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41. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
xp3ll3d dust wrote: james jared wrote: I think since scans r losing the ability to spin scan the scan angles sould be uped a bit. Like 90 degree for proto and 60 for basic. 60 degrees is a prity small vision path. Another good option, now...
- by NK Scout - at 2014.01.23 07:09:00
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42. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
xp3ll3d dust wrote: I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers. Just remove the 360 and leave as is. Currently if I'm using the Proto Quant...
- by NK Scout - at 2014.01.23 07:07:00
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43. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Remnant wrote: Vitharr Foebane wrote: CCP Remnant wrote: Kain Spero wrote: CCP Saberwing wrote: There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a d...
- by NK Scout - at 2014.01.22 06:58:00
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44. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Remnant wrote: NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decide...
- by NK Scout - at 2014.01.22 06:53:00
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45. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Chunky Munkey wrote: Why not just make cloaks exclusive to scouts? It seems pointless giving scouts a bonus to their use when all it's really doing is making their use at all possible. And let's not forget that you're also making it next to i...
- by NK Scout - at 2014.01.22 06:32:00
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46. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
King of Ghosts wrote: Also, CCP. Cloak regen is stated at 40 a second. Does that mean I get 40 seconds of cloak back for every one second of wait? Cause that means I will always be cloaked whenever I want to be. Especially since I can go clo...
- by NK Scout - at 2014.01.22 06:09:00
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47. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that w...
- by NK Scout - at 2014.01.22 06:06:00
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48. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Appia Vibbia wrote: Focused Scanner. better, but still OP. but maybe not since there is no more twirling around. Question: So the cloak adds 75% reduction to profile? that seems kind of silly. Even if I read that wrong and it is 25% that seems...
- by NK Scout - at 2014.01.22 06:02:00
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49. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not...
- by NK Scout - at 2014.01.22 05:55:00
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50. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
NextDark Knight wrote: CCP Logibro wrote: So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo. The more you know! Thank you.. can't wait for 1.8! Careful, ...
- by NK Scout - at 2014.01.21 12:33:00
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51. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Logibro wrote: So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo. The more you know! The regular recharge delay needs to be lower than 4, as it cant have log...
- by NK Scout - at 2014.01.21 09:28:00
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52. Scout Feedback - in Feedback/Requests [original thread]
Maken Tosch wrote: Considering the overhauls that scouts are getting in 1.8, I'm not sure about this. However, I do agree that we should be able to at least sprint with the charge held on our knives. I know but the chanhes makes scouts decent...
- by NK Scout - at 2014.01.21 06:10:00
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53. [Request] Increase damage on Prox mines - in Feedback/Requests [original thread]
HAICD wrote: Can we get a buff on the prox mines 750 is just not much damage. Or make them magnetic so if a tank or LAV gets close they jump on to them. No, as my unhardened madrugar at full hp died to them so they are fine, std level
- by NK Scout - at 2014.01.21 06:09:00
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54. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
NK Scout wrote: KAGEHOSHI Horned Wolf wrote: Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f...
- by NK Scout - at 2014.01.21 06:06:00
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55. Scout Feedback - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well a small buff to base speed could work not too much as this could mess up the HD again. No for the HP buff it is not needed at all. Regarding the Nova Knife it coud help if we could charge that thing while we sprint o...
- by NK Scout - at 2014.01.20 22:34:00
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56. Scout Feedback - in Feedback/Requests [original thread]
Bump
- by NK Scout - at 2014.01.20 12:56:00
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57. Scout Feedback - in Feedback/Requests [original thread]
So, in krder for scouts to be viable, I suggest buffing thier speed, amarr to gallente's current speed, maybe, then buff minnmatar walking speed, as I cant nova knife people if I dont run and jump. Secondly, buff thier hp by 20 depending on tank, ...
- by NK Scout - at 2014.01.20 09:23:00
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58. caldari sentinel feedback - in Feedback/Requests [original thread]
so far so good, but for it to be a good suit as it has no logi support, the delay needs to be 1/4, 1 being recharge delay and 4 being depleted recharge delay, or it should have no recharge delay exept for depleted, oh and the armor is a bit too hi...
- by NK Scout - at 2014.01.20 06:19:00
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59. cal sentinel - in Feedback/Requests [original thread]
NextDark Knight wrote: Shields do not regen under fire.. CCP Logibro said it "MIGHT" be a typo. Speculation is the 1 sec depleted delay is because Shield heavies have no logi rep. yea the regular delay should be 1 and depleted should be 4
- by NK Scout - at 2014.01.20 05:19:00
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60. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ion pistol According to some people who have read a more detailed description of the ion pistol, it overheats after every charge shot. This is a bad idea in my opinion, no one will ever use it f it means they'll b...
- by NK Scout - at 2014.01.18 23:27:00
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