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2681. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Vermaak Doe wrote: Also technically, a few starter frigs could kill a solo titan technically or in practice? In practice a few starter fits can solo a maxed ds
- by Nguruthos IX - at 2013.03.13 20:13:00
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2682. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Sloth9230 wrote: Don't use it if you can't afford to lose it. That works for Eve, where the game is balanced*. This would be akin if Eve had some spamable pod that could 2 shot a titan, and warp to any fight anywhere instantly. If That wa...
- by Nguruthos IX - at 2013.03.13 20:09:00
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2683. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the f...
- by Nguruthos IX - at 2013.03.13 20:00:00
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2684. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
a 40,000 ISK gun with a level 4 skill shouldn't be doing as much damage as an 800,000 ISK medium vehicle has total armor. And a militia (no skill) FG for 1,000 ISK should not do half of the total HP of a medium vehicle that cost 800,000 ISK. So...
- by Nguruthos IX - at 2013.03.13 19:47:00
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2685. makeing the armor reps a % insted on the natrul number? - in General Discussions [original thread]
Mark Burkhart wrote: Nguruthos IX wrote: You are aware that periods are supposed to be used at the end of sentences, not paragraphs. Right? you aware that i really dont give a **** right? as long as my point is made i really could care les...
- by Nguruthos IX - at 2013.03.13 19:38:00
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2686. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
DUST Fiend wrote: What's the matter, your tank go pop? See the above post, Also no.
- by Nguruthos IX - at 2013.03.13 19:22:00
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2687. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Pro-FG posts are not welcome. We don't like you :(
- by Nguruthos IX - at 2013.03.13 19:18:00
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2688. makeing the armor reps a % insted on the natrul number? - in General Discussions [original thread]
You are aware that periods are supposed to be used at the end of sentences, not paragraphs. Right?
- by Nguruthos IX - at 2013.03.13 19:16:00
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2689. Remove the Free swarms already. - in General Discussions [original thread]
Laheon wrote: Gusk Hevv wrote: Ugh let me put it this way Remove starter fits after a character reaches 1mil sp PROBLEM SOLVED So many people misunderstand a simple concept and feel the need to disagree "ooh he made a thread about removi...
- by Nguruthos IX - at 2013.03.12 23:57:00
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2690. Remove the Free swarms already. - in General Discussions [original thread]
Here's another issue. EVE and also Dust are designed to be about asset escalation. With FREE/militia AV and no SP required, there is NO END to the AV spam. Ever. Entire match, entire team could do it. And no if, but when they do, players with to...
- by Nguruthos IX - at 2013.03.12 23:54:00
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2691. Remove the Free swarms already. - in General Discussions [original thread]
understand that dropships have it worse than tanks because they are medium class and unlike tanks, they are not constantly LOSing at least someone. AV says tanks are OP. Anyone paying vehicle expenses thinks AV is OP. AV wants to be able to kill ...
- by Nguruthos IX - at 2013.03.12 23:46:00
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2692. Remove the Free swarms already. - in General Discussions [original thread]
Sloth9230 wrote: Nguruthos IX wrote: So everyone trolling this thread is cute, but really. Grow up. The problem isn't one free swarm. One free swarm sucks. The problem is that with no skill points and no ISK, any team can switch, as a larg...
- by Nguruthos IX - at 2013.03.12 23:27:00
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2693. Remove the Free swarms already. - in General Discussions [original thread]
So everyone trolling this thread is cute, but really. Grow up. The problem isn't one free swarm. One free swarm sucks. The problem is that with no skill points and no ISK, any team can switch, as a large group to free AV and harass/eliminate a v...
- by Nguruthos IX - at 2013.03.12 22:36:00
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2694. "Sign up for a fashion contract Today!" - in General Discussions [original thread]
Full Metal Kitten wrote: Drop mad beats to destroy hostile Emcee. This
- by Nguruthos IX - at 2013.03.12 00:10:00
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2695. When is the next build? - in General Discussions [original thread]
crazy space 1 wrote: Forget the content patch what happen to the new weapons! They told us they didn't need a big content patch to stream in new weapons, so where are they? Can they do this with vehicles? :X Actually I'm confused by thi...
- by Nguruthos IX - at 2013.03.11 23:57:00
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2696. "Sign up for a fashion contract Today!" - in General Discussions [original thread]
>.<
- by Nguruthos IX - at 2013.03.11 23:28:00
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2697. What makes drop uplinks disappear other than enemy fire? - in General Discussions [original thread]
Snaps Tremor wrote: Uplinks don't 'load in' until you've hung around the area they're deployed for a while. It's one of the most serious balance bugs of the current build because finding (or not finding) a hidden uplink you know the rough deplo...
- by Nguruthos IX - at 2013.03.11 21:49:00
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2698. What makes drop uplinks disappear other than enemy fire? - in General Discussions [original thread]
HOMMANDO wrote: They have a spawn cap on them, so they disappear after a certain amount of uses. That's what I think is happening but I hadn't read about this on the item description in game. I'll have a link and randomly after a while it's...
- by Nguruthos IX - at 2013.03.11 19:52:00
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2699. What sense does it make for an RDV to drop off a dropship? - in General Discussions [original thread]
Drommy Hood wrote: Iron Wolf Saber wrote: Nguruthos IX wrote: The thing can already fly. Why have the option to spawn in it and drop down from the atmosphere or MCC or whatever. This would also make more sense when bombers and fighters c...
- by Nguruthos IX - at 2013.03.11 19:51:00
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2700. What makes drop uplinks disappear other than enemy fire? - in General Discussions [original thread]
TheBLAZZED wrote: Dropping more than the maximum active number allowed on the field at a time. the higher end ones will let you have two active Is it a first in, last out scenario or what? So if the max is 10, and I place another, does min...
- by Nguruthos IX - at 2013.03.11 19:48:00
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