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81. New Eden´s MAIN LESSON - in General Discussions [original thread]
It-存 an experienced metaphor of the ulitimate futility and transitority of any endeavour. It-存 enlightening.
- by Natu Nobilis - at 2014.05.21 20:05:00
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82. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
I mostly went to battles, so didn-宇 need a loooot of interaction with the menus, however, a few things that really were a pain due to the console interface like not being able to delete all mail and so on, things that won-宇 happen on a PC. Mar...
- by Natu Nobilis - at 2014.05.21 19:46:00
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83. New Eden´s MAIN LESSON - in General Discussions [original thread]
For ALL th games of the IP This
- by Natu Nobilis - at 2014.05.21 19:32:00
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84. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
I-妃 getting the feeling that Need for speed World will be a reference on the Progression system.
- by Natu Nobilis - at 2014.05.19 15:17:00
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85. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Is this going to be like the "Event" locations on Need for speed World, where i go to a certain place and from there stuff happens and it-存 an instanced thing that doesn-宇 get spoiled by other players?
- by Natu Nobilis - at 2014.05.19 15:13:00
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86. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Kevall Longstride wrote: Who here demanded to see all the research and the methodology behind it before they swallowed a couple of painkillers? Or enquired as to the quality of the peer review behind the research which led to Pepto Pismol? I...
- by Natu Nobilis - at 2014.05.17 10:46:00
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87. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
All "roles" can be performed by basic Light-Medium-Heavy suits with a different pre-made milita module loadout. If different actions are performed excusively by different modules, you can have plenty of "roles" performing them, at the beggining, ...
- by Natu Nobilis - at 2014.05.15 14:11:00
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88. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
A humble request. Since Dust is dead but hasn-宇 started to rot yet, how about you go crazy and just experiment a little bit before it-存 gone? I don-宇 know how many man-hours are needed for these suggestions, so let me know if it-存 too much t...
- by Natu Nobilis - at 2014.05.15 12:40:00
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89. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
If there was ANY kind of market, there wouldn-宇 be a need to scrap aurum weapons if we could simply trade isk <->aurum. If you guys are going to change all the things that were half-implemented, then we-字e going to get an entirely differ...
- by Natu Nobilis - at 2014.05.15 02:24:00
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90. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Luk Manag wrote: That can't be right. If they were going to do this, they would absolutely need a weighted performance attribute. If you have a lot of nice gear, but have low K/D - WP/D - and poor ISK efficiency, you should be ranked lower, an...
- by Natu Nobilis - at 2014.05.14 14:23:00
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91. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Kevall Longstride wrote: When people start questioning the methodology of an internal study because its findings happen to contradict their strongly held views, you know you've hit a nerve. Again, I have to remind everyone to please till Z ha...
- by Natu Nobilis - at 2014.05.14 14:09:00
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92. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Luk Manag wrote: Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling). The low meta matches are for new or casual players, right? Low rewards, low c...
- by Natu Nobilis - at 2014.05.14 13:33:00
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93. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Joseph Ridgeson wrote: The respec bit is the one I find most... strange. Not that a respec thing is not a bad idea or that other games don't have it or anything like that; it is just the sudden reversal of everything that CCP and CPM has said b...
- by Natu Nobilis - at 2014.05.14 13:24:00
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94. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
TL;DR - Current skilltree is badly implemented - It makes player go for "unlock mode" instead of understanding the mechanic and playing with it - Respec is okay for your business model - LoL matchmaking with WoW items and Diablo III auction house...
- by Natu Nobilis - at 2014.05.14 12:36:00
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95. Can we get more infomation from CCP Z about the skill progression - in General Discussions [original thread]
If Dust 514 had a damn PvE mode to generate random missions, i-妃 willing to bet a beer that it would be populated as hell. I play the god damn GTA Online missions that are the same thing over and over again just because it-存 fun to play with fr...
- by Natu Nobilis - at 2014.05.13 18:53:00
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96. Re: Tree - in General Discussions [original thread]
Tiercide has been under discussion since 2011 . What amuzes me is that a lot of the dicussions we-字e having here, were alrady discussed during the beta, were not implemented, and now instead of going with the feedback, they decide a while diff...
- by Natu Nobilis - at 2014.05.13 18:41:00
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97. Re: Tree - in General Discussions [original thread]
Iron Wolf Saber wrote: Vrain Matari wrote: You confirmed my point exactly. Learning to use a multimeter leads to an understanding of electricity and electronics later. There is no prerequisire IRL unlike your gamey, artificial, transparen...
- by Natu Nobilis - at 2014.05.13 15:45:00
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98. Could this be happening? - in General Discussions [original thread]
[/sarcasm] Moving to PC - Excellent Bigger market , better design tools, pushing things to the limit, it-存 not only good, it should have been done in the first place. Improving accessibility - Excellent New players must be nurtured, taken c...
- by Natu Nobilis - at 2014.05.13 15:24:00
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99. Could this be happening? - in General Discussions [original thread]
A dramatization of how some meetings appears to be happening [Inside CCP HQ] Hey guys, i-宅e got an idea! Let-存 scrap Dut 514 because it-存 a big failure. 4k players is not commercially viable, so let-存 try a fresh approach. Product we h...
- by Natu Nobilis - at 2014.05.13 14:37:00
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100. Re: Tree - in General Discussions [original thread]
[Inside CCP HQ] Hey guys, i-宅e got an idea! Let-存 scrap Dut 514 because it-存 a big failure. 4k players is not commercially viable, so let-存 try a fresh approach. Product we have now? [Points do Dust powerpoint] TRASH [Powerpoint gif of Dus...
- by Natu Nobilis - at 2014.05.13 14:32:00
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