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821. Sticky:Line Harvest Skirmish - Map Feedback - in Line Harvest [original thread]
Villanor Aquarius wrote: The blaster near D has a bit too commanding a position overlooking the supply point on that side. Can we get a second staircase on the supply point platform as currently you are very open to the enemy when you attempt...
- by Necrodermis - at 2012.10.26 19:51:00
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822. Getting KIlled IN the MCC - in General Discussions [original thread]
Ragna Soul wrote: shouldnt happen the shield should block any incoming and out going shots it doesn't
- by Necrodermis - at 2012.10.26 19:40:00
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823. REQUEST D514 Color! - in Feedback/Requests [original thread]
trollolollo man wrote: its dust514 not raimbow514 raimbows are fun the colores aren't that bad. in fact the green textured maps are pretty colorful. too bad it makes suits stick out and easy to kill. as long as they don't shove a stupid fil...
- by Necrodermis - at 2012.10.26 19:38:00
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824. Getting KIlled IN the MCC - in General Discussions [original thread]
Jax GG wrote: Hey, Just wanna check if this is a bug or legit? Just spawned in the MCC and died immediately to what I assume was a tank firing missiles up at us. Regards Jax spawn camping. missiles can get into the MCC. let me guess, wa...
- by Necrodermis - at 2012.10.26 19:36:00
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825. drop ships outrunning missiles - in General Discussions [original thread]
Tiel Syysch wrote: Dropships do not yet have their countermeasures vs locked-on weapons. If the missiles got sped up, dropships would be useless with no way to avoid just taking damage from everyone, considering we all have access to militia sw...
- by Necrodermis - at 2012.10.26 19:33:00
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826. drop ships outrunning missiles - in General Discussions [original thread]
funny thing is that there was a thread complaining about the speed of the rockets and that they were going to fast. rockets seem a bit faster but without a forge gun to slow down the dropship they will continue to be a un killable gunship so prett...
- by Necrodermis - at 2012.10.26 19:21:00
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827. Profile - in General Discussions [original thread]
How should it work? Should their be a cut off on something that is so below your scanners it never pops up on your radar as a red dot? should they also not show up as a red when you put your crosshairs on the target because your equipment doesn't ...
- by Necrodermis - at 2012.10.26 19:14:00
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828. Dropsuit glitch or no? - in Technical Support/Bugs [original thread]
Chankk Saotome wrote: There also seems to be a native boost to hacking speed on the Logi suits which doesn't get much mention. i don't see a difference. i don't think any of the native boosts exists yet. each suit is supposed to have a bonu...
- by Necrodermis - at 2012.10.26 18:47:00
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829. What suit would be best? - in General Discussions [original thread]
Iron Wolf Saber wrote: Depends on how you want to fight with it, Logistics if you're going to be a mortar with it. Heavy for a Room Clearer (though shotgun/hmg is perferrable in this manner) Assaults for suppression/kill Scouts for mostly ki...
- by Necrodermis - at 2012.10.26 18:43:00
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830. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
looks like you guys shortened the map so that the northern enemies can't spawn camp the enemy MCC in skirmish unless i'm looking at the ambush version of the map. that was my only complaint for this map.
- by Necrodermis - at 2012.10.26 18:29:00
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831. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
the ambush portion of this map is far too large and could prove a problem with corp fights. (randoms don't communicate so there is no problem with that yet) all the default spawns are in and around the city. if an entire enemy team were to pick u...
- by Necrodermis - at 2012.10.26 18:25:00
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832. Sticky:Line Harvest Skirmish - Map Feedback - in Line Harvest [original thread]
4447 wrote: could it be a 5 point map? why? this map is by far the most balance for the two sides. you rarely find yourself spawn camped if at all.
- by Necrodermis - at 2012.10.26 18:19:00
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833. Hear the vehicles before it gets you? - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Pulse Elite Headset since when is advertisment good for anything, you should have to buy a piece of equipment to hear a large vehicle that should pop up on the radar.
- by Necrodermis - at 2012.10.24 21:11:00
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834. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
IPA Maximus wrote: In match today I had an opponent go 50-0 using the "Gensnes Missile Launcher" the whole time. The top two players were him at 50/0 (3230 WP) and his corp member at 0/0 (1935 WP). While I'm all in favor for those that spend h...
- by Necrodermis - at 2012.10.24 19:50:00
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835. Dropships Stronger! - in Feedback/Requests [original thread]
Gunner Needed wrote: yea but once my shield are gone im a 1 hit kill that's a shield tank for you, if you spec and gear for shields that will happen no matter what you do. have to go fast
- by Necrodermis - at 2012.10.24 19:43:00
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836. Drop Uplinks Camping prevention - in Feedback/Requests [original thread]
there are some times i get camped and other times i find a camper and gun him down. more or less communication with allies is key, too bad random kittens don't know how to do that.
- by Necrodermis - at 2012.10.23 18:52:00
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837. Is there any matchmaking based on SP or is it all random now? - in General Discussions [original thread]
i don't even join matches unless my friends are online. if they aren't i just shut off my ps3 and go do something else because i don't feel like losing that badly. random kittens are the worst type of players.
- by Necrodermis - at 2012.10.23 18:42:00
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838. Deleting trial account names - in General Discussions [original thread]
OgTheEnigma wrote: The only way to get that character name back for Dust is to pay and activate a subscription on Eve with your trial account and then delete it manually. I don't see CCP clearing out the unused characters anytime soon, unfortun...
- by Necrodermis - at 2012.10.23 18:10:00
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839. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Tiel Syysch wrote: Why does every vehicle need to fit an armor repair to survive? You've just weakened all but active armor fits by eating up that module slot and fitting space. Why do people need to be punished for dropping below an arbitrary...
- by Necrodermis - at 2012.10.23 18:07:00
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840. 3 week SP totals? - in General Discussions [original thread]
Tech Ohm Eaven wrote: I am at 1.9M with no boosters and playing two to four hours every day. i have the same
- by Necrodermis - at 2012.10.23 17:54:00
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