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561. The proper way to balance tank vs AV - in General Discussions [original thread]
I look forward to my sidearm Swarms when they're not effective AV.
- by Needless Sacermendor - at 2013.08.24 19:34:00
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562. It seems all AV will be buffed in 1.5 - in General Discussions [original thread]
Fact of the matter is with an increased rate of fire, Swarmers won't be FORCED to stack damage mods in order to 'get the kill before the getaway' ... Yes it's given swarms the option of a slightly higher overall dps, but it's also opened up the op...
- by Needless Sacermendor - at 2013.08.24 17:55:00
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563. It seems all AV will be buffed in 1.5 - in General Discussions [original thread]
Do your own research ... I'm not the one making all the threads complaining about a buff to AV, but then only including the 'relevant' numbers ... I've merely pointed out that you haven't factored in the additional reload times from having reduced...
- by Needless Sacermendor - at 2013.08.24 17:42:00
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564. It seems all AV will be buffed in 1.5 - in General Discussions [original thread]
Just a couple of glaring mistakes in your thread ... First your OP claims ... "Then, intelligent ppl like this guy above puts in some very analitcal and correct input, and the only response we get from CCP so far is:" Yet the following statement ...
- by Needless Sacermendor - at 2013.08.24 17:15:00
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565. How to make tanks UP and OP at the same time through customizeable resistance fa... - in General Discussions [original thread]
didn't get past the first line of the second paragraph ... there is already a precedent in place in Eve for damage types, EM, Thermal, Explosive and Kinetic ... those are your best option to give vehicles strengths provided AV isn't specialised in...
- by Needless Sacermendor - at 2013.08.24 16:21:00
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566. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Buster Friently wrote: CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as mu...
- by Needless Sacermendor - at 2013.08.18 22:57:00
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567. lolswarm launcher - in General Discussions [original thread]
I give up ... you write a lot ... and most of it is nonesense. Firstly it DOESN'T take more than one infantry dude to kill another infantry player ... ALL infantry players can be beaten by lesser sp invested higher skilled gungame players in lowe...
- by Needless Sacermendor - at 2013.08.16 16:53:00
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568. lolswarm launcher - in General Discussions [original thread]
Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicl...
- by Needless Sacermendor - at 2013.08.16 12:12:00
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569. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Charlotte O'Dell wrote: Flux Raeder wrote: Xender17 wrote: http://www.quickmeme.com/meme/3vhq8g/ The ISK of vehicles vs ISK of AV... And you want vehicles to solo'd? We may kill 15+ of you... But we don't get any special bonus isk. I los...
- by Needless Sacermendor - at 2013.08.15 22:27:00
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570. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
True Adamance wrote: Needless Sacermendor wrote: True Adamance wrote: I genuinely think all of us AVers are downright ignorant jackasses who take our power over tanks for granted. Effin hell mate have you seen how easy it is t take down ...
- by Needless Sacermendor - at 2013.08.15 22:19:00
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571. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Iron Wolf Saber wrote: Needless Sacermendor wrote: It's taken a while but I think I'm understanding your post ... am I right in thinking the highlighted part means HAVs would not be killing infantry so much but destroying installations and ...
- by Needless Sacermendor - at 2013.08.15 22:07:00
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572. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Shokhann Echo wrote: Needless Sacermendor wrote: Shokhann Echo wrote: to counter your argument, Vehicles are NOT dropsuits, they are far bigger and more powerful than any dropsuit that will be created (unless they make dropsuits able to c...
- by Needless Sacermendor - at 2013.08.15 22:00:00
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573. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Shokhann Echo wrote: to counter your argument, Vehicles are NOT dropsuits, they are far bigger and more powerful than any dropsuit that will be created (unless they make dropsuits able to carry large rail gun turrets). I am not longer against ...
- by Needless Sacermendor - at 2013.08.15 21:35:00
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574. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Iron Wolf Saber wrote: I think we are better off trying to balance around vehicles with the concept of time of engagement window. Heavier the vehicle the longer the window when it likes it or not. Smaller vehicles have higher dictation of the...
- by Needless Sacermendor - at 2013.08.15 21:31:00
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575. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
True Adamance wrote: I genuinely think all of us AVers are downright ignorant jackasses who take our power over tanks for granted. Effin hell mate have you seen how easy it is t take down a tank? WAY TOO EASY, tanks need a rebalancing against ...
- by Needless Sacermendor - at 2013.08.15 20:53:00
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576. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Blaze Ashra wrote: You know there are 2 other types of vehicles in dust 514. The AV shouldn't be an auto win on vehicles and vehicles shouldn't be an auto win against infantry but all the vehicles should have relatively similar survivability wh...
- by Needless Sacermendor - at 2013.08.15 20:41:00
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577. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
No ... if you want World of Tanks please close the door behind you. But also YES ... when a vehicle is being operated by multiple people it should take multiple people to counter it. You can't simply say "HAVs cost loads so they should take more...
- by Needless Sacermendor - at 2013.08.15 20:31:00
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578. lolswarm launcher - in General Discussions [original thread]
Xender17 wrote: You want 700,000 - 1.5-8 mil isk + at least 7-8 mil sp to be taken down by at most 200,000 isk +2 - 3,000,000 sp (Proto-ADV suit + proto swarms + AV nades + maybe proto nanohives.) You could equip damage mods. But overall that's...
- by Needless Sacermendor - at 2013.08.15 18:58:00
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579. lolswarm launcher - in General Discussions [original thread]
Alena Ventrallis wrote: Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your ...
- by Needless Sacermendor - at 2013.08.15 18:12:00
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580. Gallente logistics - The new OP suit - in General Discussions [original thread]
Rei Shepard wrote: I wonder when the Assault suits are gonna get better at assauling then the logies.... When logi suits bonuses are for equipment and assault bonuses are for damage or ammo capacity or weapon heat buildups etc. etc. The first...
- by Needless Sacermendor - at 2013.08.14 19:12:00
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