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Bubba Brown
Militaires Sans Jeux
32
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Posted - 2012.08.22 04:34:00 -
[1] - Quote
this is for all the completely useless or unusable items in the game this includes any item, weapon, equipment, vehicle, you name it
post the item, and a sentence or two or reasoning why you want it to be added to either list
keep in mind this is to be expected. as any EVE players know, CCP is probably the worst game balancing developer in the industry, and leaves entire swaths of the ships and modules in EVE unusable because of it.
- Heavy Machine guns: very low damage, compared to other close range items like the shotgun. very heavily influenced by bad hit detection so most hits miss, so the effective damage is even lower. paired with heavy dropsuits so effectively even worse. both of the variants are bad as well. Even the advanced level HMG has difficulty taking down a militia assault suit if he strafes even slightly
- Mass Driver: low damage, even with skills and damage mods, too small a blast radius. all three of the variants fail to overcome this. the breach variant requires too high an accuracy to be viable with bad hit detection, and the assault variant does too little damage.
- Heavy Dropsuit: because of bad hit detection, these lumbering giants are damage sponges as opposed to the invincible Scout dropsuit. They have very little mobility which makes it difficult for them to operate in the close quarters required for most of their weapons (see, HMG), and the gargantuan turning radius means you will always die to people who shoot you from behind. always.
- Submachine guns: contrary to last build, SMGs have been nerfed into not entirely uselessness, but very difficult to use cost effectively. Their very hard range falloff, and high susceptibility to bad hit detection contributed to this.
- Dropships: extremely difficult to fly, very easy to kill. CCP's changes to the dropship controls have made them less capable in the air, and much more prone to sudden crashes from friendly railgun fire making them spin into the nearest mountain side. Usually when the controls of something become more complicated, it becomes more capable. the dropships controls have become both less capable and more complex somehow. They also cost way too much to get used to the controls without going broke.
here's hoping CCP listens and knows how to balance these weapons out of useless land, but don't hold your breath. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.08.22 04:41:00 -
[2] - Quote
None of these are bad due to "balancing" in your own words by repetitively claiming fault with hit detection. And flight mechanics are not what I consider a balance problem. |
W0olley
Villore Sec Ops Gallente Federation
242
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Posted - 2012.08.22 04:43:00 -
[3] - Quote
I think I see SMG's being used more then any other gun. I don't know how they're useless. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.22 04:49:00 -
[4] - Quote
Fire the smg from the hip, it works better that way.
Dropships are basically a 150 k ticket to the top of a building to snipe. |
Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.08.22 04:51:00 -
[5] - Quote
Bubba Brown wrote:this is for all the completely useless or unusable items in the game this includes any item, weapon, equipment, vehicle, you name it post the item, and a sentence or two or reasoning why you want it to be added to either list keep in mind this is to be expected. as any EVE players know, CCP is probably the worst game balancing developer in the industry, and leaves entire swaths of the ships and modules in EVE unusable because of it.
- Heavy Machine guns: very low damage, compared to other close range items like the shotgun. very heavily influenced by bad hit detection so most hits miss, so the effective damage is even lower. paired with heavy dropsuits so effectively even worse. both of the variants are bad as well. Even the advanced level HMG has difficulty taking down a militia assault suit if he strafes even slightly
- Mass Driver: low damage, even with skills and damage mods, too small a blast radius. all three of the variants fail to overcome this. the breach variant requires too high an accuracy to be viable with bad hit detection, and the assault variant does too little damage.
- Heavy Dropsuit: because of bad hit detection, these lumbering giants are damage sponges as opposed to the invincible Scout dropsuit. They have very little mobility which makes it difficult for them to operate in the close quarters required for most of their weapons (see, HMG), and the gargantuan turning radius means you will always die to people who shoot you from behind. always.
- Submachine guns: contrary to last build, SMGs have been nerfed into not entirely uselessness, but very difficult to use cost effectively. Their very hard range falloff, and high susceptibility to bad hit detection contributed to this.
- Dropships: extremely difficult to fly, very easy to kill. CCP's changes to the dropship controls have made them less capable in the air, and much more prone to sudden crashes from friendly railgun fire making them spin into the nearest mountain side. Usually when the controls of something become more complicated, it becomes more capable. the dropships controls have become both less capable and more complex somehow. They also cost way too much to get used to the controls without going broke.
here's hoping CCP listens and knows how to balance these weapons out of useless land, but don't hold your breath.
I'm going to disagree on nearly every count. I've played matches where Heavies were dominating with Heavy machine guns. Particularly the Broadside HMG seems to be very effective. The trick to the HMG is that with a shotgun you can only kill on person at a time, but with a HMG you can tear through entire squads. As for Heavy many have survived both barrels of my Breach shotgun with no problem. As for being vulnerable from behind that's the point, that's their weakness, and that's why a Heavy needs a squad behind it can prevent flanking.
Don't know much about Mass Drivers, but as far as I've seen them used they appear to have glitch issues, not balance issues.
