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881. Swarms aren't the problem - in General Discussions [original thread]
Governor Odius wrote: You should try flying in this build. The pathing on swarms is different. by that you mean the pathing of swarms is broken. it also seems deliberate. the missiles love to travel around some obstacles but not others. if a ...
- by Necrodermis - at 2012.10.21 23:21:00
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882. GET RID OF DUST/FOG EFFECTS - in Feedback/Requests [original thread]
Cyn Bruin wrote: Yes all caps, good god. I had 2 games without any environmental effects and they ran so smooth, no lag/framerate issues at all. Next two games were HEAVY fog/dust and framerate on the new 5pt map (was Ambush tho) was ridiculou...
- by Necrodermis - at 2012.10.21 23:13:00
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883. Request: Active scanners Paint AV equipment. - in Feedback/Requests [original thread]
ugg reset wrote: just pull out a swarm launcher. they paint anything with a turret and a means of locomotion, regardless if they have a direct line of sight. they need the LOS to complete the lock but it doesn't make much difference since they ...
- by Necrodermis - at 2012.10.21 23:09:00
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884. AV Grenade Exploit - in Technical Support/Bugs [original thread]
Kaminoikari wrote: I've walked around a spot on the map with at least 12 AVs. It IS an exploit since there are demolitions specifically for proximity explosions against vehicles. AV geenates are just that, grenades, they blow up after (x) time...
- by Necrodermis - at 2012.10.21 22:39:00
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885. I knew it was an exploit - in Feedback/Requests [original thread]
dust players will never be on even footing with EVE pilots. the point of eve players having pocket dust corps is the point. one mission can fund a dust player for a while and hell one hour of mining in null sec can fund an dust merc with proto ev...
- by Necrodermis - at 2012.10.21 22:31:00
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886. Request: Active scanners Paint AV equipment. - in Feedback/Requests [original thread]
i'd support it if vehicles actually had a profile that matches its size. invisible vehicles everywhere. if you aren't looking at it, it's not on the radar.
- by Necrodermis - at 2012.10.21 22:28:00
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887. Snipers are so annoying. - in General Discussions [original thread]
i get annoyed by snipers as well, they serve a purpose. having a squad mate up high to show you where people are pinging them on your map is useful. but when you have 5+ snipers in the hills on your team, it just makes life harder. they sit up th...
- by Necrodermis - at 2012.10.17 19:55:00
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888. is it me? - in General Discussions [original thread]
depends on the map. for the most part i don't get lag and i use an alright wireless router. but in the large map with the 5 points and large buildings i get 1-2 frames a second sometimes hard freezes. i know it's not my wireless connection becaus...
- by Necrodermis - at 2012.10.17 19:42:00
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889. Have you named your vehicle yet? - in General Discussions [original thread]
Coffin on wheels
- by Necrodermis - at 2012.10.17 19:26:00
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890. [REQUEST] Dual SMG's - in Feedback/Requests [original thread]
dual wielding is pointless and a waste of resources. of course i can stress the point till the cows come home but people like OP still think "b-but i-it's coooool" so i wont waste my breath.
- by Necrodermis - at 2012.10.17 19:11:00
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891. [Bug/Exploit] Hacking point C glitch - in Technical Support/Bugs [original thread]
E in the construction map with the 5 points (i don't know the names of maps) A and C in the canon map with the 3 points have this problem. i can't tell what points have it in the large map but i keep getting massive lag no matter what this build.
- by Necrodermis - at 2012.10.17 19:05:00
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892. Radar Detection vs Overhead map - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: I can't see a tank ten feet away on my radar but i can see it on the other side of the overhead map, whats that phrase, Go figure lol. welcome to the wonderful world of bugged vehicles. they have no radar or profile...
- by Necrodermis - at 2012.10.17 18:54:00
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893. Stop with the name calling.. enough! - in General Discussions [original thread]
SPIDERMAN5241 has a point enough with the name calling, we should all act like adults. you stupid hypersensitive hippies
- by Necrodermis - at 2012.10.17 18:39:00
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894. Please make BPO's easier to identify - in Feedback/Requests [original thread]
theschizogenious wrote: they have a GIANT BLUE BACKGROUND. how much more obvious do you want it? obviously it's not OBVIOUS enough. maybe it needs to be bluer.
- by Necrodermis - at 2012.10.17 18:35:00
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895. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I'm no HAV expert but it just confirms that overall, Shield is way superior to Armor in Dust 514 no matter if you're infantry or vehicle. The idioticly high shield regen compared to the armor one is enough in comparing ...
- by Necrodermis - at 2012.10.17 08:08:00
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896. Forge should be nerfed - in Feedback/Requests [original thread]
i don't think the forge gun even has that great of splash damage. or at least the rail gun doesn't. you have to hit direct with that thing if you want to do anything.
- by Necrodermis - at 2012.10.17 08:01:00
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897. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
i agree, they should call ambush something else. like engage/slaughter/team death match/biomass offensive i'm terrible with names but i agree that it doesn't feel like an ambush at all.
- by Necrodermis - at 2012.10.17 07:33:00
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898. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Zero Harpuia wrote: The problem is that you aren't punished at all for letting you shields dip below fifty percent, while you are put into fight-or-flight when your armor still has a good amount left to it. Also, 'you don't have to be inside ...
- by Necrodermis - at 2012.10.17 06:58:00
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899. Ammo, yes or no? - in General Discussions [original thread]
SoonGäó
- by Necrodermis - at 2012.10.17 06:34:00
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900. It's a good thing this game is gonna be free... - in General Discussions [original thread]
Clyde Night wrote: I've been in over a dozen betas. Time for some reality: It is not going to change that much. Sorry, kids. name the betas you have been on than.
- by Necrodermis - at 2012.10.17 06:23:00
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