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61. Best part about the future vehicle changes - in General Discussions [original thread]
They actually didn't say they were going to do that. You'd think so, but never assume CCP won't be dicks for their own ego's sake.
- by Noc Tempre - at 2013.10.03 03:57:00
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62. Crowd Sourcing New versus Old Stats - in General Discussions [original thread]
What's the point? How do old vehicle stats affect the proposed changes?
- by Noc Tempre - at 2013.10.03 03:56:00
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63. Vehicleers, Remain Calm. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Alldin Kan wrote: Noc Tempre wrote: Here's a thought experiment. New madruger with two of those fancy 60% resists and the 150 hp/s from the heavy rep, even under fire. And the madruger has a damage mod. Hel...
- by Noc Tempre - at 2013.10.02 22:41:00
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64. Vehicleers, Remain Calm. - in General Discussions [original thread]
KING CHECKMATE wrote: Noc Tempre wrote: KING CHECKMATE wrote: At las shield tanks will be somewhat useful. That high shield regen per sec: me likey. +1 You didn't read carefully then. Armor tanks will have higher regen, more HP, and...
- by Noc Tempre - at 2013.10.02 22:22:00
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65. All this crying about vehicle changes... - in General Discussions [original thread]
Alldin Kan wrote: Noc Tempre wrote: Alldin Kan wrote: Ever considered the fact that CCP is also going to be tweaking AV and that the stats shown are not final? Guess not. I know you love your forge gun, but honestly, EVERYONE should be...
- by Noc Tempre - at 2013.10.02 22:18:00
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66. All this crying about vehicle changes... - in General Discussions [original thread]
Alldin Kan wrote: Ever considered the fact that CCP is also going to be tweaking AV and that the stats shown are not final? Guess not. I know you love your forge gun, but honestly, EVERYONE should be underwhelmed by these proposals.
- by Noc Tempre - at 2013.10.02 22:02:00
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67. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: Hey guys Yes, the Blaster damage numbers are likely a typo. I'll poke Wolfman and get some updated numbers when I can. While you are at it, get him to include what will become of the BPO lavs.
- by Noc Tempre - at 2013.10.02 22:01:00
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68. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Alldin Kan wrote: Noc Tempre wrote: Vehicles are losing a lot of health and flexibility. Ammo is being added on top of heat for more worries but at no benefit such as ammo selection. Shields, traditionally the anti infantry option, is now c...
- by Noc Tempre - at 2013.10.02 22:00:00
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69. Vehicleers, Remain Calm. - in General Discussions [original thread]
KING CHECKMATE wrote: At las shield tanks will be somewhat useful. That high shield regen per sec: me likey. +1 You didn't read carefully then. Armor tanks will have higher regen, more HP, and more DPS. Shield tanks lose their anti-infant...
- by Noc Tempre - at 2013.10.02 21:58:00
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70. Vehicleers, Remain Calm. - in General Discussions [original thread]
Seems like the blasters are typo'd. Remember the missiles were like that for months on the live server, a typo in a chart is acceptable. Honestly though, it is exactly the time to panic because they are changing almost nothing except reducing t...
- by Noc Tempre - at 2013.10.02 21:55:00
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71. Petition for New Vehicle Changes to be Thrown in the Meatgrinder in Favor of Add... - in General Discussions [original thread]
Alpha 443-6732 wrote: Now would be the perfect time, as we are going back to the "fundamentals!" Capacitor adds a stronger link to the eve universe, more strategies for building vehicles, adds more control that a vehicle operator may have over...
- by Noc Tempre - at 2013.10.02 21:47:00
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72. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Vehicles are losing a lot of health and flexibility. Ammo is being added on top of heat for more worries but at no benefit such as ammo selection. Shields, traditionally the anti infantry option, is now completely losing the one unique holdover f...
- by Noc Tempre - at 2013.10.02 21:43:00
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73. Why the vehicle changes are wrong - in General Discussions [original thread]
Dexter307 wrote: I thought they said vehicles as just a hull would be weak and it would need good fittings to be powerful. Are the modules better than then current ones? No they are worse for the most part in every conceivable way (fitting, ...
- by Noc Tempre - at 2013.10.02 20:33:00
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74. Why the vehicle changes are wrong - in General Discussions [original thread]
N1ck Comeau wrote: Did you see all those passive skills there adding in for tanks though? Gonna be awesome Please explain how 10% more ammo capacity or 3% less fitting space is "awesome".
- by Noc Tempre - at 2013.10.02 20:31:00
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75. Why the vehicle changes are wrong - in General Discussions [original thread]
They said they were rebalancing vehicles to make gameplay more fun. Vehicle drivers first and then AV specialists after complained vehicle battles were too short. There wasn't enough time for variety in engagements, dynamics to shift, skill to pre...
- by Noc Tempre - at 2013.10.02 19:33:00
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76. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Disfool wrote: If the stats for the mods are good enough to help with how they want to play the vehicles, (aka Armor can go really high on mady, and gunlogi can hit and run to a degree) then i feel the changes will be great, gona suck not havin...
- by Noc Tempre - at 2013.10.02 18:39:00
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77. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Shield tanks are now complete **** compared to armor. Regen - Armor wins here, no delay, can reach over 400/s Extenders - Armor gets nearly double, but honestly both options are crap Active - Armor gets minimum 6000 health vs shield max of 1950, ...
- by Noc Tempre - at 2013.10.02 15:56:00
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78. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I need an answer to a question before evaluating: Are vehicles becoming more equipment than class? That would explain their unified skills and pathetic survivability.
- by Noc Tempre - at 2013.10.02 15:25:00
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79. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
So... SP Respec for vehicle skills?
- by Noc Tempre - at 2013.10.02 15:17:00
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80. Got a laugh out of this post... - in General Discussions [original thread]
This is a PC game right? All of those issues seem like they have the same problem. Something in his memory chain is broken. Bad HDD sector, failed ram, or broken install of some kind. Or he's just using a 3200 rpm ancient drive or something pitiful.
- by Noc Tempre - at 2013.10.02 00:24:00
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