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801. [Request] Rework HAVs - in Feedback/Requests [original thread]
i think if tanks are going to be tougher they should be much much slower. right now they are way too fast to be taking the shots that they are taking. it takes alot of coordination to take a tank down and even then depending on location the tank w...
- by Necrodermis - at 2012.10.29 18:09:00
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802. Face Direction of your killer - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I'm tired of getting shot by snipers or people with heavy machinery that never shows up on my HUD.....especially snipers. When we get killed, it should at least show the direction where it came from. We don't need BF3's kill...
- by Necrodermis - at 2012.10.29 18:06:00
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803. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Noel Bellamy wrote: Mister Hunt wrote: Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, f...
- by Necrodermis - at 2012.10.28 10:44:00
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804. I See What You Did There CCP - in General Discussions [original thread]
Vexen Krios wrote: sometimes it is, sometimes it isn't. I've had a few matches where its one red guy right after another, and i loved it. the smaller maps are way more fun than the larger ones. Especially when the teams actually work together....
- by Necrodermis - at 2012.10.28 10:17:00
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805. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Drommy Hood wrote: Tanks were never that op. i don't think this thread is about tanks. and yes they were, if you have an entire enemy team hitting a tank it would still only take 1/4th their shield and they would go 38/0 for all their gunner...
- by Necrodermis - at 2012.10.28 10:04:00
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806. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
this map is far from balanced. the bottom gets redlined nearly every time with the spawn points so close and the map so small it doesn't take a lot to redline. the top side has a whole cliff side that belong to them while the bottom can be camped ...
- by Necrodermis - at 2012.10.28 09:55:00
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807. I See What You Did There CCP - in General Discussions [original thread]
too bad dust is too slow pace for that much action.
- by Necrodermis - at 2012.10.28 09:42:00
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808. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
i destroyed a few dropships. not sure if it was timing or if the enemy was a tard. but i managed to do it with just swarms. then again it takes 3 people with swarms 1 (myself) actually skilled up and using a higher level beyond militia to take i...
- by Necrodermis - at 2012.10.28 09:15:00
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809. Spawn Point Campers - in General Discussions [original thread]
Vadre Zekariah wrote: Yeah, Manus Peak (formerly known as Crater lake) is pretty bad for this. Cliff tops are entirely protective for Snipers and Forge Gunners, and that's all this map has at both ends. Fortunately the AV minefield glitch has b...
- by Necrodermis - at 2012.10.28 01:26:00
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810. Spawn Point Campers - in General Discussions [original thread]
Scheneighnay McBob wrote: I actually got an LAV with a mobile CRU WAY past the line of spawn campers (all the way to the NULL cannon closest to the enemy spawn); my team then proceeded to show me how they managed to get redlined because only 1...
- by Necrodermis - at 2012.10.28 01:15:00
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811. REQUEST Future Weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This thread should be renamed "Weapon model ideas" since its not about new weapon ideas, but new weapon models and looks. A thread like that would be cool anyway. One of those weapons are not future weapons, but so...
- by Necrodermis - at 2012.10.28 01:05:00
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812. Spawn Point Campers - in General Discussions [original thread]
Shaunicus Colus wrote: There should definitely be some kind of protected main spawn point. I am finding it very irritating to find as soon as I spawn that I'm cut down by some boring idiot who thinks its sporting to sit at the spawn point and ...
- by Necrodermis - at 2012.10.28 01:01:00
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813. AIM IS USELESS THESE DAYS - in Technical Support/Bugs [original thread]
i feel that, using the sub machine gun at any relatable distance because the swarms don't do anything to drop suits is a death sentence. i end up having to run away or wait until i get the drop on someone because if they are more than 5 meters aw...
- by Necrodermis - at 2012.10.28 00:45:00
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814. thank you for bunny hoppng! - in General Discussions [original thread]
1st, why do guys put their name on the end of a message. are people so dumb you can't tell when you end your message that you need to remind yourself? 2nd you obviously never played on the unreal engine before.
- by Necrodermis - at 2012.10.28 00:36:00
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815. If you can fix one thing, what would it be? - in General Discussions [original thread]
the general unplayability. the market needs to be fixed and the bouts of lag need to be fixed.
- by Necrodermis - at 2012.10.28 00:27:00
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816. REQUEST Future Weapons - in Feedback/Requests [original thread]
Stephan Beta wrote: lol it does though, the minmatar should have odd looking weapons that have jagged bits like the sub machine gun in the game. the amarr have the smooth rounder gold weapons like the laser rifle and the pistol. the gallent...
- by Necrodermis - at 2012.10.28 00:26:00
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817. REQUEST Future Weapons - in Feedback/Requests [original thread]
they look like generic weapons to me.
- by Necrodermis - at 2012.10.28 00:16:00
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818. About the new Map Channels. - in General Discussions [original thread]
Free Healing wrote: I see the 4 Maps there Harvest Line. Skim Something The one nobody likes. Wow i was just there and can't remember the names. ANYWAY... We have 4 there and i was looking but arn't we missing one of the Ambush maps? In the s...
- by Necrodermis - at 2012.10.27 09:07:00
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819. dropship are way to powerful - in Feedback/Requests [original thread]
Mister Hunt wrote: Get a forge gun, learn to shoot it, DS you will find are nowhere near OP. there is nothing like being in a heavy guy carrying a pretty weak gun against infantry that will surround you and kill you and the precious forge gu...
- by Necrodermis - at 2012.10.27 08:35:00
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820. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
i would like it to be fixed. but it is not game breaking at this time. as long as my team is pushing and trying to win getting a kill vs not getting the kill isn't that important. taking down tanks is a team effort and if everyone hammers it equa...
- by Necrodermis - at 2012.10.27 08:29:00
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