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101. Cal heavy is appalling - in Feedback/Requests [original thread]
I agree
- by Nitrobeacon - at 2014.03.26 21:42:00
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102. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
The magsec looked most OP new gun, the amarr scout looked ugliest, ion pistol looked crap... funny how things turned out, quite a twist. Cal heavies look like the ugliest now, maybe CCP couldn't replicate that badass heavy on the dev blogs. and t...
- by Nitrobeacon - at 2014.03.26 21:35:00
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103. Grenade Proficiency - in Feedback/Requests [original thread]
Yes, yes!
- by Nitrobeacon - at 2014.03.26 21:29:00
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104. Damage mods need a buff, slightly - in General Discussions [original thread]
Disturbingly Bored wrote: Patrick57 wrote: Then what would be the point in them being nerfed in the first place? That's a trick question, isn't it? Because there wasn't a point in them being nerfed in the first place. There was no de...
- by Nitrobeacon - at 2014.03.26 21:28:00
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105. How to fix damage mods. - in General Discussions [original thread]
Yes, yes, that'd be great, as long as shotguns benefit from it too.
- by Nitrobeacon - at 2014.03.26 21:18:00
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106. Damage mods need a buff, slightly - in General Discussions [original thread]
Patrick57 wrote: Then what would be the point in them being nerfed in the first place? It's still nerfed, 7.5% unlike 10%
- by Nitrobeacon - at 2014.03.26 21:14:00
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107. Damage mods need a buff, slightly - in General Discussions [original thread]
CYRAX SERVIUS wrote: no But why? You should be happy that I'm not fully tanking my scout and using some damage mods too.
- by Nitrobeacon - at 2014.03.26 21:11:00
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108. Damage mods need a buff, slightly - in General Discussions [original thread]
I don't mind the 5%, especially for shotguns its good, but I think it should work like this: Basic: 2.5% Enchanced: 5% Complex: 7.5% It just makes more sence.
- by Nitrobeacon - at 2014.03.26 21:05:00
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109. Heavies don't need a nerf - in General Discussions [original thread]
Actually will 3 precisions even be worth it? such a hp/damage sink. I prefer tank/damage.
- by Nitrobeacon - at 2014.03.26 20:55:00
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110. Heavies don't need a nerf - in General Discussions [original thread]
Yesterday I ran a shield extender and three damage modifiers for my breach shotty (man the damage), but that was yesterday, when I was a 1.8 noob. Now I run 2 shield extenders and 2 damage modifiers, more efficient. Also can you even scan scouts...
- by Nitrobeacon - at 2014.03.26 20:53:00
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111. Heavies don't need a nerf - in General Discussions [original thread]
Arkena Wyrnspire wrote: Nitrobeacon wrote: I use an assault dropsuit! Lies! I saw you in your Calscout in my first match of 1.8 and terrifying, terrifying things happened to me. Oh, well that's my other suit, I have an Assault ck.0 too...
- by Nitrobeacon - at 2014.03.26 20:37:00
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112. LOL, stupid scouts without dampeners... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I learned to dual dampen after a Caldari scout did terrifying things. I wonder
- by Nitrobeacon - at 2014.03.26 20:28:00
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113. Heavies don't need a nerf - in General Discussions [original thread]
They are fine as they are, and I use an assault dropsuit!
- by Nitrobeacon - at 2014.03.26 20:28:00
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114. Grenades need a buff - 1.8 - in Feedback/Requests [original thread]
With the TTK increase of one point eight, its only fair that grenades get a buff, also not to mention AV grenades. I am one of those who are against grenade spam, but I do believe that a tactically thrown proto locus should instakill most suits, o...
- by Nitrobeacon - at 2014.03.24 22:22:00
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115. You should be completely invisible while... - in Feedback/Requests [original thread]
crouch-moving during cloak, I mean you'd move like a slug anyway right? Might increase the sneaking aspect of crouch, actually making it useful. Also to add, cloak field should shimmer less if you move slightly with the Dualshock thumbstick. Keyb...
- by Nitrobeacon - at 2014.03.24 22:17:00
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116. You should be completely invisible while... - in General Discussions [original thread]
Xirian Fin wrote: maybe i misread or just imagined it but does the cloaking movement/visibility scale with movement? the faster u move the more of the cloaked person you can see? so a crouched cloaker should still be hard to see We'll just fi...
- by Nitrobeacon - at 2014.03.24 22:16:00
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117. Grenades need a buff - 1.8 - in General Discussions [original thread]
With the TTK increase of one point eight, its only fair that grenades get a buff, also not to mention AV grenades. I am one of those who are against grenade spam, but I do believe that a tactically thrown proto locus should instakill most suits, o...
- by Nitrobeacon - at 2014.03.24 21:58:00
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118. 1.8 questions - in General Discussions [original thread]
It's a x3 skill, so about 1 mil sp
- by Nitrobeacon - at 2014.03.19 20:05:00
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119. You should be completely invisible while... - in General Discussions [original thread]
Xirian Fin wrote: maybe i misread or just imagined it but does the cloaking movement/visibility scale with movement? the faster u move the more of the cloaked person you can see? so a crouched cloaker should still be hard to see I think its l...
- by Nitrobeacon - at 2014.03.18 21:22:00
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120. You should be completely invisible while... - in General Discussions [original thread]
crouch-moving during cloak, I mean you'd move like a slug anyway right? Might increase the sneaking aspect of crouch, actually making it useful. Also to add, cloak field should shimmer less if you move slightly with the Dualshock thumbstick. Keyb...
- by Nitrobeacon - at 2014.03.18 21:10:00
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