Pages: [1] 2 3 |
1. Bring Corp battles back - in Feedback/Requests [original thread]
lol, sorry soraya, but i've seen your posts in the past, i've seen your campaign, i've seen what your like.. if you tell me i can cash something at the bank.. i'm only going to smile and politely ignore you. You may have been elected, but i still ...
- by NanoCleric - at 2014.07.29 07:53:00
|
2. Bring Corp battles back - in Feedback/Requests [original thread]
I certainly don't disagree with either of you, however.. CCP should be wanting Dust to remain attractive to still bring more people in or bring others back. To this extent, another pass over development.. even if it takes a small team longer to d...
- by NanoCleric - at 2014.07.28 21:24:00
|
3. Bring Corp battles back - in Feedback/Requests [original thread]
Pokey Dravon wrote: NanoCleric wrote: Pokey Dravon wrote: How do you suggest they implement this without a client-side update? I still maintain they need a client update, ratatti has hinted that they may do one. So it's not totally rul...
- by NanoCleric - at 2014.07.28 19:24:00
|
4. Bring Corp battles back - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Just make clone packs cheap. Like 5 million ISK. This way you still need to own a district.. which sucks for those corps who just want to get out of the monotomy of the public matches, and corps who don't hold territ...
- by NanoCleric - at 2014.07.28 19:21:00
|
5. Bring Corp battles back - in Feedback/Requests [original thread]
Pokey Dravon wrote: How do you suggest they implement this without a client-side update? I still maintain they need a client update, ratatti has hinted that they may do one. So it's not totally ruled out. Personally i can't see the game imp...
- by NanoCleric - at 2014.07.28 19:18:00
|
6. Bring Corp battles back - in Feedback/Requests [original thread]
This! Been saying for a long time, taking them away killed a lot of fun in this game. You can see how much fun we used to have CCP just by checking pyrex's old vid's. We'd try to land lav's on top of dropships from ramps, we'd have race's, we'd ...
- by NanoCleric - at 2014.07.28 18:12:00
|
7. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
*Goes away on holiday for a week* *Returns* *Notices there's still no CCP Feedback to bigger issues than the tweaks* C'mon CCP .. Tell us your aware, tell us your addressing them in a larger patch at some point, just simply acknowledge that the...
- by NanoCleric - at 2014.07.28 17:51:00
|
8. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Appreciate the support guys, we can only hope we'll get a response from CCP.
- by NanoCleric - at 2014.07.18 07:29:00
|
9. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Grimmiers wrote: Where's the evidence of aim assist being tiggered with a turbo controller? The way I see it rapid taping and turbo would only make the gun shoot without recoil. If you check the vid i linked from Ghaz where he's aiming at me...
- by NanoCleric - at 2014.07.16 11:15:00
|
10. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
I-Shayz-I wrote: To answer your question that you keep posting about... CCP has seen this so much and they really don't care about fixing it or trying to deal with it in Dust. Legion is a thing whether we like it or not, and because of that, D...
- by NanoCleric - at 2014.07.16 11:03:00
|
11. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
CCP, i see posts going up in reply to minor issues.. why do we not get replys on mechanics issues rather than just data tweaks? I'm not even only on about this post.. there's other posts people are making which point out valid problems with the g...
- by NanoCleric - at 2014.07.15 08:04:00
|
12. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
As an aside.. you know i actually voted for Both of you guys, Aeon and Delt.. and then seeing responses like that.. nothing constructive, short snappy posts which don't really contribute to the thread... i wonder.. Did i really make the right choi...
- by NanoCleric - at 2014.07.13 10:50:00
|
13. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Mossellia Delt wrote: .... people find strafe speeds too high? Man, they are slow as all get out. It's not the speed of the actual strafe that's the problem, it's the speed of changing direction. When i strafe side to side using my standar...
- by NanoCleric - at 2014.07.13 10:41:00
|
14. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Aeon Amadi wrote: NanoCleric wrote: (1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule mo...
- by NanoCleric - at 2014.07.13 10:35:00
|
15. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
CCP, can we get an answer about these mechanics? Or rather combination of mechanics, and will you do anything about them?
- by NanoCleric - at 2014.07.13 09:19:00
|
16. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Yep, when i was testing i didn't try it with sprinting and again was listening to what people had said about kinkats without checking that myself ( I don't tend to run kinkats ). So although yes i know you have to stop sprinting to shoot, that kin...
- by NanoCleric - at 2014.07.12 07:11:00
|
17. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Jotun Izalaru wrote: Cyrius Li-Moody wrote: One thing I'd like to point out is that kincats don't increase your strafe/movement speed. Just your straight line sprint speed. There's no way to make a suit strafe faster than what it's base stat...
- by NanoCleric - at 2014.07.11 18:17:00
|
18. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Nah., i run a logi, but yes that's slow too, especially being the gallente logi. I do also head out in dragonfly fits and others too however. As i said however, it's not about me dying.. i seriously don't mind dying. :) I enjoy those 'omg how did...
- by NanoCleric - at 2014.07.11 18:13:00
|
19. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it.
- by NanoCleric - at 2014.07.11 18:06:00
|
20. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Video Evidence Thanks to Ghazbaran for posting these: Good example of how easy aim assist makes it (Yes it's an old vid, but this still happens) http://youtu.be/sFqlnXZU6bw Recent vid - Hit detection + aim assist bullet magnatism i.e....
- by NanoCleric - at 2014.07.11 18:00:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |