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421. Cockpit/first person ADS turret - in Feedback/Requests [original thread]
+1 but you know CCP + dropships...
- by Nitrobeacon - at 2013.07.07 18:42:00
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422. Trolling - in Rookie Training Grounds [original thread]
Doing such thing will kill allies with low enough health instantly as well, though you must die at the same time for the damage to go to your ally. I'm sure this was fixed but not certain, I stopped doing it to afkers since I felt bad.
- by Nitrobeacon - at 2013.07.07 12:32:00
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423. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
This is a very serious bug for railguns, thus making caldari HAVs more useless at their "range superiority".
- by Nitrobeacon - at 2013.07.07 12:14:00
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424. Logi LAVs - in General Discussions [original thread]
After specing into LLAVs I noticed that these vehicles get up to 40% passive resistance, and can be further increased to 60% with modules. So you have might been blinded by an invisible chunk of ehp, not to mention if you were using (explosive dam...
- by Nitrobeacon - at 2013.07.07 00:41:00
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425. Dropship gunner, Uprising Vs Chromosome - in Technical Support/Bugs [original thread]
Ever tried getting that last killing shot as a dropship gunner when suddenly the gun's magical AI swoops the turret right up facing all the way up to the warbarge. Yeah you know where I'm getting at, the turret somehow goes right up as you aim be...
- by Nitrobeacon - at 2013.07.07 00:19:00
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426. Outlier spawn area, aka spawning where you shouldn't - in Technical Support/Bugs [original thread]
There are certain spawn points in every game mode but I've noticed a bigger problematic experience in skirmish matches (likely due to playing these most often). For example in the map Ashland, the spawn point in Null Cannon B sometimes spawn you w...
- by Nitrobeacon - at 2013.07.06 15:56:00
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427. Difference between the three bpo LAVs? - in Rookie Training Grounds [original thread]
The Guristas Saga has a militia blaster installed and looks much like the logistics lav we have today.
- by Nitrobeacon - at 2013.07.06 15:35:00
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428. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
Musta Tornius wrote: Buster Friently wrote: Vin Mora wrote: The overheat gauge IS the damage increase info. As the gun heats up it does more damage. QFT It's only a half truth. If you let go of the trigger the damage potential goes ...
- by Nitrobeacon - at 2013.07.06 15:23:00
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429. Violent disconnections.... :( - in Technical Support/Bugs [original thread]
This is not fair, especially during a time of event where you spent real money to buy boosters and only to miss out on the whole event. Not just your booster bonus, the WHOLE triple skill point event bonus. I hope that gets fixed soon since not a...
- by Nitrobeacon - at 2013.07.06 15:22:00
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430. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'd quite like to see the damage of the laser rifle ramp up with heat instead of specifically time fired. The damage ramp up also needs to be quicker, imho. Ah yes, I'd quite like the damage ramp up to reach it's maxim...
- by Nitrobeacon - at 2013.07.03 16:22:00
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431. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
So I was wondering, what if there was an indicator which informs the user when the rifle is at it's peak or moderate damage potential. I believe the indicator could potentially be in the a form similar to how the overheating indicator works, but u...
- by Nitrobeacon - at 2013.07.03 11:45:00
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432. Well, hit detection is **** once again - in General Discussions [original thread]
I get a feeling that this is all because a gunfight I had with 3 guys while Cat merc tried to flank me.
- by Nitrobeacon - at 2013.07.02 20:06:00
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