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2841. Do you think the Amarr dropship/gunship/fighters will use lasers? - in General Discussions [original thread]
EternalRMG wrote: they will its confirmed that there will large and small laser turrets but they are comming Soon (tm) Do they also then plan to make turrets use ammo?
- by Nguruthos IX - at 2013.02.25 01:34:00
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2842. Do you think the Amarr dropship/gunship/fighters will use lasers? - in General Discussions [original thread]
as with eve. Also why are there no laser turrets?
- by Nguruthos IX - at 2013.02.25 01:31:00
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2843. explain to me vehicles and vehicle weakspots - in General Discussions [original thread]
Iron Wolf Saber wrote: LAV the engine compartment, center of the hood. Dropships The two engines off to the side from the rear. Is it true that the galentte ship has a larger spot?
- by Nguruthos IX - at 2013.02.25 00:55:00
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2844. explain to me vehicles and vehicle weakspots - in General Discussions [original thread]
What are they, where are they. thanks.
- by Nguruthos IX - at 2013.02.25 00:07:00
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2845. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
Bojo The Mighty wrote: Vyzion Eyri wrote: It gets better once your dropship starts costing around 540k a pop and you've invested a good one million SP into it. ^This better = more expensive while still getting **** for WP or ISK? Oh ...
- by Nguruthos IX - at 2013.02.23 23:27:00
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2846. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
Jotun Hiem wrote: Nguruthos IX wrote: Jotun Hiem wrote: Meh, that depends on which Dropship was in the air and which Forge Gun was being used. The proto breach deals something like 3.1k at the expense of movement and a longer charge up....
- by Nguruthos IX - at 2013.02.23 22:48:00
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2847. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
Jotun Hiem wrote: Nguruthos IX wrote: gbghg wrote: They need countermeasures having to outrun swarms is ridiculous and annoying, and if he got taken down by 1 forge gun or 3 swarms he's either in a militia dropship or he's not got enough ...
- by Nguruthos IX - at 2013.02.23 22:46:00
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2848. Your feelings on OHK's? - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: Think 1hk's are bad? Try being in a 500,000 isk drop ship with maxed skills and defenses but still being 1shot by a forge gun. that cost considerably less to say the least. No warning, only death :( ...
- by Nguruthos IX - at 2013.02.23 22:42:00
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2849. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
Jotun Hiem wrote: IRuby Heart wrote: Saw a Heavy take out a Dropship with a single shot from his forge fun. I lmao'd and shook my head. Funny but oh so sad. Dropships are pretty bad atm, However I don't have any experience flying one to giv...
- by Nguruthos IX - at 2013.02.23 22:41:00
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2850. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: That's an armor ship, FG does 150% to shields. . im pretty sure its 100% becuase its hybrid Not sure. I posted on here once and asked people. Everyone said Swarms are best vs armor and FG vs shi...
- by Nguruthos IX - at 2013.02.23 22:40:00
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2851. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: And FG are easy to aim. I use a militia now and can take down any flying vehicle in a matter of moments. Hopefully other pilots will notice how OP this is and lobby for change. Well you havent se...
- by Nguruthos IX - at 2013.02.23 22:39:00
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2852. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
gbghg wrote: Nguruthos IX wrote: gbghg wrote: Nguruthos IX wrote: gbghg wrote: They need countermeasures having to outrun swarms is ridiculous and annoying, and if he got taken down by 1 forge gun or 3 swarms he's either in a militi...
- by Nguruthos IX - at 2013.02.23 22:38:00
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2853. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
EternalRMG wrote: If you use Shield DS and use blasters you have to use the sabilized ones because if you are too close a good forge shot and your are down I can easily shoot and hit a dropship from any distance assuming no LOS. And it's ...
- by Nguruthos IX - at 2013.02.23 22:24:00
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2854. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
gbghg wrote: Nguruthos IX wrote: gbghg wrote: They need countermeasures having to outrun swarms is ridiculous and annoying, and if he got taken down by 1 forge gun or 3 swarms he's either in a militia dropship or he's not got enough tank ...
- by Nguruthos IX - at 2013.02.23 22:22:00
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2855. Your feelings on OHK's? - in General Discussions [original thread]
Think 1hk's are bad? Try being in a 500,000 isk drop ship with maxed skills and defenses but still being 1shot by a forge gun. that cost considerably less to say the least. No warning, only death :(
- by Nguruthos IX - at 2013.02.23 22:17:00
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2856. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
gbghg wrote: They need countermeasures having to outrun swarms is ridiculous and annoying, and if he got taken down by 1 forge gun or 3 swarms he's either in a militia dropship or he's not got enough tank in his fitting False, forge guns ca...
- by Nguruthos IX - at 2013.02.23 22:12:00
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2857. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Y0UR NAME HERE wrote: Nguruthos IX wrote: MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a booster 36,000/day or 252,000...
- by Nguruthos IX - at 2013.02.23 06:52:00
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2858. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a booster 36,000/day or 252,000 a week. If you had to pick one and are sure yo...
- by Nguruthos IX - at 2013.02.23 06:48:00
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2859. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Buzzwords wrote: Nguruthos IX wrote: Well, I just activated my active booster the game after I hit skill-cap for this week. However I'm still only getting 200ish SP (300ish boosted) per game. Is this because my passive SP gain factored int...
- by Nguruthos IX - at 2013.02.23 05:44:00
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2860. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Gunner Nightingale wrote: Nguruthos IX wrote: MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a booster 36,000/day or 252...
- by Nguruthos IX - at 2013.02.23 05:24:00
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