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2861. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Y0UR NAME HERE wrote: Calgoth Reborn wrote: Nguruthos IX wrote: MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a boos...
- by Nguruthos IX - at 2013.02.23 05:18:00
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2862. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a booster 36,000/day or 252,000 a week. If you had to pick one and are sure yo...
- by Nguruthos IX - at 2013.02.23 05:08:00
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2863. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
title. Assuming you played through all the active SP to cap.
- by Nguruthos IX - at 2013.02.23 04:34:00
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2864. Ok Chumps. I've had it!!!! LISTEN UP. - in General Discussions [original thread]
Is AV meant to 1 shot a very expensive defensively maxed dropship in one shot from across the map instantly and without any prior warning or way to avoid it? ahem...
- by Nguruthos IX - at 2013.02.23 03:53:00
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2865. Doing Tricks in Dropships - in General Discussions [original thread]
Lanky Chew wrote: I jumped out of a drop ship near the top of the flight ceiling in a skirmish map. I was going to try to surf the ship then jump back in and fly away at the last minute. Instead my character got shot by one of the missiles the...
- by Nguruthos IX - at 2013.02.22 22:58:00
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2866. Active Booster question - in General Discussions [original thread]
Utsuru Kaiju wrote: Nguruthos IX wrote: Does this mean the skill points you receive in battle will be increased 50%, but once you reach weakly skill cap that would be 50% of like 200sp making it not worth getting unless you're at the start o...
- by Nguruthos IX - at 2013.02.22 22:38:00
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2867. Active Booster question - in General Discussions [original thread]
Does this mean the skill points you receive in battle will be increased 50%, but once you reach weakly skill cap that would be 50% of like 200sp making it not worth getting unless you're at the start of a weed? Also does the bonus SP count towar...
- by Nguruthos IX - at 2013.02.22 22:08:00
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2868. Are there plans to design racial vehicle models? (Amarr) - in General Discussions [original thread]
Awesome. Can't wait. In even what was the difference between Galantte and Amarr ships? Assuming it will be similar in dust
- by Nguruthos IX - at 2013.02.22 21:00:00
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2869. Question about dropships, AV, shields and armor. - in General Discussions [original thread]
gbghg wrote: Swarms do the most damage to armour, forge the most to shields, and I think railguns are in the middle ground. I personally prefer to use caldari for the extra midslots, and there isn't really a best ship/fit. Gunships and Fighte...
- by Nguruthos IX - at 2013.02.22 20:56:00
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2870. Are there plans to design racial vehicle models? (Amarr) - in General Discussions [original thread]
Not sure where to look to see if this is in the works. I know they're doing all racial drop suits but eventually can we expect each race to have their own vehicle types?
- by Nguruthos IX - at 2013.02.22 20:53:00
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2871. Question about dropships, AV, shields and armor. - in General Discussions [original thread]
Which AV weapons do the most damage to which type of defense? (swarms, forge, rail, etc?) Overall which ships do you think then are better and for what reasons? Calderi(shield) or Gallente(armor)? Is this also the case with tanks? Lastly what...
- by Nguruthos IX - at 2013.02.22 20:39:00
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2872. Drop ships and the universal code - in General Discussions [original thread]
Vyzion Eyri wrote: Solution: Speakers High powered module CPU: 2 PG:1 Prerequisites: none. Description: This module is attached to the dropsuit using a few wires upon entering the pilot seat of a vehicle, and allows any voice communication f...
- by Nguruthos IX - at 2013.02.12 13:24:00
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2873. Drop ships and the universal code - in General Discussions [original thread]
I empathize with this sentiment. Too many times I land in front of 10 teammates all max-running distance from objective and they treat me like my ship is diseased. I'm sure half of that comes down to their rambo attitude in contrast to teamwork....
- by Nguruthos IX - at 2013.02.12 12:23:00
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2874. I waste more money on RDV's - in General Discussions [original thread]
Bojo The Mighty wrote: #1 is definitely a *****. Especially since it's usually carrying some blueberry's Free LAV. #2 doesn't happen to me anymore because I am very picky about my dropzones, as all pilots should be. Problem with this is I ...
- by Nguruthos IX - at 2013.02.12 12:18:00
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2875. Am I the only one who has seen a dropship land on perfectly level ground and ran... - in General Discussions [original thread]
At least twice I've experienced drop-ships that were landing slowly on level ground go from stationary to on it's side as if it were an egg placed upright on its base. Has anyone else either seen or had this happen to them? I know it happens ver...
- by Nguruthos IX - at 2013.02.06 11:42:00
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