As for submachine guns, speak for yourself, when I see Scout running at me with a spitfire i treat it same as a Heavy with a HMG, I back up quick and keep firing.
And finally I don't know much about dropship issues so can't speak for that.
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Sable Curse
Digital Mercs
8
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Posted - 2012.08.22 04:52:00 -
[6] - Quote
Now, I may be mistaken, but I think there are a lot of posts saying how SMGs are overpowered. Also, now that people have gotten over their rage, and have gotten used to the controls, I've been seeing more Dropships around. |
Bubba Brown
Militaires Sans Jeux
32
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Posted - 2012.08.22 05:02:00 -
[7] - Quote
Altessan Vigarde wrote:
I'm going to disagree on nearly every count. I've played matches where Heavies were dominating with Heavy machine guns. Particularly the Broadside HMG seems to be very effective. The trick to the HMG is that with a shotgun you can only kill on person at a time, but with a HMG you can tear through entire squads. As for Heavy many have survived both barrels of my Breach shotgun with no problem. As for being vulnerable from behind that's the point, that's their weakness, and that's why a Heavy needs a squad behind it can prevent flanking.
Don't know much about Mass Drivers, but as far as I've seen them used they appear to have glitch issues, not balance issues.
As for submachine guns, speak for yourself, when I see Scout running at me with a spitfire i treat it same as a Heavy with a HMG, I back up quick and keep firing.
And finally I don't know much about dropship issues so can't speak for that.
well yes, both of those are named proto-level weapons. of couse proto weapons are going to cause enormous damage, they proto. for the rest of us, these weapons are very poor. i can much more effectively tear through a squad with a CRG-3 than with an MH-86. and a mass driver would jsut be some mild shield damage before i get creamed by, most likely, a shotgun
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Kage Roth
Wolf-Monkey Bastards
27
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Posted - 2012.08.22 05:05:00 -
[8] - Quote
I have to say if you get a decent person in a heavy with a logi running remote rep you get a damn powerful duo ala TF2. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.22 05:56:00 -
[9] - Quote
Forge gun. how many do you see using it this build? Exactly!
In fact how many heavies do you see this build??
UVT.........over priced garbage comunicator. Dropships......flying hippos with no grace. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2012.08.22 06:07:00 -
[10] - Quote
Tech Ohm Eaven wrote:Forge gun. how many do you see using it this build? Exactly!
In fact how many heavies do you see this build??
I play somewhat regularly with a Heavy who uses a Forge Gun, and he usually has a positive K/D ratio. I think one of the matches I played with him tonight, he went 18/2.
The key to playing a Heavy is support from your squad. You may have all the armor (all of it) and can dish out a lot of pain with heavy weapons (if you know what you're doing with them), but you're there's only so much damage you can take before you die and lose your expensive equipment. A good Logibro or two will go a long way towards keeping you alive and kicking kittens. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.22 06:08:00 -
[11] - Quote
Tech Ohm Eaven wrote:Forge gun. how many do you see using it this build? Exactly!
In fact how many heavies do you see this build??
UVT.........over priced garbage comunicator. Dropships......flying hippos with no grace.
its 1 aurum. thats 2 pennys. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.22 06:21:00 -
[12] - Quote
I thought this was going to be a post about all the actually useless items, like automated armor reps (higher cost and fitting requirements than meta 3, lower repping power). I leave disappointed. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.08.22 06:30:00 -
[13] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Forge gun. how many do you see using it this build? Exactly!
In fact how many heavies do you see this build??
UVT.........over priced garbage comunicator. Dropships......flying hippos with no grace. its 1 aurum. thats 2 pennys.
It was overpriced at $3.60 a month, 9x the cost of a teampsoeak server, and it will be overpriced again when they put it back up again.
Dropships are garbage now. I spent a couple of empty matches (wut) trying to get to grips with the controls again. Nothing says fun like spending hundreds of thousands of ISK on something that can flip at the drop of a hat, but like a turtle can't flip itself back over again.
A guy in an LAV had to push me back over twice.
There isn't any good way to control forward momentum, so its damn near impossible to land unless you A. travel at snails pace B. 'splode
Also they are even more susceptible to swarms now as it is much harder to make tight turns without the aforementioned 'splode.
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Ourors
Doomheim
130
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Posted - 2012.08.22 06:53:00 -
[14] - Quote
Arbor Viridanus wrote:Tech Ohm Eaven wrote:Forge gun. how many do you see using it this build? Exactly!
In fact how many heavies do you see this build?? I play somewhat regularly with a Heavy who uses a Forge Gun, and he usually has a positive K/D ratio. I think one of the matches I played with him tonight, he went 18/2. The key to playing a Heavy is support from your squad. You may have all the armor (all of it) and can dish out a lot of pain with heavy weapons (if you know what you're doing with them), but you're there's only so much damage you can take before you die and lose your expensive equipment. A good Logibro or two will go a long way towards keeping you alive and kicking kittens.
the real sad thing is that, with the support of some other infantry, he could have gotten like 30/2 with a shotgun |
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