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141. Epic Moments - in General Discussions [original thread]
Everytime my trusty shotgun goes *Boom* Shlock-lock (+50) *Boom* Shlock-lock (+50) *Boom Shlock-lock (+50) With less than 2 secs between each kill, now that feels epic.
- by Nate Silverley - at 2012.07.27 13:01:00
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142. CCP, WHY LIE TO US? - in General Discussions [original thread]
Dewie Cheecham wrote: Where is the logic in blatantly lying to your testers. You depend on us to help you make a better game, we've been running the same map for a month now, and it shows by rapidly dwindling participation. Trust me, 90% of th...
- by Nate Silverley - at 2012.07.26 20:58:00
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143. PSN scheduled downtime hits Europe this Thursday - in General Discussions [original thread]
Dewie Cheecham wrote: Nate Silverley wrote: Awww, sucks for you, Europe. Just as CCP releases new maps. UK, Ireland, Australia and New Zealand will be mostly affected. Downtime lasts from Thursday, July 26 at 4 p.m. to Friday, July 27 at ...
- by Nate Silverley - at 2012.07.26 20:50:00
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144. I bought a PS3 for dust FUUUUUUUUUUUUUUUuu - in General Discussions [original thread]
I don't call my PS3 a "PS3" anymore. I call it the Dust box. (while being aware that this joke can totally backfire)
- by Nate Silverley - at 2012.07.26 20:41:00
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145. The TRUE meaning of "514" - in General Discussions [original thread]
4447 wrote: 514 could of meant that it took 514 clone batches to get it right? 514 is Montreal's area code, which kinda ruins the sci-fi setting for me because it oddly relates to the Yellow Pages. I just can't get rid of that thought.
- by Nate Silverley - at 2012.07.25 20:06:00
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146. DEVs GÇö Web-Accessible Market / Character Sheet - in General Discussions [original thread]
Laheon wrote: Not yet. That would be breaking the NDA. Unless it's only accessible to beta testers... but they have better things to do, imo. No - I meant for the live version.
- by Nate Silverley - at 2012.07.25 17:49:00
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147. DEVs GÇö Web-Accessible Market / Character Sheet - in General Discussions [original thread]
Hello CCP ! Are there any plans to make the character sheet, stats and market available on the web ? I'd love the possibility of being able to plan my character and / or purchase equipment directly on the web. It would make my Dust downtime m...
- by Nate Silverley - at 2012.07.25 17:30:00
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148. PSN scheduled downtime hits Europe this Thursday - in General Discussions [original thread]
Awww, sucks for you, Europe. Just as CCP releases new maps. UK, Ireland, Australia and New Zealand will be mostly affected. Downtime lasts from Thursday, July 26 at 4 p.m. to Friday, July 27 at 8 p.m. BST. http://www.joystiq.com/2012/07/25/ps...
- by Nate Silverley - at 2012.07.25 14:26:00
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149. GM or DEVs GÇö Is it possible to reset my character ? - in General Discussions [original thread]
Sephoran Griffith wrote: you can switch to anything else you want without a reset. Just start skilling up the stuff you want to test. I should've precised GÇö I actually want to regain the AUR I previously invested as part of my reset. If I...
- by Nate Silverley - at 2012.07.24 19:45:00
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150. GM or DEVs GÇö Is it possible to reset my character ? - in General Discussions [original thread]
I would like to test less popular game aspects / drop suit outfits, and wondered if it's possible to have my character reset without having to wait for the next build. Thanks ! PS. Is it possible to implement this feature as part of the UI, so w...
- by Nate Silverley - at 2012.07.24 19:28:00
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151. [BRAINSTORM] The Black Market - in Feedback/Requests [original thread]
Milk Supreme wrote: Possible black market goods could be from 0.0 stuff in EVE, where the only method of transferring them to DUST players would be in the rewards of the player contracts, not sellable on the market etc. We're probably going ...
- by Nate Silverley - at 2012.07.24 19:13:00
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152. [BRAINSTORM] The Black Market - in Feedback/Requests [original thread]
I don't know if this is a feature that's going to be implemented on Dust, or if it's something present of EVE already (I have never played EVE). But how about this: Besides the actual market, there could exist a black market that sells "speci...
- by Nate Silverley - at 2012.07.24 18:06:00
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153. Possibility to change language of DUST 514 game? - in General Discussions [original thread]
GM Kiriap wrote: Hi, I found this for you; I hope this help to resolve your question: From the PS3 Home Menu, go to Settings > [System Settings] > [System Language] and press the X button. The menu will present a list of available la...
- by Nate Silverley - at 2012.07.23 19:31:00
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154. Force switching position on vehicles - in General Discussions [original thread]
You don't need to "Force Switch" GÇö just make it so the vehicle can only be driven by the owner.
- by Nate Silverley - at 2012.07.23 14:38:00
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155. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Zarkn Frood wrote: Garrett Blacknova wrote: I think they should replace the slow-responding glitchy-hit-detection knife with a faster-swinging knife that hits properly and actually provides some measure of feedback to the player when it hits...
- by Nate Silverley - at 2012.07.21 14:11:00
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156. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
NOTE: This thread is launching the [BRAINSTORM] subject header, where we contribute to feeding CCP with new ideas for game components. ONE RULE: Never say "no" to an idea.-á -- LET'S START WITH THIS: If we had to come up with a "basic" weapon t...
- by Nate Silverley - at 2012.07.19 15:09:00
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157. Inertia damping: forced horizontal viewpoint - in Technical Support/Bugs [original thread]
Chihiro Itto wrote: I haven't seen this anywhere else but if so, sorry for the duplicate post. When inertia jumping (heavy suit dropping from one of the tall towers) my view was initially pointing at the ground then after a second or two was f...
- by Nate Silverley - at 2012.07.16 23:48:00
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158. Friendly Reminder from Your Resident Grammar Kitten - in General Discussions [original thread]
Gyrnius wrote: Wakko03 wrote: Oh, I can tell you are silly. At times I was known on the MAG forums for having the longest wall of text that was not useless chest thumping, it was a skill tree and set-up guide for the move and the sharpshoot...
- by Nate Silverley - at 2012.07.16 23:43:00
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159. Concept Art - in General Discussions [original thread]
http://www.dust514.com/media/concept-art/city-scape-neo/ Am I the only one who hadn't seen 'em ? Because they ROCK !!! Only wish they could be *that* detailed in the actual game... Guess we'll have to wait for PS4 to come out
- by Nate Silverley - at 2012.07.16 19:47:00
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160. Notes from Fanfest 2012 - eSports & Arena Matches, MTAKs, Hostile Planets co... - in General Discussions [original thread]
Sylwester Dziewiecki wrote: What is MTACs btw Mechanized Torso Actuated Chassis GÇö Walking Mechs :)
- by Nate Silverley - at 2012.07.16 19:35:00
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