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201. mordu's rewards - in Feedback/Requests [original thread]
yup, we need better rewards. I suggest lumps of ISK too!
- by Niuvo - at 2013.07.23 22:42:00
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202. Charged Melee Weapons - in Feedback/Requests [original thread]
Just watched an action movie and boy do knives appear alot lol. I love it. So yea, I'll take the short sword for cooler assassinations! Guys, remember to kill the enemy again so he won't revive.
- by Niuvo - at 2013.07.23 22:12:00
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203. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Kadar Saeleid wrote: While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic. I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effective...
- by Niuvo - at 2013.07.23 17:33:00
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204. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Niuvo wrote: Shijima Kuraimaru wrote: Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range ...
- by Niuvo - at 2013.07.23 17:25:00
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205. mordu's rewards - in Feedback/Requests [original thread]
It would be cool if for the rewards we got limited edition-type gear, 50x Covenant assult dropsuits . OR 50x Mordu's legion scout dropsuits!
- by Niuvo - at 2013.07.23 17:14:00
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206. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Does the ishukone need more damage?
- by Niuvo - at 2013.07.23 13:15:00
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207. New ammunition - in Feedback/Requests [original thread]
In SR description it reads that the sniper can change ammunition easily
- by Niuvo - at 2013.07.23 12:56:00
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208. Charged Melee Weapons - in Feedback/Requests [original thread]
We need a better sound effect for the knives man.
- by Niuvo - at 2013.07.23 04:33:00
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209. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
^ Not sure about a free kill. You'll have to line up another one. I get into interesting engagements without bullet drop, sniper bullets whiz by me, line up the little dot and fire, hopefully get the second shot and down. If they are assault rif...
- by Niuvo - at 2013.07.22 22:18:00
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210. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I would love to snipe with bulletdrop so I can be skillful. Since there is none, I'll just keep tracking snipers in wherever the hell they are, I'll keep killing protos with 3-4 shots, I'll keep leading fast moving targets into my lame sights. We ...
- by Niuvo - at 2013.07.22 21:33:00
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211. Charged Melee Weapons - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Polearms, spears and halberds, as heavy weapon variants is an interesting idea but not one I'm not pursuing at this time, especially with heavy suits being as weak as they are in CQC due to low turn speed. Heavy activ...
- by Niuvo - at 2013.07.22 21:24:00
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212. Charged Melee Weapons - in Feedback/Requests [original thread]
Cmon a mercenary with a Nova sword and his smg as a sidearm is awesome! Think, Dante and Dead Pool. I still think we should be able to throw the knifes really fast especially if u have the myofibril stimulant module cmon, more muscle power, more ...
- by Niuvo - at 2013.07.22 21:20:00
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213. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
damn it, now i have to get a cheap lav, put it near their base, put res around it, once he hacks it and gets on. BLAST. I have to do this lol u guys made me do it. I do dumb sh.. when im capped anyways, I can't try too hard.
- by Niuvo - at 2013.07.22 21:11:00
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214. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
what's draw distance? We need new snipers too!
- by Niuvo - at 2013.07.22 20:35:00
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215. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
It sux to cap, I feel like I can't play for something anymore.
- by Niuvo - at 2013.07.22 14:31:00
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216. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
timing would be critical, yell back at squad mate, "Detonate now!" Boom! lol I like your post on the jacked lav. I wish I can put an re on a downed player, that would be EPIC lol. Here's how to do it: kill a stragler, place re, then hope he calls ...
- by Niuvo - at 2013.07.22 14:25:00
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217. [Idea]To combat grenade spam - in Feedback/Requests [original thread]
I want more variety in grenades, truly unique grenades. grenades that affect critical things besides health: like vision, hearing, shield recharge, equipment failure for a limited time, movement speed. contact grenades are cheap, mlt grenades are ...
- by Niuvo - at 2013.07.22 14:21:00
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218. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
Imagine u see a scout running at your squad, and you can clearly see the xplsvs on his head and chest lol. u gon b like, shoot that mofckr, shoot that mofckr!
- by Niuvo - at 2013.07.22 14:14:00
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219. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
Stefan Stahl wrote: I'd actually say that all deployable equipment should be sticky. I'd like to stick nanohives and remote explosives to walls, maybe even vehicles and people. This is a sandbox game, so open up the sandbox. Let us figure out ...
- by Niuvo - at 2013.07.22 14:03:00
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220. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
It looks like 60m is a no snipe zone, because the AR will get you good, while you are trying to slowly get those shots out. People disappear at long ranges, late hit detection, lag while enemy is running. Sniping sux atm. what is the best range fo...
- by Niuvo - at 2013.07.22 13:53:00
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