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1701. so what is the advantage of using nova knives over any weapon? - in General Discussions [original thread]
DeadlyAztec11 wrote: As long as you kill them with the initial first two strikes you will have stealth on your side as the sound is not audible past a few meters. So you can literally walk behind a group and kill the guy at the back, run off an...
- by NK Scout - at 2014.01.20 05:57:00
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1702. so what is the advantage of using nova knives over any weapon? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Getting to teabag their corpse afterwards i have that to level 5, 32 tbags in 1 match in a 122 shield minnie scout
- by NK Scout - at 2014.01.20 05:56:00
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1703. Should a lamp post stop a tank in its tracks? - in General Discussions [original thread]
Aziagarth Haus wrote: The lamp post doesn't take kindly to being run over. http://memegenerator.net/instance/38321951
- by NK Scout - at 2014.01.20 05:54:00
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1704. so what is the advantage of using nova knives over any weapon? - in General Discussions [original thread]
please tell me how valuable not shooting is, unless ccp makes you show on tacnet or if getting a NK kill recharges cloak.
- by NK Scout - at 2014.01.20 05:44:00
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1705. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I don't think scouts will ever become OP, solely due to the amount of skill it takes to use them, and their low health. I just really really hope that they aren't Nyan Spammed to death, resulting in an unnecessary nerf. ...
- by NK Scout - at 2014.01.20 05:26:00
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1706. cal sentinel - in Feedback/Requests [original thread]
NextDark Knight wrote: Shields do not regen under fire.. CCP Logibro said it "MIGHT" be a typo. Speculation is the 1 sec depleted delay is because Shield heavies have no logi rep. yea the regular delay should be 1 and depleted should be 4
- by NK Scout - at 2014.01.20 05:19:00
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1707. Will Railguns ever be fixed? - in General Discussions [original thread]
Benjamin Ciscko wrote: An Alpha weapon should not have high ROF for example the missile turret is a burst DPS weapon destroys armor tanks in 1.8 seconds but has a long reload time, The rail gun should have high DPS with a slow fire rate. No d...
- by NK Scout - at 2014.01.20 00:13:00
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1708. Items removed from the game - in General Discussions [original thread]
pegasis prime wrote: Sshhhhhh dot tell any one about the torque mods dam it........ also be verry warry of koosing tgem as you cannot restock tgem for the time being. They are precious and shoukd only really be used for pc tank battles as they ...
- by NK Scout - at 2014.01.19 12:07:00
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1709. Heavies! A great glass cannon awaits you in 1.8... - in General Discussions [original thread]
Spademan wrote: I'd be interested in seeing what damage a Caldari Sentinel would do with a Breach Forge gun inb4breachgetsabuffandnerf
- by NK Scout - at 2014.01.19 12:05:00
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1710. The actual shield/armor imbalance... - in General Discussions [original thread]
the servers are still down
- by NK Scout - at 2014.01.19 11:40:00
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1711. 'Nullabor' Myron handling is bugged - in Technical Support/Bugs [original thread]
The-Errorist wrote: Are you guys even aware of this issue? no one knows what you mean and who wastes aur on a std dropship?
- by NK Scout - at 2014.01.19 11:22:00
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1712. Heavies! A great glass cannon awaits you in 1.8... - in General Discussions [original thread]
Noremac Nagaho wrote: Sinboto Simmons wrote: as a scout this bothers me non. Lol you would instantly die even if 75% of the bullets magically missed. Shooting a scout with this is like swatting a fly with a sledge hammer. actually......
- by NK Scout - at 2014.01.19 11:18:00
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1713. There's something wrong with this picture. It'll surprise you. - in General Discussions [original thread]
NDA Approved wrote: [Exhibit A - Cody Sietz] My character is from closed beta and has more wp than him yet he has twice as much
- by NK Scout - at 2014.01.19 10:54:00
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1714. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
Blaze Ashra wrote: Zekain K wrote: CCP Logibro wrote: Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. NO NO NO DONT NERF US!!!! They're buffing you into existance Better be low delay ...
- by NK Scout - at 2014.01.19 10:49:00
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1715. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Bojo The Mighty wrote: Haerr, Thanks for the pistol duel today and props to the Molon Labemate who helped pick off Uplink Hobos. Sorry that one guy did get through though. At first I was wondering if I should kill him, but I he...
- by NK Scout - at 2014.01.19 10:48:00
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1716. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: NK Scout wrote: Haerr wrote: Bojo The Mighty wrote: Haerr, Thanks for the pistol duel today and props to the Molon Labemate who helped pick off Uplink Hobos. Sorry that one guy did get through though. At first I was wonde...
- by NK Scout - at 2014.01.19 10:47:00
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1717. Scout Registry / Killboard - in General Discussions [original thread]
Man of Spade wrote: Corp acount set up. 5 million isk to the first person to guess who I am Scout registry
- by NK Scout - at 2014.01.19 10:46:00
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1718. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
Eurydice Itzhak wrote: TechMechMeds wrote: I understand the issue but its a railgun, the slu g would travel about 3 miles before drop off so stop being ridiculous. An ROF nerf would be better or lower the shots before overheat by one. Peop...
- by NK Scout - at 2014.01.19 10:45:00
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1719. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Bojo The Mighty wrote: Haerr, Thanks for the pistol duel today and props to the Molon Labemate who helped pick off Uplink Hobos. Sorry that one guy did get through though. At first I was wondering if I should kill him, but I he...
- by NK Scout - at 2014.01.19 10:43:00
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1720. The actual shield/armor imbalance... - in General Discussions [original thread]
Bunny Demon wrote: With a 50% reduction to recharge delay per module wouldn't you be able to get above a 100% reduction with 3? (stacking penalties) Won't that mean you would have no shield recharge delay That would be a 2 second delay Balanced
- by NK Scout - at 2014.01.19 09:39:00
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