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21. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
CCP When are you going to accept accountability CCP, as i've said before in other threads, i'm an industry games programmer, and specificly spend most of my time working on core mechanics. I'm not preaching that i'm the best.. far from it, bu...
- by NanoCleric - at 2014.07.11 17:59:00
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22. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Proposed Solutions This brings me neatly to 'User Input Validation'. The key issue here... You don't seem to have enough/any... Lets think about how having this can assist with the previous problems: Rapid Fire: There would be a 'definab...
- by NanoCleric - at 2014.07.11 17:59:00
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23. Hotfix Charlie - Update - in Feedback/Requests [original thread]
*Sigh*, i'll try again.. Rattati.. can you look into the problem of modded input? In terms of extremely fast strafing, and also to ensure you don't run the autoaim routine for each press when it's using rapid fire? I've posted more info on this pr...
- by NanoCleric - at 2014.07.10 16:10:00
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24. Hotfix Charlie - Update - in Feedback/Requests [original thread]
NanoCleric wrote: * snip * Personally.. I think the 'most' important thing you could do, would be to add some validation to user input.. - If the fire button is pressed faster than a 'human speed tolerance' then you don't call the fire rou...
- by NanoCleric - at 2014.07.10 14:19:00
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25. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: NanoCleric wrote: CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault ...
- by NanoCleric - at 2014.07.10 08:43:00
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26. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the b...
- by NanoCleric - at 2014.07.10 08:39:00
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27. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. At the c...
- by NanoCleric - at 2014.07.10 07:53:00
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28. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
My Thoughts: (1) Assault Rifle: Would like to see better range on it aswell as the damage increase. - Justification: The damage is nowhere near equivilent to the other rifles.. even when close up. I'm maxed out on assault rifle skills and yet do...
- by NanoCleric - at 2014.05.22 21:32:00
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29. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
CCP, don't suppose we can get an update on when we might get more tools to control players within a battle? (Awaits the inevitable SoonTM)
- by NanoCleric - at 2013.05.21 09:12:00
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30. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
The Robot Devil wrote: I am not a director or anything of importance and I knew this was going to happen. I don't see how all the other CEO/directors didn't see it. The problem is corporate not mechanics, don't allow people who are unknown to h...
- by NanoCleric - at 2013.05.20 11:03:00
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31. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
G Torq wrote: Nano, if your corp isn't able to control its members, the problem is not the game, but your corp. I've heard a vicious rumor on YouTube, that your corp is quite laissez-faire about who it accepts - This may be part of your probl...
- by NanoCleric - at 2013.05.19 11:42:00
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32. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
I'm just hoping to revive this thread as the problem is ongoing. Foxfour kindly replied before to let us know your all aware of the issue, but i can imagine how snowed under all the dev's are with all the issues at the moment as i also work in the...
- by NanoCleric - at 2013.05.19 10:19:00
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33. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
I personally think the most important thing at the moment is being able to control who is present in the battle. For instance: You create 3 squads over corp/alliance chat, the leaders have all the members in their squads waiting and ready, the ...
- by NanoCleric - at 2013.05.19 09:45:00
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34. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Good idea. Just make a new version of the basic suits withouth the sidearm but with 2 equipment slot. Yep, so many things they could do to make it feasible, this is definately one of ways i think it would work nic...
- by NanoCleric - at 2013.05.12 14:36:00
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35. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
Hi all, Feedback: After going through the marketplace and weighing up all the suits, as a logi i was dissapointed to find that at the lower level of progression, there is nothing suitible for logistic support. Yes i'm aware of the specialis...
- by NanoCleric - at 2013.05.10 11:03:00
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36. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
Yep, corp mail is eve only, and as we're finding.. quite a few ps3 users dont actually have pc's to check the forums, but we are using the forums. :) appreciate the extra advise :)
- by NanoCleric - at 2013.03.30 00:35:00
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37. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
Thank you slypie11 and Foxfour for your replies, i really appreciate it. I understand that it will take time to address, so no worries, i am patient enough for it, i just wanted to ensure it would be noticed. Once again, thanks for your consider...
- by NanoCleric - at 2013.03.30 00:07:00
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38. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
I'm saddened to see there's no support for this.. It's a real issue, it happened to us again today, we had a corp match break apart because we couldn't get out second squad in, we had to forfeit someone who we'd planned to have in, just so part o...
- by NanoCleric - at 2013.03.29 23:09:00
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39. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
Having to bump this.. it's a serious issue, the problem being the vast majority of players are just members, and don't experience this problem, but for corporation managment, this is a very big issue... Would really appreciate some consideration f...
- by NanoCleric - at 2013.03.28 08:09:00
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40. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
Sorry Chris, i don't believe your correct on that, if you are then feel free to show me the link explaining that please.. but... Essentially from as far as i'm aware, Corp Battles are not on their way out... Corp Battles are how you actually do P...
- by NanoCleric - at 2013.03.27 17:36:00
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