with the Invalid bugs. Sorry, no dice there. But I experience way less stutter. Apparently most of the "lag" and "ghosting" was somehow related. Can't promise more overall stability since they pushed a recent patch that supposedly ...
- by Noc Tempre - at 2012.08.27 04:27:00
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2183. DUST and SSD - in General Discussions [original thread]
Greiskind wrote: Noc Tempre wrote: Saiibot wrote: SSDs work in the ps3? You only get the advantage of the seek times. The read/write speeds are gimped by the archaic SATA 1 protocol. Sure would be nice if we could build our own PS3 w...
- by Noc Tempre - at 2012.08.27 01:55:00
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2184. DUST and SSD - in General Discussions [original thread]
Saiibot wrote: SSDs work in the ps3? You only get the advantage of the seek times. The read/write speeds are gimped by the archaic SATA 1 protocol.
- by Noc Tempre - at 2012.08.27 01:27:00
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2185. DUST and SSD - in General Discussions [original thread]
Buzzwords wrote: this is just a hard drive upgrade right? i've been thinking about getting mine upgraded too since i'm starting to have to delete old stuff to install new stuff... if it's a significant performance benefit that might put me over...
- by Noc Tempre - at 2012.08.27 01:18:00
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2186. DUST and SSD - in General Discussions [original thread]
I am in the middle of a new PC build and while I wait on parts I decided to run an experiment. I tossed a Crucial M4 into my PS3 slim and I must say the improvement is surprising. Texture pop is gone. Quick select is fluid. Neocom is snappy. And s...
- by Noc Tempre - at 2012.08.27 01:13:00
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2187. Can we actually damage MCC? - in General Discussions [original thread]
Garrett Blacknova wrote: In this build, my girlfriend has at least appeared to kill the enemy MCC with a sniper. I noticed it was at 0% shields and armour, and said "you could probably kill it with your sniper. Her team was on the verge of wi...
- by Noc Tempre - at 2012.08.24 17:11:00
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2188. Can we actually damage MCC? - in General Discussions [original thread]
I get 0% effect from every weapon and turret so far. I haven't tried flying up to it with nanohives and AV grenades though.
- by Noc Tempre - at 2012.08.24 14:56:00
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2189. Sigh...Scout Suits. - in General Discussions [original thread]
So basically this build brought everything Protoman wanted, and guess what, it makes the gameplay worse. Anyone else surprised?
- by Noc Tempre - at 2012.08.24 14:52:00
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2190. Please can you help out a HAV idiot like me?? - in General Discussions [original thread]
Don't do it. You'll go broke to disconnects.
- by Noc Tempre - at 2012.08.24 03:39:00
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2191. The new economy, does it tilt the playing field in favor of P2W? - in General Discussions [original thread]
The real risk is no one will pay since you can't buy anything that really matters when a militia shotgun or grenade pops out of nowhere.
- by Noc Tempre - at 2012.08.23 22:25:00
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2192. Do you think Tanks are Overpowered? - in General Discussions [original thread]
B The argument can't even be made for A.
- by Noc Tempre - at 2012.08.23 01:58:00
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2193. Emergency RDV Recall - in General Discussions [original thread]
Tony Calif wrote: Just use cheap militia tanks. That way you'll only lose a games worth of ISK. They need to work on stability before we start recalling HAV's. Btw, how would you recall a Dropship in flight? :D Full militia fit HAVs are stil...
- by Noc Tempre - at 2012.08.22 16:12:00
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2194. explosives screwing up your aim. - in General Discussions [original thread]
Explosive damage needs to go down a lot to compensate for the new secondary effects. Ignoring the dud bugs, they are too good right now.
- by Noc Tempre - at 2012.08.22 15:50:00
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2195. Can we get a boost in reward isk for the beta? - in General Discussions [original thread]
We were never on x4 ISK. They jacked up the prices while simultaneously lowering the rewards. Classic CCP double nerf.
- by Noc Tempre - at 2012.08.22 06:59:00
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2196. Emergency RDV Recall - in General Discussions [original thread]
Gauder Berwyck wrote: Ah my bad Noc, read your post a tad too quick. Well, I don't play Eve, so I'm not familiar with the game mechanics. How would you implement it then? If it detects a disconnect, an RDV is automatically dispatched? If you h...
- by Noc Tempre - at 2012.08.22 06:43:00
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2197. Emergency RDV Recall - in General Discussions [original thread]
theschizogenious wrote: Umallon Macross wrote: I agree with this, sort of. The game should give you the choice to attempt to re-connect if there is a disconnect. I have a thread about this in Feedback/Requests that everyone ignores, even th...
- by Noc Tempre - at 2012.08.22 06:36:00
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2198. USELESS items, post em - in General Discussions [original thread]
I thought this was going to be a post about all the actually useless items, like automated armor reps (higher cost and fitting requirements than meta 3, lower repping power). I leave disappointed.
- by Noc Tempre - at 2012.08.22 06:21:00
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2199. Emergency RDV Recall - in General Discussions [original thread]
Gauder Berwyck wrote: I just have to be the devils advocate... From a programmers point of view, how do you determine a disconnect? If you get stuff back just by pulling the plug, then it is open for cheating. It's sadly a case of the lesser of...
- by Noc Tempre - at 2012.08.22 06:00:00
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2200. Emergency RDV Recall - in General Discussions [original thread]
I've said it before, but I need to bring it up given the new "balancing" of tanks. If there is a crash or disconnect you should at least have the chance of recovering your vehicles. It's really lame to lose 3 hours of ISK because the kittening gam...
- by Noc Tempre - at 2012.08.22 05:34:00
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