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1261. [Feedback] Remove the SP cap. - in Feedback/Requests [original thread]
BL4CKST4R wrote: N1ck Comeau wrote: so currently the Skill cap is set to 190,400 skill points per week. 5 SP are earned for every second in the game, along with 1 sp per wp earned. so without any boosters and hitting the cap you will earn ...
- by N1ck Comeau - at 2013.08.07 20:20:00
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1262. [Feedback] Remove the SP cap. - in Feedback/Requests [original thread]
so currently the Skill cap is set to 190,400 skill points per week. 5 SP are earned for every second in the game, along with 1 sp per wp earned. so without any boosters and hitting the cap you will earn 358400 a week. Not bad, but not great. ...
- by N1ck Comeau - at 2013.08.07 19:38:00
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1263. connection lost - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=100350&find=unread
- by N1ck Comeau - at 2013.08.07 17:12:00
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1264. AMBOOOOSHH SUCKS BUTTTTT!!!!! - in General Discussions [original thread]
Perhaps wait to spawn, like most people do, then spawn safely with your team. Or maybe, just maybe, you don't have to run a 150K suit, every game.
- by N1ck Comeau - at 2013.08.07 15:56:00
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1265. Well. that's a new tank nerf. - in General Discussions [original thread]
Perhaps you may need to get a skill up to make it work, Too bad because you say it should work
- by N1ck Comeau - at 2013.08.07 02:53:00
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1266. Stupid ideas number 2: more damage if you shoot someone in the back - in General Discussions [original thread]
You already have the advantage of time on your side. This thread makes no sense
- by N1ck Comeau - at 2013.08.07 00:59:00
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1267. (Request) Buff Shield Regenorators. - in Feedback/Requests [original thread]
Any tank can win any fight if they flank the other tank. But head to head Armour wins.
- by N1ck Comeau - at 2013.08.06 20:57:00
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1268. Sooo these patchs + dust and PS4 - in General Discussions [original thread]
1.4 brings new content along with fixes, as long as we keep paving the road behind while making a rod in front of us, were fine
- by N1ck Comeau - at 2013.08.06 18:31:00
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1269. sign to agree that PvE should now be priority content - in General Discussions [original thread]
I want the game to be fun in it's current state, Fix the bugs. Fix aiming Fix vehicles Fix Op/Up weapons. Then add PVE. i came to this game to fight people, not drones.
- by N1ck Comeau - at 2013.08.06 14:07:00
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1270. Which pack to buy - in General Discussions [original thread]
All the packs are pretty decent, but if your gonna go all out, then the 100$ pack gives 60 days active and 60 days passive, plus 200,000 Aurum, and a bunch of bpo's and stuff.
- by N1ck Comeau - at 2013.08.06 13:56:00
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1271. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
If your gonna do a change like this, give new player 1 million sp to start a character. Or perhaps triple SP, (without any cap) until 6 million sp. Make sure to explain to new players that that 3x sp won't be forever, and that 6 million is a good ...
- by N1ck Comeau - at 2013.08.06 13:55:00
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1272. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: N1ck Comeau wrote: Washlee wrote: I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for drop...
- by N1ck Comeau - at 2013.08.06 13:40:00
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1273. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
Cat Merc wrote: I think armor complex resistance module should be 32%. Why you ask? Well, if you apply a complex armor plate, and put on a 17% resistance modifier, it will be worse than two complex armor plates. Didn't calculate shield stuff a...
- by N1ck Comeau - at 2013.08.06 13:23:00
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1274. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
Text Grant wrote: The armor ones should be high slots i though that to, mainly because i'm bias, if that was the case, the shield ones would need to be low slots.
- by N1ck Comeau - at 2013.08.06 03:34:00
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1275. If they want DS pilots to stick around till 1.5 We're gonna need a - in General Discussions [original thread]
Dropships suck unless you have gunners. I've went 20-0 30-0 25-0, all well gunning in dropships, Good pilot, plus good gunners, (not just gun skill, but have nice turret skills.) equals a wrecking machine. I'm not kidding, if you can take 2 p...
- by N1ck Comeau - at 2013.08.05 23:10:00
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1276. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
Aizen Intiki wrote: So...... You want to make a Gallente suit that makes sense? Okay, cool. this would also help shields as well
- by N1ck Comeau - at 2013.08.05 20:43:00
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1277. Bug - Disconnects, hard freezes, PS3 slowdown. - in Technical Support/Bugs [original thread]
if your hard drive is too full it could cause some issues. So delete some things Try doing this http://www.youtube.com/watch?v=SV2LviMVRNY
- by N1ck Comeau - at 2013.08.05 20:23:00
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1278. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
Washlee wrote: I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles
- by N1ck Comeau - at 2013.08.05 19:14:00
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1279. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
bump
- by N1ck Comeau - at 2013.08.05 18:48:00
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1280. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
For drop suits. So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five. Shield resistance Basic 5% resistance to damage taken, onto your shields. 3500 isk. 15 cp...
- by N1ck Comeau - at 2013.08.05 16:38:00
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