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501. Seems to me CCP did a ninja nerf to armor dropship maneuverability - in General Discussions [original thread]
At least in the assault dropship. Starting a few days ago, perhaps a week ago. I'v noticed more swarms pushing me into crazy recoverable trajectories than every before. More in the last few days than in the last couple months combined. Also the...
- by Nguruthos IX - at 2013.10.06 20:16:00
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502. Did CCP ninja-buff the kenetic effect of damage on dropships? - in General Discussions [original thread]
swarms, rails, missiles, MD, etc? Or am I just seeing lots of weird bugs happen that havn't in the last 3 months
- by Nguruthos IX - at 2013.10.05 02:42:00
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503. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CharCharOdell wrote: Damage mods need to be VH Ammo cache needs to be VL Because masrugars have blasters and only get 600 rounds they fire at over 700RPM Gunlogis have missiles and rails which need super high damage to be able to break through...
- by Nguruthos IX - at 2013.10.04 22:35:00
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504. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I'm okay with the Assault drop-ship taking another month to come back out as long as it's adjusted to be at a good half way point between A dropship <--------- (Assault Dropship) ---------> Future alternative Medium Air "Gunship", Because...
- by Nguruthos IX - at 2013.10.04 21:41:00
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505. You don't want DUST to become popular - in General Discussions [original thread]
nah you're right. I want this game to shrink and perish from an unsustainable small playerbase so I can feed my ego till it the time I put in my character is worthless. Riiiight
- by Nguruthos IX - at 2013.10.04 21:34:00
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506. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: As far as the removed vehicle types go, we are looking to return them. However, we need to battle test the base variants first so we have a solid platform to work from. As far as modules go, we will also looking at returning...
- by Nguruthos IX - at 2013.10.04 17:26:00
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507. Dust corps need a log of who fought in which PC battles When - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: This is too much for them to do. It's not in the road map. Soon(TM). Pushed back. what else did i miss lol It's really just storing battle results in a database which can be accessed (viewed) by that corp. Woul...
- by Nguruthos IX - at 2013.10.03 16:28:00
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508. The SP Buyback System - in General Discussions [original thread]
So basically you can't "Pay to respec" But you can "Pay to play to respec" Make em work for it Will slow down and prevent any significant FOTM hopping. Seems fair at that rate
- by Nguruthos IX - at 2013.10.03 16:27:00
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509. The SP Buyback System - in General Discussions [original thread]
That or they could capitalize off it like I've suggested Reallocation AUR item For as long as it's active you select a skill to drain and every SP you gain takes an SP out of that skill and into your unallocated pool. Or simply every SP you gai...
- by Nguruthos IX - at 2013.10.03 16:26:00
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510. Dust corps need a log of who fought in which PC battles When - in General Discussions [original thread]
DS 10 wrote: Depending on the Corp activity, it shouldn't be hard to do on your own. Not saying it wouldn't be a sweet feature, but you could come up with your own spreadsheet on Google Docs and make it viewable to your corp. This would in...
- by Nguruthos IX - at 2013.10.03 15:56:00
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511. Dust corps need a log of who fought in which PC battles When - in General Discussions [original thread]
Later on this might be something accessible to individual players as well, as a full character history, which at their discretion tey could send an up-to-date COPY of to any corps as a resume. Simply giving a corp or player the access code to yo...
- by Nguruthos IX - at 2013.10.03 15:27:00
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512. Dust corps need a log of who fought in which PC battles When - in Feedback/Requests [original thread]
In other words be able to set internal contracts and ensure players are meeting expectations Can't do a salary now because it's impossible for the corp-leader to verify fulfillment on the players end. Also can't give bonuses for extraordinary r...
- by Nguruthos IX - at 2013.10.03 15:17:00
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513. Dust corps need a log of who fought in which PC battles When - in Feedback/Requests [original thread]
And or the post-battle results for each of these. This will help a corp determine who is active or contributing how much to their actual war effort.
- by Nguruthos IX - at 2013.10.03 15:16:00
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514. Dust corps need a log of who fought in which PC battles When - in General Discussions [original thread]
And or the post-battle results for each of these. This will help a corp determine who is active or contributing how much to their actual war effort.
- by Nguruthos IX - at 2013.10.03 15:10:00
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515. Color Blind dust players need this - in General Discussions [original thread]
Vrain Matari wrote: Nguruthos IX wrote: http://imgur.com/a/iBRGY +1 bro. Kudos for posting the request. This is 2013 and there really are no excuses to be made by developers. True CCP is tremendously restricted in terms of resources, but t...
- by Nguruthos IX - at 2013.10.03 14:55:00
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516. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
RECON BY FIRE wrote: I don't really give a **** what you actually operate, you obviously don't care about actual balance. Ill tell you this, if a standard tank can be taken out by a standard Swarm that tank is not worth even owning. There is a ...
- by Nguruthos IX - at 2013.10.03 14:48:00
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517. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
ZDub 303 wrote: What are you really balancing though? Std AV vs Std tanks with std modules? Std av vs std tanks with proto modules? What do you really expect ccp will learn from this? Well from the looks if it now it would be to balance ...
- by Nguruthos IX - at 2013.10.03 14:46:00
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518. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Bojo The Mighty wrote: Also shield regen is super high and armor repair is passive with the light basic doing 25 per second. Is it the case that armor repair runs constantly in background at a low rate but increases when out of combat? A...
- by Nguruthos IX - at 2013.10.03 14:44:00
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519. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
Shotty GoBang wrote: RECON BY FIRE wrote: Lol, no. You are obviously one of those few people who simply wants your tank to be as OP as possible instead of trying to create any sort of balance. A case can be made for the temporary removal of...
- by Nguruthos IX - at 2013.10.03 14:26:00
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520. The secret to an OP Forge Gun - in General Discussions [original thread]
Alldin Kan wrote: Charge, Shoot, Sprint, Charge, Shoot, Sprint, Repeat Doing this this correctly will result in shorter intervals between each charge. what an exploit like the melee glitch?
- by Nguruthos IX - at 2013.10.03 14:24:00
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