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61. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Sees-Too-Much wrote: The reward for staying alive: keeping your dropship. The reward for getting kills: vehicle kill assist. So the only area you'd be hoping to fix is the reward for using the dropship for its intended purpose of air transpor...
- by Nate Silverley - at 2012.09.04 18:19:00
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62. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
wathak 514 wrote: i agree with sees-to-much this idea would end verybadly my proposal Pilot gets vehicle kil assist (+35) and pilot kill assist (+15 or more) for every kill a gunner gets. Both of these would add togeather to be equal to or gre...
- by Nate Silverley - at 2012.09.04 17:29:00
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63. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Sees-Too-Much wrote: So the idea is to have six people sitting in your dropship with only two of them actually shooting anything? No me gusta. The purpose of the dropship is to ferry mercs to an objective, not carry them around like a dead weig...
- by Nate Silverley - at 2012.09.04 17:26:00
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64. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
I've read someone complaining about how going down the "Dropship Pilot" route is nothing but sacrifice, with very little payoff. I have to agree GÇö flying mercs only gets you kill assists, and your costly dropship gets shot down pretty quickly. ...
- by Nate Silverley - at 2012.09.04 16:13:00
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65. Thanks CCP for the Beta updates - in General Discussions [original thread]
Raynor Ragna wrote: The new threads for the features and bug reports are currently pretty awesome. It's nice getting feedback. Here's a quick link for those of you who missed out. Also, make sure to read the threads listed in this post we...
- by Nate Silverley - at 2012.09.04 13:28:00
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66. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
This is awesome feedback, much appreciated and it's good to know that there'll be precise features to test with next build. Also, on a side note for all to see, it's spelled RETICULE. Not recitel. Not recitiles. Not reticiles. Reticules.
- by Nate Silverley - at 2012.09.04 13:26:00
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67. so i just had 5 tanks on my team. - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Yeah, CCP tried to reduce tank spam by upping the prices but that did nothing. The only thing I think would work is a cap on how often a tank can be called in, so like a HAV driver could call one in after 5 (completed...
- by Nate Silverley - at 2012.09.04 01:15:00
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68. My Personal Beta Feedback - in Feedback/Requests [original thread]
Arch Michael7 wrote: Nate Silverley wrote: a) you're playing a sniper and so reticle movement decay depends on your skill level b) judging by the length and nature of your post, you only recently started playing Dust, and even if you have le...
- by Nate Silverley - at 2012.09.03 14:53:00
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69. My Personal Beta Feedback - in Feedback/Requests [original thread]
a) you're playing a sniper and so reticle movement decay depends on your skill level b) judging by the length and nature of your post, you only recently started playing Dust, and even if you have lengthy FPS experience like most people in this for...
- by Nate Silverley - at 2012.09.03 13:46:00
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70. Dancing Shotgun Fairies - in General Discussions [original thread]
Everyonr keeps talking about hit detection like it's the utmost issue to their gungame sucking. I have never had any hit detection problems playing AR or shotgun, and wearing assault suits. I average around 10-15 kills per game and don't find kill...
- by Nate Silverley - at 2012.09.03 11:25:00
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71. Now playing: Crux Spec vs. Osmon Surveilance - in General Discussions [original thread]
Update: we won the second one, got booted from the third (The Great Boot of 2012, now part of Crux canon history, according to Shadie777). Third game v2 now in progress
- by Nate Silverley - at 2012.09.02 01:53:00
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72. Now playing: Crux Spec vs. Osmon Surveilance - in General Discussions [original thread]
We lost. Reportedly Osmon had 5 tanks in.
- by Nate Silverley - at 2012.09.02 00:38:00
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73. Now playing: Crux Spec vs. Osmon Surveilance - in General Discussions [original thread]
Post game scores and comments here!
- by Nate Silverley - at 2012.09.02 00:10:00
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74. No co-operation between squad members - in General Discussions [original thread]
Aile Striker wrote: Has anyone noticed the lack of teamwork in the various squads that are formed randomly? I am asking because I have noticed that the blue team (team that I am in every time) suffers from a complete lack of cooperation with th...
- by Nate Silverley - at 2012.09.01 23:03:00
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75. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
tribal wyvern wrote: Nate Silverley wrote: I feel like Merc Headquarters, if they serve nothing else than immersion, are a bit redundant. I can access the menu simply by pressing "Start", so I see no point in having headquarters just to "wa...
- by Nate Silverley - at 2012.09.01 23:00:00
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76. Day 2 Corp vs. Corp battle - in General Discussions [original thread]
TrueBluu wrote: Alright lets get the information rolling on who win what for the EU battles and prepare to get the US battles when they start up in an hour Hopefully I'll get to join tonite, missed out on day 1. Need to get Crux rolling ;-)
- by Nate Silverley - at 2012.09.01 22:56:00
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77. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
IRC nick: NateSilverley Thanks !
- by Nate Silverley - at 2012.09.01 22:49:00
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78. LAV Weight - in Feedback/Requests [original thread]
LAVs are way too light. Driving them is like driving in a zero-grav environment, and still feels cluncky. My LAV will sometimes drift in a 360, or jump like a paper plane and land pretty much the same...
- by Nate Silverley - at 2012.09.01 21:36:00
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79. BUG Purchasing skill book robbed me twice! - in Technical Support/Bugs [original thread]
Nazkim wrote: Is there a way to sell back the extra books that you can't use yet? Not yet. SOONGäó
- by Nate Silverley - at 2012.09.01 21:32:00
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80. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
I feel like Merc Headquarters, if they serve nothing else than immersion, are a bit redundant. I can access the menu simply by pressing "Start", so I see no point in having headquarters just to "walk around". It's just more stuff to load. I'd r...
- by Nate Silverley - at 2012.09.01 21:24:00
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