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121. [Feedback] Frame rate still terrible - in Feedback/Requests [original thread]
I never have problems in PC. Maybe i'm just lucky.
- by N1ck Comeau - at 2013.08.16 03:34:00
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122. As a massdriver useer - in Feedback/Requests [original thread]
You people seem to forget that if you miss with an AR, no damage is taken to the enemy. You don't get a direct hit with the mass driver? No problem just hit them feet.
- by N1ck Comeau - at 2013.08.15 04:36:00
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123. [Feedback] New map variation. - in Feedback/Requests [original thread]
(Tournament map) So this was a new map varatation of this Map I didn't take any pictures of course, but what i can say was that it was a much better looking map, and many corpmates agreed it was a lot better to play on.
- by N1ck Comeau - at 2013.08.13 02:27:00
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124. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: The worry of teamwork over using this idea can be countered, with the fact you have 1 heavy with 3 healers, making him boss, or 3 or 4 guys spamming heals on a hack, plasma cannons, forge guns, grenades. This wont make ev...
- by N1ck Comeau - at 2013.08.11 21:36:00
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125. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Arc-08 wrote: dude 500 armor repair a second, and 20 seconds of it, that's enough to be unstopable. it needs more than 10 second cooldown. do you know what would happen if they added this 3 guys get this and rep each other, they all stand righ...
- by N1ck Comeau - at 2013.08.11 14:17:00
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126. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I imagine a super repair tool to be a sort of automatic lock-on, unlimited target kinda thing, so you essentially become a walking triage nanohive. Lets say its 500hp/s, but is distributed evenly to all teammates in a 5m rad...
- by N1ck Comeau - at 2013.08.11 05:15:00
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127. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Changed again to become more balanced. People seem to forget that 5 meters is a very small distance
- by N1ck Comeau - at 2013.08.11 05:02:00
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128. [Idea] Nanite injectors. Giving more than just Armour. - in Feedback/Requests [original thread]
It's the future. Thats why.
- by N1ck Comeau - at 2013.08.11 05:00:00
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129. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
changed to be more balanced.
- by N1ck Comeau - at 2013.08.11 01:18:00
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130. [Idea] Nanite injectors. Giving more than just Armour. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: oooooow. How original (cept ammo one as KZ3 already doing that) I would like this as it would add more diversity. PPL wouldn't ask if you running needles but instead would ask "what type of needles" How long would the...
- by N1ck Comeau - at 2013.08.11 01:11:00
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131. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
ladwar wrote: N1ck Comeau wrote: This repair tool would have the following characteristics. 500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats CPU/PG wise for a prot...
- by N1ck Comeau - at 2013.08.11 01:06:00
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132. [Idea] Nanite injectors. Giving more than just Armour. - in Feedback/Requests [original thread]
Nanite injectors that also give a certain amount of ammo back upon revive. like 30% armour and 45% ammo for standard. Advanced gives 50% armour and 70% ammo. Proto gives 65% armour and 100% ammo. The repairing nanite injector. Gives low amoun...
- by N1ck Comeau - at 2013.08.11 01:05:00
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133. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Komodo Jones wrote: Does it repair shields and ammo too? lol jk I like the idea, but how bout a twist on constant repping? How about a 1 shot burst kind of thing with a couple seconds of cooldown, just BAM heal. I do feel like it would be quite...
- by N1ck Comeau - at 2013.08.11 00:52:00
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134. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Hmmm... would this still work on vehicles and instillations? This is an interesting idea to say the least. `Sigh. Just another fun game of DUST . 250 on vehicles and 250 on installations.
- by N1ck Comeau - at 2013.08.11 00:48:00
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135. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
This repair tool would have the following characteristics. 500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats CPU/PG wise for a proto repair tool. This tool would allow ...
- by N1ck Comeau - at 2013.08.11 00:33:00
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136. Fix the battle finder please!!!! - in Feedback/Requests [original thread]
I never have these problems
- by N1ck Comeau - at 2013.08.10 23:11:00
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137. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
How about all mass driver rounds have a timer, but if they hit someone else they explode on impact. Makes sense it is the future after all.
- by N1ck Comeau - at 2013.08.09 15:50:00
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138. Mauler heavy 10 free copies - in Feedback/Requests [original thread]
Ok?
- by N1ck Comeau - at 2013.08.08 23:43:00
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139. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
Ahem nice alt.
- by N1ck Comeau - at 2013.08.08 20:21:00
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140. [request] Time to do something CCP - in Feedback/Requests [original thread]
Bendtner92 wrote: Well, last I heard Mass Drivers (previously Flaylocks) and explosives in general rule competitive matches (PC). That and Shotguns I guess. With that said, they're about to introduce two new ARs, the Rail Rifle and Combat Rifl...
- by N1ck Comeau - at 2013.08.08 15:34:00
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