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21. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: NK Scout wrote: Seriously terrible idea, terible, wish i can -1, that would make havs completely useless Unless of course you make it so it takes 2 peopleto move and shoot a ar Nice try, but that would hardly make...
- by NK Scout - at 2014.01.31 07:21:00
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22. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Seriously terrible idea, terible, wish i can -1, that would make havs completely useless Unless of course you make it so it takes 2 peopleto move and shoot a ar
- by NK Scout - at 2014.01.31 05:59:00
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23. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: The idea is not to diminish the functionality of the HAV in a combat role. Nothing changes how lethal or well defended the HAV is, or how modules would be activated. The only change is that the driver of a HAV doesn't h...
- by NK Scout - at 2014.01.31 05:57:00
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24. Buff Shield Regen Rates - in Feedback/Requests [original thread]
35 or 40 base for caldari assault, buff regulaters alot, reduce cpue cost slightly Reuce cpu cost of rechargers and energisers Buff rechargers and very slightly energisers 20%, 30% 30%, 50% 35%, 65%
- by NK Scout - at 2014.01.28 03:07:00
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25. Increase Isk Payout - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Cooper Eudaemon wrote: So, I'm a decent player. I haven't been playing EVE for years, nor have I played any competitive FPS before this one. A great match for me would be 10/5, 1,200 WP. The last time I ran a mat...
- by NK Scout - at 2014.01.26 11:50:00
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26. Increase Isk Payout - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The Black Jackal wrote: NoxMort3m wrote: Heavenly Daughter wrote: NoxMort3m wrote: The average match should payout 500 k instead of the current average of 200-300k its nearly impossible to generate isk in ubs...
- by NK Scout - at 2014.01.26 11:32:00
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27. Increase Isk Payout - in Feedback/Requests [original thread]
The Black Jackal wrote: NoxMort3m wrote: Heavenly Daughter wrote: NoxMort3m wrote: The average match should payout 500 k instead of the current average of 200-300k its nearly impossible to generate isk in ubs using anything other than ...
- by NK Scout - at 2014.01.26 10:37:00
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28. Increase Isk Payout - in Feedback/Requests [original thread]
Im a adv logi and I die for my team if needed, so thats not much profit, sometimes I go negative, or 7 get alot
- by NK Scout - at 2014.01.25 12:41:00
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29. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Also, the pricing for cloaks should equal their benefit in battle. Are they a simple tool like a drop uplink or nanohive with limited uses or a critical and constantly used piece of equipment like a repair tool? Thes...
- by NK Scout - at 2014.01.25 12:32:00
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30. Increase Isk Payout - in Feedback/Requests [original thread]
X7 lion wrote: i think the point he is trying to make is grinding should never be a intentional GAME mechanic. becuse its a GAME there should be challenge, but there should be a GRIND because unless you are a fluffy lombax wearing grind boots o...
- by NK Scout - at 2014.01.25 12:31:00
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31. Increase Isk Payout - in Feedback/Requests [original thread]
Mobius Kaethis wrote: NK Scout wrote: NoxMort3m wrote: The average match should payout 500 k instead of the current average of 200-300k its nearly impossible to generate isk in ubs using anything other than basic gear We should be getti...
- by NK Scout - at 2014.01.25 11:25:00
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32. Increase Isk Payout - in Feedback/Requests [original thread]
The Black Jackal wrote: NK Scout wrote: The Black Jackal wrote: NK Scout wrote: Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. Vehicles can If you do...
- by NK Scout - at 2014.01.25 11:03:00
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33. Increase Isk Payout - in Feedback/Requests [original thread]
The Black Jackal wrote: NK Scout wrote: Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. Vehicles can If you do good in proto you should profit, slightly at ...
- by NK Scout - at 2014.01.25 01:01:00
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34. Increase Isk Payout - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. Vehicles can If you do good in proto you should profit, slightly at least
- by NK Scout - at 2014.01.24 23:45:00
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35. Increase Isk Payout - in Feedback/Requests [original thread]
NoxMort3m wrote: The average match should payout 500 k instead of the current average of 200-300k its nearly impossible to generate isk in ubs using anything other than basic gear We should be getting at least 300k if we were decent Decent is...
- by NK Scout - at 2014.01.24 23:44:00
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36. [Request]Make the vehicle shield regeneration skill also effect the recharge del... - in Feedback/Requests [original thread]
N1ck Comeau wrote: Afterburner to the ceiling like every other pilot, thats how you escape Ps In a incubus, alt character, if I afterburner away from a forger, going left from thier point of view basicly, they can still easily hit you.
- by NK Scout - at 2014.01.24 11:04:00
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37. [Request]Make the vehicle shield regeneration skill also effect the recharge del... - in Feedback/Requests [original thread]
N1ck Comeau wrote: Afterburner to the ceiling like every other pilot, thats how you escape I said PYTHON and theyre climb speed is too slow without it Ccp please un nerf the clim speed
- by NK Scout - at 2014.01.24 11:03:00
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38. [Request]Make the vehicle shield regeneration skill also effect the recharge del... - in Feedback/Requests [original thread]
Depleted delay Sorry the subject box was too short My python is too weak against a forge unhardened, I would like to lower the delay so I cant be 3 shotted if I wait for the delay. Thank you.
- by NK Scout - at 2014.01.24 10:58:00
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39. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
MINA Longstrike wrote: With the 'fixing' of scanners preventing scan-spinning I think that the cooldowns may be a bit too long for some variants - no one liked the constant 'you've been scanned herpadur' crap but could you please implement some...
- by NK Scout - at 2014.01.23 11:06:00
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40. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why not universal capacitor? It's the same, except across all modules. Stops the stack scumming. damage mods, scanner, nos, are active
- by NK Scout - at 2014.01.23 09:59:00
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