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181. I'm ready for 1.5 :D - in General Discussions [original thread]
MassiveNine wrote: Nick nugg3t wrote: http://www.dust514-france.fr/wp-content/uploads/2013/03/Caldari-assault-rifle.png http://s.cghub.com/files/Image/586001-587000/586571/254_max.jpg for those that haven't seen these weapons :0 Surp...
- by Nelo Angel0 - at 2013.09.12 22:12:00
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182. I thought Forge guns were ok until... - in General Discussions [original thread]
Xero The Mishima wrote: Nelo Angel0 wrote: Paran Tadec wrote: FLAYLOCK Steve wrote: FATPrincess - XOXO wrote: Try to get the assault variant and see how OP it is. The faster charge time means kills by splash = easy. -XOXO I hope ...
- by Nelo Angel0 - at 2013.08.11 21:32:00
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183. I thought Forge guns were ok until... - in General Discussions [original thread]
Paran Tadec wrote: FLAYLOCK Steve wrote: FATPrincess - XOXO wrote: Try to get the assault variant and see how OP it is. The faster charge time means kills by splash = easy. -XOXO I hope you know people hardly kill by splash damage. Aga...
- by Nelo Angel0 - at 2013.08.11 21:24:00
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184. Remove Proto AV Temporarily - in General Discussions [original thread]
Harpyja wrote: Removing proto AV temporarily will be a temporary hotfix for the imbalance between vehicles and AV. We are using STD vehicles that get two-shotted by proto AV. How is this fair? It isn't. I'm not even asking for the removal of A...
- by Nelo Angel0 - at 2013.08.11 17:09:00
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185. Heavies (without forge gun) - in General Discussions [original thread]
Jade Dragonis wrote: What are your thoughts on it in its current state? With the HMG of course . Cause even as a heavy I am not a fan of the foge gun. Would like to hear from both sides of the barrel. All respect lost.
- by Nelo Angel0 - at 2013.08.11 09:39:00
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186. Gunnlogi or Madrugar - in General Discussions [original thread]
ladwar wrote: damage mods in vehicles go in the low slots... You win a cookie for correcting my error. Expect your cookie soon(tm)
- by Nelo Angel0 - at 2013.08.09 20:11:00
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187. preemptive nerf to SR, SG, and laser needed ASAP! - in General Discussions [original thread]
Charlotte O'Dell wrote: We need to nerf these weapons before aiming gets fixed or mass drivers and ARs will be outgunned by these weapons ridiculously high damage and/or accuracy. Like, it's a good thing these weapons rarely hit me or I'd be s...
- by Nelo Angel0 - at 2013.08.09 20:09:00
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188. Gunnlogi or Madrugar - in General Discussions [original thread]
No one of them is absolutely better. Their ment to be used differently after all. If your rail sniping a gunnlogi is better since it has high shields(more mobility) and lots of high slots for damage mods. However the madrugar has high armor and re...
- by Nelo Angel0 - at 2013.08.09 20:06:00
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189. Assault forgegun fix. - in General Discussions [original thread]
castba wrote: Cy Clone1 wrote: also they should just decrease the damage on the assault variant. that's what every other assault variant is like for other weapons. thanks So increased range and decreased damage eh? I guess then it should a...
- by Nelo Angel0 - at 2013.08.08 05:22:00
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190. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
Iron Wolf Saber wrote: Increase HP, Give ADS controls to all Dropships Add new quality life controls (like auto level off/hover/retros) Give WP for supporting and transporting the team. Fix PG skill Give real roles to all three variants...
- by Nelo Angel0 - at 2013.08.06 00:55:00
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191. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
G Groenenstein wrote: Nelo Angel0 wrote: Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do i...
- by Nelo Angel0 - at 2013.08.06 00:26:00
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192. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
xxwhitedevilxx M wrote: Nelo Angel0 wrote: Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do...
- by Nelo Angel0 - at 2013.08.06 00:10:00
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193. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more...
- by Nelo Angel0 - at 2013.08.06 00:02:00
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194. Friendly Neighborhood Amarr Scout Possibilities - in General Discussions [original thread]
If CCP makes the charge sniper an amarr racial variant. Bonus could look like. 5% decrease to charge time for charge weapons 2% increase DMG to snipers. or *tinfoil* 10% to headshots xD. If the snipers stay as is. 5% increase to sniper zoom/ra...
- by Nelo Angel0 - at 2013.08.04 04:37:00
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195. No more forge guns plz - in General Discussions [original thread]
btw when did FGs become OP? If anything the new UI made them worse.
- by Nelo Angel0 - at 2013.07.26 15:27:00
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196. No more forge guns plz - in General Discussions [original thread]
People, you especially OP. STOP grouping all the FGs together. Nerfing them as a group is just stupid and a very berry cherry way of **** poor balancing. If you increased the charge up time on all FGs you'd effectively destroy the breach. Reduce D...
- by Nelo Angel0 - at 2013.07.26 15:26:00
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197. Thanks from a logi! - in General Discussions [original thread]
Jerry Jemmott wrote: Skihids wrote: Nelo Angel0 wrote: Nova Fortis wrote: While nanite injectors haven't worked 100% of the time for me, the success rate has gone from about 30% to 80% since the update. This has really inspired me to k...
- by Nelo Angel0 - at 2013.07.23 18:26:00
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198. Indirect nerf to snipers - in General Discussions [original thread]
are you kitten insane? thread/
- by Nelo Angel0 - at 2013.07.23 17:00:00
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199. Thanks from a logi! - in General Discussions [original thread]
Nova Fortis wrote: While nanite injectors haven't worked 100% of the time for me, the success rate has gone from about 30% to 80% since the update. This has really inspired me to keep playing, and gives me hope for the future of the game. Thank...
- by Nelo Angel0 - at 2013.07.23 13:56:00
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200. Why the burst is better then the assault - in General Discussions [original thread]
White Mortadela wrote: If its the HMG hes correct, if its the Ar he a fool basically this. Who in their right mind would use the burst AR? Even in a shticky fit no one would dare run it.
- by Nelo Angel0 - at 2013.07.22 22:05:00
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