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161. Tanks are useless... - in General Discussions [original thread]
Xocoyol Zaraoul wrote: NIGGSWORM wrote: Anyway they were probably in militia suit cuz any1 with a std swarm/ forgegun could take my 2.6mil isk tank down Woah hey... Woah... What? How... What? I hope to god you are exaggerating, otherwise ...
- by NIGGSWORM - at 2013.07.27 21:36:00
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162. Tanks are useless... - in General Discussions [original thread]
Cosgar wrote: NIGGSWORM wrote: you for got forgeguns, if they get to a high spot even a militia one, your tank is as good as gone Militia ones are a pain in the neck, I agree with that. But we got to throw infantry a bone somewhere, right?...
- by NIGGSWORM - at 2013.07.27 21:32:00
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163. Tanks are useless... - in General Discussions [original thread]
Robocop Junior wrote: Ok so say any given match you pull out your million+ isk tank and go 30 and 1.......how much do you think those 30 deaths cost the people you pooped on total? Maybe not a million maybe more just lookin at it from a differe...
- by NIGGSWORM - at 2013.07.27 21:29:00
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164. Tanks are useless... - in General Discussions [original thread]
Cosgar wrote: medomai grey wrote: NIGGSWORM wrote: Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is f...
- by NIGGSWORM - at 2013.07.27 21:24:00
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165. Tanks are useless... - in General Discussions [original thread]
stlcarlos989 wrote: Perhaps fitting your tank to be more of a tank as opposed to a glass cannon. I've seen and talk to tankers who been tanking since closed beta and they know how to fit their tanks and how to quickly get out of bad situations....
- by NIGGSWORM - at 2013.07.27 18:30:00
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166. Tanks are useless... - in General Discussions [original thread]
Robocop Junior wrote: The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk...
- by NIGGSWORM - at 2013.07.27 18:26:00
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167. Tanks are useless... - in General Discussions [original thread]
Xender17 wrote: Lai Dai AV nades... + AV weapon= one man job. This is why i hate them OP BLEEPS...
- by NIGGSWORM - at 2013.07.27 16:29:00
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168. Neckbeards? - in General Discussions [original thread]
Brolaire of Asstoria wrote: So I've seen this phrase fired off in here once or twice in the last while and I'm wondering how many of us actually have beards? I'm going to assume we all have necks for this.... i never grew a beard :(
- by NIGGSWORM - at 2013.07.27 16:25:00
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169. CCP should ditch the PS3 and redevelop Dust as a PC game - in General Discussions [original thread]
Shooty McDangerman wrote: I'm starting to think that it would be in everyone's best interest to let this iteration of Dust die and start development on a PC version. This isn't a doom and gloom post. I like this game and want it to succeed. B...
- by NIGGSWORM - at 2013.07.27 16:21:00
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170. Tanks are useless... - in General Discussions [original thread]
Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is free wp and isk for those players with AV, im running all the...
- by NIGGSWORM - at 2013.07.27 16:21:00
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171. This may surprise you... - in General Discussions [original thread]
Eris Ernaga wrote: Stomping mostly happens because one team gets every good player >.> An AV player....
- by NIGGSWORM - at 2013.07.27 16:15:00
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172. Active shield resistance mods need buff - in General Discussions [original thread]
Eurydice Itzhak wrote: Armor tanks are losing the only thing keeping them afloat. Their huge repair rates. 1.4 and 1.5 are vehicle oriented updates. We can quit when those suck. they did this to make shield and armor tanks balanced but now...
- by NIGGSWORM - at 2013.07.27 16:13:00
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173. Active shield resistance mods need buff - in General Discussions [original thread]
They are useless, they only last 10 seconds and then have 30 sec recharge... wtf CCP, Why is the world whould you create such a bad module atleast make it last 30 seconds and recharge 15 seconds, armor tank mods last 60 seconds with 15 sec reachar...
- by NIGGSWORM - at 2013.07.27 15:29:00
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174. [BUG] Armor Tank Turrents - in Technical Support/Bugs [original thread]
daishi mk03 wrote: lol, nobody uses shield tanks anyways, why even bother? Even my soma can drive over shield tanks and 1hit them after - lol i would **** on your soma...
- by NIGGSWORM - at 2013.07.27 15:23:00
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175. Hey CCP !!!!! Im out yo !!!!! Both Eve accts cancelled and the reason is.... - in General Discussions [original thread]
SENATOR KODOS wrote: How bad this game is. Literally bad in every way from concept to reality. A company this bad doesnt deserve my money and you should feel bad at how bad this game is. Have fun with your tiny delusional playerbase of fanboys....
- by NIGGSWORM - at 2013.07.27 02:22:00
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176. [BUG] Stacking penalties - in Technical Support/Bugs [original thread]
ladwar wrote: NIGGSWORM wrote: When i stack my first ward shield passive resistance mod i only get 13.5% resistance instead of promised 15%, But i also have 10% shield resistance on all my vehicles... not a bug. 0.85*0.1=0.085 good day s...
- by NIGGSWORM - at 2013.07.27 01:08:00
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177. [BUG] Stacking penalties - in Technical Support/Bugs [original thread]
When i stack my first ward shield passive resistance mod i only get 13.5% resistance instead of promised 15%, But i also have 10% shield resistance on all my vehicles...
- by NIGGSWORM - at 2013.07.26 23:02:00
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178. Passive vs active... - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Active is garbage for shield tanks as it only lasts ten seconds, if that is actually long enough for you then I'm surprised. active has saved my life quite a few times I sometimes get raided by rail tanks and 10 second...
- by NIGGSWORM - at 2013.07.26 21:06:00
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179. Passive vs active... - in General Discussions [original thread]
What should i use on my enforcer ward passive shield resists or should i use Active surge, i like to use surge because incase of a madrugar or some proto forgeguns can get about 60% resist rather than 34% but the passive is good all the time... ...
- by NIGGSWORM - at 2013.07.26 21:02:00
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180. Need help with scout fit - in General Discussions [original thread]
BARDAS wrote: NIGGSWORM wrote: What is a good fit for a basic gallente scout- My fit: -Gek -SMG STD -enhanced armor -Basic armor rep -enhanced shield extender It has total of armound 350 ehp Also it runs 7.2 mp/s Drop the armor rep and a...
- by NIGGSWORM - at 2013.07.26 20:46:00
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