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1. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I also think the TTK is too fast. I was playing around with my fully proto gallente logi last night (670 armor, 100 something shields) and got dropped by a militia assault rifle from 40m away in less than 4 seconds. I was like "What?"
- by NewOldMan - at 2013.11.07 23:19:00
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2. Proximity mines now kill me out of my driver seat of my llav - in Feedback/Requests [original thread]
That's blast radius for you. You can't block it with and non static object. Example. A grenade comes in, a heavy can be in front of me, but ill still take damage even though the heavy should be blocking all, or most of the explosion. Another thin...
- by NewOldMan - at 2013.09.04 15:41:00
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3. Why do downs count as deaths? - in Feedback/Requests [original thread]
Canaan Knute wrote: NewOldMan wrote: People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic. If you get dropped by an enemy, that is re...
- by NewOldMan - at 2013.08.14 05:03:00
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4. Why do downs count as deaths? - in Feedback/Requests [original thread]
True Adamance wrote: I really don't know what you mean by core mechanic of FPS.... since Battlefield uses this mechanic and its a vastly more successful game that dust is (no offence CCP they just dedicated themselves to the FPS genre. Also ...
- by NewOldMan - at 2013.08.14 03:59:00
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5. Why do downs count as deaths? - in Feedback/Requests [original thread]
People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic. If you get dropped by an enemy, that is recorded as the fact that YOU lost a fight. I...
- by NewOldMan - at 2013.08.14 03:30:00
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6. Why do downs count as deaths? - in Feedback/Requests [original thread]
Your "Death" is merely a statistic which represents your fighting ability (KDR). You losing a fight against one, or numerous opponents is reflected in this. You being revived does not change the fact that you lost in a conflict. The Revive does ho...
- by NewOldMan - at 2013.08.12 16:07:00
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7. [NERF] Logistics Suit - in Feedback/Requests [original thread]
Like I said in another thread somewhere, due to the general OP ability of shield tanking AND the racial bonus AND the fact there was no reason to go assault. Alot of players went with the caldari logi. Something needed to change with it, it is j...
- by NewOldMan - at 2013.07.23 15:34:00
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8. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
Or, can we just remove the WP cap? Nothing else gets the treatment. So why does a staple of a logi build have to? MAG had it to where friendly fire and fall damage wasn't rewarded exp upon healing someone. This is the way it should be in DUST. If...
- by NewOldMan - at 2013.07.23 12:54:00
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9. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
The Racial Bonus IS the reason you are getting the nerf in the first place, and therefore is relevant. Also, to note your gallente logi is improperly tanked. (no way in hell will it survive) (needs armor reppers) Again, the nerf is pretty much...
- by NewOldMan - at 2013.07.19 23:58:00
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10. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
The problem is the caldari logi as a whole, the proto suit just makes it far easier due to the massive increase in tank. All of the caldari logis if fitting a complex shield mod and have the skill to lvl 5 get an extra 17HP (pretty sure about th...
- by NewOldMan - at 2013.07.19 19:12:00
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11. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
You are comparing it to a suit that has a built in bonus for carrying equipment. Also, this change was coming, and it can't be stopped. Would you rather lose high/low slots? or lose 20 CPU? Because that is what it probably narrowed down to in C...
- by NewOldMan - at 2013.07.19 18:49:00
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12. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
um, no. Damage is fine. Blast radius is fine. Damage application needs looked at, As no damage is applied to those who jump or are on inclines. I'm being serious when i say this, but you need to actually be good with the mass driver to use it. ...
- by NewOldMan - at 2013.05.22 23:49:00
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13. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
Yes I completely Agree. Every other class can skimp on getting it to 5 because it already unlocks their suit for them, just not the racial bonus, which is a load of crap!!! CCP pretty much just lets every other class get easy access suits and sc...
- by NewOldMan - at 2013.05.08 03:02:00
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14. Officer's equipment request - in Feedback/Requests [original thread]
We have an officers version of almost every weapon in game, I would love to see officer variants of nanohives, nanite injectors, drop uplinks, and repair tools. Cause I feel as if the logistics players don't have that special something to use in ...
- by NewOldMan - at 2013.02.01 03:18:00
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15. [Request] PTSD Groud For Dropship Victims - in Feedback/Requests [original thread]
They already nerfed the splash damage a forge gun round can do. As in previous builds it was rather well used as a one shot kill for almost all infantry.
- by NewOldMan - at 2012.11.09 17:50:00
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16. Battles ending on 'last man standing' rather then clonecount. - in Feedback/Requests [original thread]
It is this way, blue dots just like to spawn in. Because when you die you don't lose a clone, it is when you spawn in that the clone is used. So if nobody spawned in you could go to the last man standing. Don't blame the game mechanics, blame th...
- by NewOldMan - at 2012.11.08 23:10:00
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17. Suggestion For Map mode. - in Feedback/Requests [original thread]
In lieu of the old skirmish map being replaced due to balance issues. I have been thinking of a balanced alternative to it. It hasn't been that easy because I still want the map to have multi-stage objectives while being balanced. My idea lies in...
- by NewOldMan - at 2012.11.04 07:13:00
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18. Chaff launchers/any missle counter measure for dropships - in Feedback/Requests [original thread]
As a dropship pilot (when I have the ISK) I would like to see some sort of counter measure to swarm missiles. As of right now, if you fixed the swarm launcher pathing and speed. Dropships would be far too underpowered to even take off. As one hit ...
- by NewOldMan - at 2012.11.03 08:59:00
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19. CRU Dropships - in Feedback/Requests [original thread]
I would like to get points for having people spawn in on my dropship, currently there is no such reward for having an item take up a lot of the PG and CPU.
- by NewOldMan - at 2012.11.02 18:48:00
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20. [Request] Complex Gamemode alteration "Skirmish" - in Feedback/Requests [original thread]
I support this. I think it would be a far more effective way of taking out an enemy MCC. But as for the MCC's docking each other. That probably wont happen but RDV ships docking and breaching the MCC i can see. (instead of carring vehicles they ju...
- by NewOldMan - at 2012.11.01 09:12:00
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